3D Graphics with OpenGL ES and M3G- P11 potx
... stencil buffer value and a reference value. At its simplest, one can initialize the stencil buffer with zeros, paint an arbitrary pattern with ones, and then with NOTEQUAL 0 draw only within the stencil ... incoming fragment with a user- given reference or threshold value, and based on the outcome and the selected comparison function either passes or rejects the fragment. For...
Ngày tải lên: 03/07/2014, 11:20
... GL_TRUE ); draw_scene _with_ normal_light(); 218 OPENGL ES RASTERIZATION AND FRAGMENT PROCESSING CHAPTER 9 9.5.4 DEPTH TESTING Depth testing is the final test in the OpenGL ES fragment pipeline. ... there is to do. The shadow volumes are modeled as geometry, and are used to update the stencil 10 CHAPTER MISCELLANEOUS OPENGL ES FEATURES This chapter covers OpenGL ES function...
Ngày tải lên: 03/07/2014, 11:20
... data types to be used where absolutely necessary. EGL uni es the OpenGL ES related resource management across platforms, and defines standard function names and tokens for the implementations and ... to describe EGL configuration, the different surface types supported by EGL, and the OpenGL ES/ EGL context. We cover EGL extensions and describe how the surfaces can be used to mi...
Ngày tải lên: 03/07/2014, 11:20
3D Graphics with OpenGL ES and M3G- P39 potx
... classes link together; we will describe the classes in detail in the rest of this chapter. The KeyframeSequence class lets you create sequences of parameter values placed on a timeline and choose ... move and rotate. All properties are animated as floating-point values interpolated from the keyfr ames. For boolean properties, values of 0.5 or higher are interpreted as “tr ue,” and values...
Ngày tải lên: 03/07/2014, 11:20
3D Graphics with OpenGL ES and M3G- P43 potx
... result and the high 32 bits to tmp. The second line shifts the result right 16 times, the third line shifts tmp left 16 times, and combines tmp and result into result using a bitwise OR. The interested ... (b) :"" ); return result; } Here the compiler allocates the registers and places the register of result to argument %0, tmp to %1, a to %2, and b to %3. For result and...
Ngày tải lên: 03/07/2014, 11:20
Mobile 3D Graphics with OpenGL ES and M3G
... array sizes (values per vertex) and data types. present). For type the values BYTE, SHORT, INT, FLOAT, and DOUBLE indicate types byte, short, int, float, and double, respectively; and the values UNSIGNED ... input values. The next stage operates on geometric primitives described by vertices: points, line segments, and polygons. In this stage vertices are transformed and lit, and...
Ngày tải lên: 03/11/2012, 11:23
morgan kaufmann mobile 3d graphics with opengl es and m3g - morgan kaufmann
... providing 3D graphics capabilities to the entire range of embed- ded devices from wristwatches to smart phones, modern games consoles, and beyond. All OpenGL ES 2.x devices are expected to ship with ES ... three parts and several appendices. Part I gives an introduction to the 3D graphics concepts that are needed to understand OpenGL ES and M3G, which are then covere...
Ngày tải lên: 28/04/2014, 15:49
3D Graphics with OpenGL ES and M3G- P1 pps
... blank Mobile 3D Graphics with OpenGL ES and M3G viii CONTENTS 6.7 Textures 152 6.7.1 Texture Storage 152 PART II OPENGL ES AND EGL CHAPTER 7. INTRODUCING OPENGL ES 157 7.1 Khronos Group and OpenGL ES 157 7.2 ... Features in OpenGL ES 1.1 164 7.4.4 Extension Mechanism 165 7.4.5 OpenGL ES Extension Pack 166 7.4.6 Utility APIs 166 7.4.7 Conventions 167 7.5 Hel...
Ngày tải lên: 03/07/2014, 11:20
3D Graphics with OpenGL ES and M3G- P2 pps
... not necessarily in mobile devices. The 3D graphics capabilities of mobile devices are exposed through two standardized application programming interfaces (APIs): OpenGL ES, typically accessed ... three parts and several appendices. Part I gives an introduction to the 3D graphics concepts that are needed to understand OpenGL ES and M3G, which are then covered in Parts II and...
Ngày tải lên: 03/07/2014, 11:20
3D Graphics with OpenGL ES and M3G- P3 pps
... terms of their processing power and both the physical screen size and the display resolution. This class of phones does not have graphics hardware, and while software-based 3D solutions can be ... only the simplest of 3D applications. Smart phones Feature phones Basic phones Figure1.2: Three phone categories. Smart phones are more powerful than feature phones or basic phones, but...
Ngày tải lên: 03/07/2014, 11:20