Introducing 3ds Max 9 3D for beginners apr 2007 - part 8 pdf
... Figure 9. 17. Figure 9. 16 Use the Pick Object dialog box to select the root object in a cluttered scene. 3 98 ■ chapter 9: Character Studio and IK Animation 97 612c 09. qxd 2/26/07 3:00 PM Page 3 98 Creating ... preference. creating a biped ■ 371 97 612c 09. qxd 2/26/07 3:00 PM Page 371 Basic Lighting Concepts On a conceptual level, the lighting in 3ds Max mimics the real-world di...
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... 3ds Max Lighting.” cg workflow ■ 11 97 612c01.qxd 2/26/07 2:46 PM Page 11 Introducing 3ds Max ® 9 3D FOR BEGINNERS DARIUSH DERAKHSHANI | RANDI MUNN WITH JON McFARLAND WILEY PUBLISHING, INC. 97 612ffirs.qxd ... Your First Max Animation 31 Chapter 3 ■ The 3ds Max Interface 61 Chapter 4 ■ Modeling in 3ds Max: Part I 105 Chapter 5 ■ Modeling in 3ds Max: Part II...
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... comfortable with Max. 82 ■ chapter 3: The 3ds Max Interface Figure 3.34 The default View- port Navigation icons for a Perspec- tive viewport Figure 3.35 The default View- port Navigation icons for ... your tastes. MAXScript—These are commands for working with MaxScript, which is a scripting language for 3ds Max. MaxScript allows you to automate certain functions and pro- gram...
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Introducing 3ds Max 9 3D for beginners apr 2007 - part 3 ppsx
... in 3ds Max: Part I 97 612c04.qxd 2/26/07 2:50 PM Page 124 Figure 4. 49 The dresser top is ready. Figure 4. 48 The crown lip of the dresser’s top 142 ■ chapter 4: Modeling in 3ds Max: Part I 97 612c04.qxd ... objects ■ 99 Figure 3.46 The Mobile scene displayed in the Schematic View immediately tells you how the objects are organized. 97 612c03.qxd 2/26/07 2: 48 PM Page 99 M...
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Introducing 3ds Max 9 3D for beginners apr 2007 - part 4 pptx
... Figure 5 .8. 194 ■ chapter 5: Modeling in 3ds Max: Part II 97 612c05.qxd 2/26/07 2:52 PM Page 194 5. You need to rotate the Slice Plane gizmo 90 -degrees along the Y-axis. Center the cur- sor over ... chapter 4: Modeling in 3ds Max: Part I 97 612c04.qxd 2/26/07 2:51 PM Page 170 Modeling in 3ds Max: Part II Building models in any 3D package comes down to creating and arr...
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Introducing 3ds Max 9 3D for beginners apr 2007 - part 5 ppt
... needed. 8. Unhide the tank body, tank turret, barrel loft, and wheel. 222 ■ chapter 5: Modeling in 3ds Max: Part II 97 612c05.qxd 2/26/07 2:52 PM Page 222 9. With the Alien object selected, right-click ... in 3ds Max: Part II 97 612c05.qxd 2/26/07 2:52 PM Page 204 10. Switch to the Perspective viewport. Zoom and arc-rotate the view to see the top poly- gon in the model. 11. In t...
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Introducing 3ds Max 9 3D for beginners apr 2007 - part 6 pps
... load into 3ds Max. It can be a photo, a scan, or any image that is readable by 3ds Max. Checker A procedural map, the checker map is a checkerboard pattern that is generated in 3ds Max. Its parameters ... shows the parame- ters for your bitmap image. Figure 7.24 Selecting a bitmap image for the material 2 98 ■ chapter 7: Materials and Mapping 97 612c07.qxd 2/26/07 2:56 PM Page...
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Introducing 3ds Max 9 3D for beginners apr 2007 - part 7 pptx
... Figure 8. 19 shows the Mini Curve Editor open in the 3ds Max UI. Figure 8. 19 The Mini Curve Editor Mini Curve Editor using the track editor–curve editor ■ 341 97 612c 08. qxd 2/26/07 2: 58 PM Page ... suddenly from one value to the next. Figure 8. 16 Ease-in and ease-out 340 ■ chapter 8: Introduction to Animation Figure 8. 18 The Curve Editor 97 612c 08. qxd 2/26/07 2: 58 PM...
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Introducing 3ds Max 9 3D for beginners apr 2007 - part 9 pps
... 10: 3ds Max Lighting Figure 10. 38 The Environment and Effects window 97 612c10.qxd 2/26/07 3:02 PM Page 432 Apple’s QuickTime movie file format gives you a multitude of options for compres- sion ... (*.mov) for your ren- der file type. 452 ■ chapter 11: 3ds Max Rendering Figure 11.4 The Render Process- ing dialog box shows you every- thing you want to know about your current re...
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Introducing 3ds Max 9 3D for beginners apr 2007 - part 10 potx
... function, 280 shaders, 287 Anisotropic, 287 – 288 , 288 –2 89 Blinn, 288 –2 89 , 288 –2 89 Opacity setting, 292 Self-Illumination parameter, 291 – 292 , 291 – 292 Specular Highlights section, 2 89 291 , 290 – 291 Metal, ... 1 68, 1 68 Group menu, 64 Grow For parameter, 487 , 493 – 494 Grow option, 124 gun and bullets simulation IK for, 400–403, 400–403 particle systems, 488 –4...
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