3D Graphics with OpenGL ES and M3G- P10 docx
... the corresponding unit, and the resulting color is passed as input to the next unit, until the final output goes to the next stage of 3D pipeline, i.e., tests and blending. On OpenGL ES 1.1, it ... pixels, and linearly interpolates the associated values such as colors and texture coordinates to the pixels between the vertices. We can express this using so-called barycentric coord...
Ngày tải lên: 03/07/2014, 11:20
... since accessing the coarser mipmap levels reduces the texel fetch bandwidth, improves texture cache coherency, and provides higher-quality filtering. 9.2.4 TEXTURE WRAP MODES OpenGL ES supports ... much higher quality and more efficient line and point antialiasing than, for example, multisampling. However, for best results the lines and primitives should be sorted by depth, and dr...
Ngày tải lên: 03/07/2014, 11:20
... into a Mesh object: IndexBuffer primitives[2] = { myTriangles, myTriangles }; Appearance passes[2] = { diffusePass, specularPass }; Mesh mesh = new Mesh(myVertexBuffer, primitives, passes); This ... the rendering order for submeshes and sprites. The default rule is still obeyed within each layer, but the layers are sorted in ascending order. The layer with the smallest index gets drawn fir...
Ngày tải lên: 03/07/2014, 11:20
Mobile 3D Graphics with OpenGL ES and M3G
... array sizes (values per vertex) and data types. present). For type the values BYTE, SHORT, INT, FLOAT, and DOUBLE indicate types byte, short, int, float, and double, respectively; and the values UNSIGNED ... input values. The next stage operates on geometric primitives described by vertices: points, line segments, and polygons. In this stage vertices are transformed and lit, and...
Ngày tải lên: 03/11/2012, 11:23
morgan kaufmann mobile 3d graphics with opengl es and m3g - morgan kaufmann
... providing 3D graphics capabilities to the entire range of embed- ded devices from wristwatches to smart phones, modern games consoles, and beyond. All OpenGL ES 2.x devices are expected to ship with ES ... three parts and several appendices. Part I gives an introduction to the 3D graphics concepts that are needed to understand OpenGL ES and M3G, which are then covere...
Ngày tải lên: 28/04/2014, 15:49
3D Graphics with OpenGL ES and M3G- P1 pps
... blank Mobile 3D Graphics with OpenGL ES and M3G viii CONTENTS 6.7 Textures 152 6.7.1 Texture Storage 152 PART II OPENGL ES AND EGL CHAPTER 7. INTRODUCING OPENGL ES 157 7.1 Khronos Group and OpenGL ES 157 7.2 ... Features in OpenGL ES 1.1 164 7.4.4 Extension Mechanism 165 7.4.5 OpenGL ES Extension Pack 166 7.4.6 Utility APIs 166 7.4.7 Conventions 167 7.5 Hel...
Ngày tải lên: 03/07/2014, 11:20
3D Graphics with OpenGL ES and M3G- P2 pps
... not necessarily in mobile devices. The 3D graphics capabilities of mobile devices are exposed through two standardized application programming interfaces (APIs): OpenGL ES, typically accessed ... three parts and several appendices. Part I gives an introduction to the 3D graphics concepts that are needed to understand OpenGL ES and M3G, which are then covered in Parts II and...
Ngày tải lên: 03/07/2014, 11:20
3D Graphics with OpenGL ES and M3G- P3 pps
... terms of their processing power and both the physical screen size and the display resolution. This class of phones does not have graphics hardware, and while software-based 3D solutions can be ... only the simplest of 3D applications. Smart phones Feature phones Basic phones Figure1.2: Three phone categories. Smart phones are more powerful than feature phones or basic phones, but...
Ngày tải lên: 03/07/2014, 11:20
3D Graphics with OpenGL ES and M3G- P4 doc
... iding 3D graphics capabilities to the entire range of embed- ded devices from wristwatches to smart phones, modern games consoles, and beyond. All OpenGL ES 2.x devices are expected to ship with ES ... shading capabilities made possible by OpenGL ES 2.0. Images copyright c AMD. (See the color plate.) 1.3.3 OPENGL ES OpenGL ES is a compact version of the well-known...
Ngày tải lên: 03/07/2014, 11:20
3D Graphics with OpenGL ES and M3G- P5 pptx
... axes of symmetry. When the chair is moved in the room, its coordinate system moves and may reorient with respect to the parent coordinate system (that of the room). 2.1.1 VECTORS AND POINTS A3Dpoint ... (2.2) SECTION 2.2 MATRICES 31 2.1.3 HOMOGENEOUS COORDINATES Representing both points and direction vectors with three coordinates can be confusing. Homogeneous coordinates are a usef...
Ngày tải lên: 03/07/2014, 11:20