Programming Linux Games phần 3 ppsx

Beginning Game Programming (phần 3) ppsx

Beginning Game Programming (phần 3) ppsx

... many offscreen surfaces as you need for your game; it is common to use hundreds of them while a game is running. The reason is because all of the graphics in a game are stored in surfaces, and these ... device", "Error", MB_OK); return 0; } Surfaces and Bitmaps 109 winmain.cpp // Beginning Game Programming, Second Edition // Chapter 7 // winmain.cpp - Windows framewo...

Ngày tải lên: 07/07/2014, 03:20

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Lịch sử và các bản phân phối HĐH Linux từ trước đến nay phần 3 ppsx

Lịch sử và các bản phân phối HĐH Linux từ trước đến nay phần 3 ppsx

... tro ˆ ´ ng và tu ` ’ d ¯ ó ta ˙ o ra phân vùng vo ´ ’ i da ˙ ng ext2 (3) (he ˆ ˙ tho ˆ ´ ng ta ˆ ˙ p tin Linux) và phân vùng swap. Cách tính kích thu ’ o ´ ’ c cu ’ a chúng d ¯ ã nói o ’ ’ trên. 3. Cài ... thành phân vùng d ¯ ã cài Linux lên (chính xác ho ’ n là thành phân vùng d ¯ u ’ o ˙ ’ c ga ˘ ´ n nhu ’ go ˆ ´ c (/) cu ’ a Linux) . Ne ˆ ´ u Linux d ¯ u ’ o ˙ ’ c cài và...

Ngày tải lên: 29/07/2014, 12:21

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Programming Linux Games phần 1 docx

Programming Linux Games phần 1 docx

... Data Programming linux games / Loki Software, Inc. p. cm. Includes index. ISBN 1- 886 411 -48-4 (pbk.) 1. Computer games programming. 2. Linux. I. Loki Software, Inc. QA76.76.C672 .L56 20 01 00-052689 794.8 15 268 ... UNIX-like platform. Programming Linux Games Loki Software, Inc. with John R. Hall An imprint of No Starch Press, Inc. San Francisco Programming Linux G...

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 2 doc

Programming Linux Games phần 2 doc

... time to move on. The next chapter concerns the programming toolkits you’re likely to use for programming Linux games, and after that we’ll get into programming with the SDL library. 56 CHAPTER ... substitution: CC=gcc CFLAGS=-O2 -W -Wall -pedantic LIBS=-lSDL -lpthread program: file1.c file2.c graphics.a $(CC) $(CFLAGS) -c file1.c file2.c $(CC) file1.o file2.o graphics.a $(LIBS) -o p...

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 3 ppsx

Programming Linux Games phần 3 ppsx

... Initialize the penguin position data. */ init_penguins(); /* Animate 30 0 frames (approximately 10 seconds). */ for (frames = 0; frames < 30 0; frames++) { /* Draw the background image. */ src.x = 0; src.y ... (10,10) to (25 ,30 ), relative to the position of the window. SDL would report this as an SDL MOUSEMOTION event. The event structure’s motion.x and motion.y fields would contain 25...

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 4 pdf

Programming Linux Games phần 4 pdf

... 126 CHAPTER 4 Mono Stereo 8 bit 16 bit 8 bit 16 bit 11025 Hz 11,025 22,050 22,050 44 ,100 22050 Hz 22,050 44 ,100 44 ,100 88,200 44 100 Hz 44 ,100 88,200 88,200 176 ,40 0 Table 4 1: Storage consumed ... 6); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); /* Create a 640 x480, 16 bit window with support for OpenGL rendering. Unfortunately we won’t know whether this is hardware accelerated. *...

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 5 pps

Programming Linux Games phần 5 pps

... dmabuffer_size/2; for (i = 0; i < amount; i++) { dmabuffer[i] = samples[position+i]; } LINUX AUDIO PROGRAMMING 1 95 error, but unable to respond immediately, such as when it’s not ready for more data. ... 200 CHAPTER 5 Returns Open file descriptor connected to the ESD server. This might be a pipe or a socket. Returns < 0 on failure. Parameters flags—ESD playback flags. See Listing...

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 6 pptx

Programming Linux Games phần 6 pptx

... samples and 2 for 16- bit samples. signedflag—1 to request signed samples, 0 to request unsigned samples. In practice, 16- bit samples are almost always signed (−32, 768 32, 767 ) and 8-bit samples ... never processes more than 4,0 96 bytes, regardless of how much data you request. I’m sure there’s a perfectly good reason for this, but it escapes me. LINUX AUDIO PROGRAMMING 217 if (alGe...

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 7 ppsx

Programming Linux Games phần 7 ppsx

... different address lengths). connect returns 0 on success and −1 on failure. NETWORKED GAMING WITH LINUX 277 Function connect(sock, addr, addr len) Synopsis Attempts to establish a network connection ... several possible ways to make this control available to the script. NETWORKED GAMING WITH LINUX 279 Code Listing 7 1 (tcpclient.c) /* A simple TCP/IP client program that uses sockets....

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 8 pps

Programming Linux Games phần 8 pps

... very difficult. The problem is pretty simple, actually. Most major online games use a client/server model (see page 301). Client/server games should theoretically do all of the game world’s processing ... hacked clients would be of no consequence, and games like Half-Life would be free of cheaters. For basic performance reasons, however, very few games actually work this way. If a clien...

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 9 pdf

Programming Linux Games phần 9 pdf

... GAMING WITH THE LINUX CONSOLE 3 49 In case this simple event interface doesn’t fit your application’s needs, GPM also provides ... %s\n", SDL_GetError()); return 1; } /* Draw a diagonal line across the screen. */ DrawLine16(screen, 0, 0, 6 39, 4 79, 0xFFFF); SDL_UpdateRect(screen, 0, 0, 0, 0); /* Pause. */ SDL_Delay(5000); return 0; } I would ... line), but I find these descriptions som...

Ngày tải lên: 06/08/2014, 09:20

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Programming Linux Games phần 10 pot

Programming Linux Games phần 10 pot

... specific to their “parent” Linux distributions; SuSE, Caldera, and TurboLinux are RPM-based, and Debian’s packaging system has found its way into Corel Linux and Storm Linux (which are actually ... Standard Filesystem Hierarchy Standard, 393–397 Chapter 10 To Every Man a Linux Distribution You’ve probably noticed that there are a lot of Linux distributions floating around the Int...

Ngày tải lên: 06/08/2014, 09:20

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java programming language sl_275 phần 3 ppsx

java programming language sl_275 phần 3 ppsx

... '"!  N 3    &'@ N 3 ' 3 &    ('K& N 3 ' 3   &-!" 5"%2*  ...  &(*  3 ,(! 4,*  3 ,(!5!!...

Ngày tải lên: 12/08/2014, 19:21

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Effective Java Programming Language Guide phần 3 ppsx

Effective Java Programming Language Guide phần 3 ppsx

... Effective Java: Programming Language Guide 33 A good hash function tends to produce unequal hash codes for unequal objects. ... codes. The multiplier 37 was chosen because it is an odd prime. If it was even and the multiplication overflowed, information Effective Java: Programming Language Guide 34 would be lost because ... function: public int hashCode() { int...

Ngày tải lên: 12/08/2014, 22:22

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microsoft visual basic game programming for teens phần 3 ppsx

microsoft visual basic game programming for teens phần 3 ppsx

... Direct3D object Set d3d = dx.Direct3DCreate() If d3d Is Nothing Then MsgBox “Error initializing Direct3D!” Shutdown End If ‘tell D3D to use the current color depth d3d.GetAdapterDisplayMode D3DADAPTER_DEFAULT, ... device Dim d3dpp As D3DPRESENT_PARAMETERS d3dpp.hDeviceWindow = hwnd d3dpp.BackBufferCount = 1 d3dpp.BackBufferWidth = lWidth d3dpp.BackBufferHeight = lHeight d3dpp.SwapEffect = D3D...

Ngày tải lên: 13/08/2014, 22:21

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