C++ Programming for Games Module I phần 2 potx
... 22 3 H e call the nere w umerator 2, in 72 , the remainder—it is the remaining part that cannot be divided enly We will say two integers divide evenly if and only if the division results in ... arithmetic operation defined for std::string is the addition operator. The following program illustrates the arithmetic operations: to t <<, k is incremented first, before being disp...
Ngày tải lên: 05/08/2014, 09:45
... window with the following line: 20 Introduction C++ is a powerful language that unifies high-level programming paradigms, such as object oriented programming, with low-level efficiencies, ... 18 1 .2. 4 The main{ } Function 20 1 .2. 5 std::string 20 1 .2. 6 Input and Output with std::cin and std::cout 20 1.3 VARIABLES 21 1.3.1 Variable Declarations and Definitions 24 1....
Ngày tải lên: 05/08/2014, 09:45
... default value for pointers, if you wish to postpone initialization, is null. The null value in C++ is simply zero. Rewriting the preceding pointer declarations with initialization to null yie ool* ... actually valid or not. By nullifying the pointer after its deletion, we explicitly state that it is now an invalid (null) pointer, and there is no ambiguity about its validity. Rul...
Ngày tải lên: 05/08/2014, 09:45
C++ Programming for Games Module I phần 7 potx
... implementation files contain the class implementation (i. e., method definitions). Eventually, the source code file is compiled to either an object file (.obj) or a library file (.lib). Once that is ... except that it is public by default, whereas a class is private by default. 4. One of the goals of C++ is to separate class definitions from implementation. The motivation behind this...
Ngày tải lên: 05/08/2014, 09:45
C++ Programming for Games Module I phần 3 pdf
... 194: 20 3: 20 4: 20 5: 20 6: 20 7: 20 8: 20 9: 21 0: 21 3: 21 4: 21 5: 21 6: 21 7: 21 8: 21 9: 22 0: 22 1: 22 2: 22 3: 22 4: 22 5: ò 22 6: 22 7: 22 8: 22 9: 23 0: à 23 1: 23 2: 23 3: 23 4: 23 5: 23 6: ... BOUNDS INDEX !! In a syntax three columns. { }; d nm × in fMatrix [1] [2] fMatrix [ 12] [10 ddition to performing individual...
Ngày tải lên: 05/08/2014, 09:45
C++ Programming for Games Module I phần 4 ppt
... (%) 24 ] we would write: i m = rand(); l = num % 25 ; n in is is more compactly writtenTh int num = rand() % 25 ; It is not difficult to see how t div n, the divisor could divide into ... In order to perform its task, a function me information and/or returns some information. The concept is somewhat similar to e trigonometric function typically inputs so mathematical functi...
Ngày tải lên: 05/08/2014, 09:45
C++ Programming for Games Module I phần 6 ppsx
... Recalling that we obtain: 1 2 − =i i ii 21 2 42 2 1 62 2 1 62 2 ±−= ±− = ±− = −±− So, and . dratic equation can contain imaginary numbers; a a real and an imaginary component is termed ... Header files include the class definition, and implementation files entation (i. e., method definitions). Eventually, the source code file is compiled compiled class implementatio...
Ngày tải lên: 05/08/2014, 09:45
C++ Programming for Games Module I phần 8 pdf
... format: A pointer to a null-terminating c-string, which contains a string with some special formatting symbols within. These formatting symbols will be replaced with the arguments specified ... case, the this pointer is used explicitly, and in the former case it is used implicitly. 6.5 Friends 6.5.1 Friend Functions Sometimes we will have a non-member function that is closely related ....
Ngày tải lên: 05/08/2014, 09:45
C++ Programming for Games Module I phần 9 pps
... coordinates; specifically, vector coordinates indicate the end point to which a directed line segment (originating from the origin) connects. Conversely, point coordinates specify a location in space ... an addition; that is, ( ) vuvu r r r r − + = − , where negating a vector flips its direction. Scalar Multiplication: A vector can be multiplied by a scalar, which modifies the magni...
Ngày tải lên: 05/08/2014, 09:45
C++ Programming for Games Module I phần 10 pps
... terminology in his book Effective C++: “[…] the single most important rule in object-oriented programming with C++ is this: public inheritance means “isa.” Commit this rule to memory.” 9 .2. 3 ... initialization list: ClassName::ClassName(parameter-list…) : // Member initialization list { } When an object is instantiated, the memory of its members is first constructed (or ini...
Ngày tải lên: 05/08/2014, 09:45