Planning Extreme Programming - kent beck martin fowler phần 6 ppt

Extreme Programming in Perl Robert Nagler phần 1 ppt

Extreme Programming in Perl Robert Nagler phần 1 ppt

... this book is about the non -programming aspects of Extreme Perl: the why (The Problem), the what (Extreme Programming and Perl) and the how (Release Planning, Iteration Planning, Acceptance Testing, ... . . . . . . . . . . 60 8.5 Without Deviation, Testing Is Incomplete . . . . . . . . . . . 61 8 .6 Subject Matter Oriented Programming . . . . . . . . . . . . . 63 8.7 Data-Dri...

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Extreme Programming in Perl Robert Nagler phần 3 pptx

Extreme Programming in Perl Robert Nagler phần 3 pptx

... Robert Nagler All rights reserved nagler@extremeperl.org 29 6. 6 Different Strokes The first step to acknowledging emotions is accepting that people are dif- ferent. It’s not as easy as it sounds. ... Robert and Dorothy Bolton, American Management Associ- ation, 19 96, p. 68 . 8 Ibid, p. 72. Copyright c  2004 Robert Nagler All rights reserved nagler@extremeperl.org 43 • Implement year at a g...

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Extreme Programming in Perl Robert Nagler phần 6 doc

Extreme Programming in Perl Robert Nagler phần 6 doc

... assigns an empty list: Copyright c  2004 Robert Nagler All rights reserved nagler@extremeperl.org 76 Chapter 11 Test-Driven Design The belief that a change will be e asy to do correctly makes it less ... unit test to clarify his intentions before he makes a change. We call this test-driven design (TDD) or test-first programming, because an API’s design and implementation are guided by its...

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C Programming for the Absolute Beginner phần 6 ppt

C Programming for the Absolute Beginner phần 6 ppt

... PROGRAM—TIC-TAC-TOE The tic-tac-toe game, as shown in Figure 6. 9, is a fun and easy way to demonstrate the tech- niques and array data structures you learned about in this chapter. Moreover, the tic-tac-toe game ... && board [6] == 'X') cWhoWon = 'X'; C Programming for the Absolute Beginner, Second Edition 148 FIGURE 6. 6 Two-dimensional array described. Init...

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C++ Programming for Games Module II phần 6 ppt

C++ Programming for Games Module II phần 6 ppt

... you want displayed in the picture box. In our example, this is IDB_BITMAP1—Figure 16. 6 c. Figure 16. 6: (a) Changing the dialog box’s caption. (b) Removing the dialog box’s system menu. ... to IDD_ABOUTBOX—Figure 16. 4. Figure 16. 4: Renaming the dialog resource ID to IDD_ABOUTBOX. Now, design your dialog box as Figure 16. 5 shows. 189 Program 16. 2: The Edit Box Control...

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Extreme Programming in Perl Robert Nagler phần 2 pps

Extreme Programming in Perl Robert Nagler phần 2 pps

... Robert Nagler All rights reserved nagler@extremeperl.org 6 Copyright c  2004 Robert Nagler All rights reserved nagler@extremeperl.org 16 Chapter 2 Extreme Programming XP is the most important movement ... action. 1 Programming Perl, 3rd Edition by Larry Wall et al, p xix. 2 This wonderful story of doing the simplest thing that could possibly work is elaborated in Programming Perl...

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Extreme Programming in Perl Robert Nagler phần 4 docx

Extreme Programming in Perl Robert Nagler phần 4 docx

... re- duces quality, which can be difficult to recover from, because the team falls into the bug-fixing trap soon after launch. Too little refactor- ing multiplies defects through copy-and-paste-itis: ... classical testing and quality assurance. 3 In Testing Extreme Programming, Lisa Crispin and Tip House state that “All ac- ceptance tests on an Extreme Programming project must be automated...

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Extreme Programming in Perl Robert Nagler phần 5 docx

Extreme Programming in Perl Robert Nagler phần 5 docx

... focus on the important bit: solving the customer’s problem. 9.3 Team Colors In Extreme Programming Explained, Kent Beck wrote, “The standard must be adopted voluntarily by the whole team.” This ... will benefit from the well-structured knowledge base encoded by your acceptance test suite. Copyright c  2004 Robert Nagler All rights reserved nagler@extremeperl.org 66 implement the fun...

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Extreme Programming in Perl Robert Nagler phần 7 pot

Extreme Programming in Perl Robert Nagler phần 7 pot

... reserved nagler@extremeperl.org 110 $self->{sum} -= shift(@{$self->{values}}) if $self->{length} eq @{$self->{values}}; return ($self->{sum} += $value) / push(@{$self->{values}}, ... { use_ok(’EMA’); } ok(my $ema = EMA->new(4)); is($ema->compute(5), 5); is($ema->compute(5), 5); is($ema->compute(10), 7); dies ok {EMA->new (-2 )}; dies ok {EMA->new(0)};...

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Extreme Programming in Perl Robert Nagler phần 8 ppsx

Extreme Programming in Perl Robert Nagler phần 8 ppsx

... ’AUTHORIZATION’); is($pop 3-& gt;User($cfg->{USER}), $cfg->{USER}); is($pop 3-& gt;User, $cfg->{USER}); is($pop 3-& gt;Pass($cfg->{PASSWORD}), $cfg->{PASSWORD}); is($pop 3-& gt;Pass, $cfg->{PASSWORD}); is($pop 3-& gt;Login, ... ’DEAD’); is($pop 3-& gt;Alive, ’’); is($pop 3-& gt;Host($cfg->{HOST}), $cfg->{HOST}); is($pop 3-& gt;Host, $cfg->{HOST}); $p...

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