C++ Programming for Games Module I phần 9 pps

C++ Programming for Games Module I phần 9 pps

C++ Programming for Games Module I phần 9 pps

... than point coordinates; specifically, vector coordinates indicate the end point to which a directed line segment (originating from the origin) connects. Conversely, point coordinates specify a ... where negating a vector flips its direction. Scalar Multiplication: A vector can be multiplied by a scalar, which modifies the magnitude of the vector but not its direction. To multiply a...
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C++ Programming for Games Module I phần 6 ppsx

C++ Programming for Games Module I phần 6 ppsx

... Header files include the class definition, and implementation files entation (i. e., method definitions). Eventually, the source code file is compiled compiled class implementation, which To invoke ... instructions as marked in the figure. We see that a few instructions, after the first instruction of main, we come to a function call instruction, which modifies the instruction pointer to...
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C++ Programming for Games Module I phần 10 pps

C++ Programming for Games Module I phần 10 pps

... terminology in his book Effective C++: “[…] the single most important rule in object-oriented programming with C++ is this: public inheritance means “isa.” Commit this rule to memory.” 9. 2.3 ... public inheritance as modeling an is a relationship, but it seems that if we must explicitly specify public inheritance then there must be another type of inheritance. Indeed there is, and i...
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C++ Programming for Games Module I phần 1 potx

C++ Programming for Games Module I phần 1 potx

... window with the following line: 20 Introduction C++ is a powerful language that unifies high-level programming paradigms, such as object oriented programming, with low-level efficiencies, ... special effects, realistic physics, and complex artificial intelligence. Chapter Objectives • Create, compile, link and execute C++ programs. • Find out how C++ code is transformed int...
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C++ Programming for Games Module I phần 2 potx

C++ Programming for Games Module I phần 2 potx

... arithmetic operation defined for std::string is the addition operator. The following program illustrates the arithmetic operations: to t <<, k is incremented first, before being disp er, ... ultiplication, division and the modulus operations have the same precedence level. Similarly, addition and divi n division above e ot Someti e add cedence to an operation by rroundin...
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C++ Programming for Games Module I phần 3 pdf

C++ Programming for Games Module I phần 3 pdf

... BOUNDS INDEX !! In a syntax three columns. { }; d nm × in fMatrix [1][2] fMatrix [12][10 ddition to performing individual element initializations, you can initialize ... on. ent is explicitly initialized, the compiler can deduce eds, and therefore, the array size, 8, is not explicitly required. That is, is next statement is equivalent: In actuality, all the...
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C++ Programming for Games Module I phần 4 ppt

C++ Programming for Games Module I phần 4 ppt

... In order to perform its task, a function me information and/or returns some information. The concept is somewhat similar to e trigonometric function typically inputs so mathematical functions. ... uivalent functions with different parameters is convenient because, depending on the data tion with which the client is working, the client can call the most suitable function version. individ...
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C++ Programming for Games Module I phần 5 potx

C++ Programming for Games Module I phần 5 potx

... default value for pointers, if you wish to postpone initialization, is null. The null value in C++ is simply zero. Rewriting the preceding pointer declarations with initialization to null yie ool* ... actually valid or not. By nullifying the pointer after its deletion, we explicitly state that it is now an invalid (null) pointer, and there is no ambiguity about its validity. Rul...
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C++ Programming for Games Module I phần 7 potx

C++ Programming for Games Module I phần 7 potx

... implementation files contain the class implementation (i. e., method definitions). Eventually, the source code file is compiled to either an object file (.obj) or a library file (.lib). Once that is ... except that it is public by default, whereas a class is private by default. 4. One of the goals of C++ is to separate class definitions from implementation. The motivation behind this...
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C++ Programming for Games Module I phần 8 pdf

C++ Programming for Games Module I phần 8 pdf

... format: A pointer to a null-terminating c-string, which contains a string with some special formatting symbols within. These formatting symbols will be replaced with the arguments specified ... case, the this pointer is used explicitly, and in the former case it is used implicitly. 6.5 Friends 6.5.1 Friend Functions Sometimes we will have a non-member function that is closely related ....
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