3D Graphics with OpenGL ES and M3G- P12 pps

3D Graphics with OpenGL ES and M3G- P12 pps

3D Graphics with OpenGL ES and M3G- P12 pps

... present in 2D graphics APIs of the operating systems. The Compositor block handles the mixing of different types of content surfaces in the system, such as 3D rendering surfaces and native OS graphics. Inside ... lines are two surfaces close to each other, the arrow shows the viewing direction, and the coordinate axes illustrate x and z axis orientations. On the left, the slope of...
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3D Graphics with OpenGL ES and M3G- P1 pps

3D Graphics with OpenGL ES and M3G- P1 pps

... blank Mobile 3D Graphics with OpenGL ES and M3G viii CONTENTS 6.7 Textures 152 6.7.1 Texture Storage 152 PART II OPENGL ES AND EGL CHAPTER 7. INTRODUCING OPENGL ES 157 7.1 Khronos Group and OpenGL ES 157 7.2 ... Features in OpenGL ES 1.1 164 7.4.4 Extension Mechanism 165 7.4.5 OpenGL ES Extension Pack 166 7.4.6 Utility APIs 166 7.4.7 Conventions 167 7.5 Hel...
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3D Graphics with OpenGL ES and M3G- P2 pps

3D Graphics with OpenGL ES and M3G- P2 pps

... not necessarily in mobile devices. The 3D graphics capabilities of mobile devices are exposed through two standardized application programming interfaces (APIs): OpenGL ES, typically accessed ... three parts and several appendices. Part I gives an introduction to the 3D graphics concepts that are needed to understand OpenGL ES and M3G, which are then covered in Parts II and...
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3D Graphics with OpenGL ES and M3G- P3 pps

3D Graphics with OpenGL ES and M3G- P3 pps

... terms of their processing power and both the physical screen size and the display resolution. This class of phones does not have graphics hardware, and while software-based 3D solutions can be ... only the simplest of 3D applications. Smart phones Feature phones Basic phones Figure1.2: Three phone categories. Smart phones are more powerful than feature phones or basic phones, but...
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3D Graphics with OpenGL ES and M3G- P7 ppsx

3D Graphics with OpenGL ES and M3G- P7 ppsx

... have values between −1 and 1, assuming that the vertex lies within the view frus- tum. The x and y coordinates are mapped into a viewport that starts at pixel (v x , v y ),isw pixels wide and h ... finite size, and therefore cannot store all depths between zero and infinity. Instead, we define two planes, the near and far camera planes, and quantize the depths between the planes. A...
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3D Graphics with OpenGL ES and M3G- P21 pps

3D Graphics with OpenGL ES and M3G- P21 pps

... pointer to an arr ay with at least four elements, interpreted as red, green, blue, and alpha values, and pname must be one of the following values (the value in parentheses is the corresponding default ... very compatible with modern 3D graphics, and was left out. The desktop version also allows other components than the ambient and the diffuse to be copied from vertex colors,...
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3D Graphics with OpenGL ES and M3G- P22 ppsx

3D Graphics with OpenGL ES and M3G- P22 ppsx

... GL_PALETTE8_RGB8_OES, GL_PALETTE4_R5_G6_B5_OES, GL_PALETTE8_R5_G6_B5_OES, GL_PALETTE4_RGBA8_OES, GL_PALETTE8_RGBA8_OES, GL_PALETTE4_RGBA4_OES, GL_PALETTE8_RGBA4_OES, GL_PALETTE4_RGB5_A1_OES, GL_PALETTE8_RGB5_A1_OES. The ... resources consumed by it should be freed. This is done by a call to void glDeleteTextures(GLsizei n, const GLuint * textures) which deletes the n textures in the array tex...
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3D Graphics with OpenGL ES and M3G- P30 pps

3D Graphics with OpenGL ES and M3G- P30 pps

... super(true); } public void animateAndRender() { try { World world = (World)Loader.load("/res/world.m3g")[0]; Graphics graphics = getGraphics(); Graphics3 D g3d = Graphics3 D.getInstance(); long ... by the Mesh. 12.2.6 NUMERIC VALUES The default numeric formats in M3G are float and int. Almost everything is read and written in these formats. In fact, only images and vertice...
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3D Graphics with OpenGL ES and M3G- P31 pps

3D Graphics with OpenGL ES and M3G- P31 pps

... font engine and all other 2D routines are running on the CPU, and can only use a back buffer that resides in main memory, while the 3D hardware can only use a back buffer that resides in its local ... int numVert ices, byte[] values) void get(int firstVertex, int numVert ices, short[] values) 12.3.5 OTHER CHANGES The other incompatibilities addressed in M3G 1.1 were very minor, and man...
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3D Graphics with OpenGL ES and M3G- P36 ppsx

3D Graphics with OpenGL ES and M3G- P36 ppsx

... setting the camera to your Graphics3 D for immediate mode rendering: Graphics3 D g3d = Graphics3 D.getInstance(); g3d.setCamera(myCamera, myCameraTransform); This makes myCamera the camera to use ... compositing with and in which order, and Material really needs some light to work properly. 14.3 LIGHTS AND CAMERA So far, we have hinted at lighting and cameras, and the Light an...
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