Character Animation with Direct3D- P13 doc
... together with your keyframed animations. An example of this is a character opening a door. You can use IK to “tweak” the door-opening animation so that the hand of the character always connects with ... in.read((char*)&m_sampleRate, sizeof(long)); 230 Character Animation with Direct3D Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. 228 Charac...
Ngày tải lên: 03/07/2014, 05:20
... phonemes from a sentence. Later on I’ll discuss the theory of how this can be done with software. 220 Character Animation with Direct3D Phoneme Example Written Phonetically m amaze / meIz/ n news /nju:z/ ... random face return face; } Chapter 9 Facial Animation 211 Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. 214 Character Animation with Direc...
Ngày tải lên: 03/07/2014, 05:20
... remove this watermark. 308 Character Animation with Direct3D SMART OBJECTS So far your crowd still looks more or less like a bunch of ants milling around seemingly without purpose. So what is ... Split-Merge on www.verypdf.com to remove this watermark. 315 Character Decals14 This chapter touches on another cousin of character animation: character decals! This is a somewhat obscur...
Ngày tải lên: 03/07/2014, 05:20
Character Animation with Direct3D- P1 pdf
... chapter, you’ll find the following: What is character animation? A brief history of character animation Comparison of skeletal animation and morphing animation Coding conventions Please purchase ... to Character Animation 1 Hello, dear reader, and welcome to this book about character animation! I hope you enjoy it and find it useful. In this chapter, I’ll start you off slow...
Ngày tải lên: 03/07/2014, 05:20
Character Animation with Direct3D- P2 ppt
... Bones: 26 Height: 1.8 Units Chapter 1 Introduction to Character Animation 7 FIGURE 1.6 Three frames of a character animation using skeletal animation. Please purchase PDF Split-Merge on www.verypdf.com ... remove this watermark. 10 Character Animation with Direct3D CONCLUSIONS Hopefully after reading this chapter you’ve gained some perspective on the topic of character ani...
Ngày tải lên: 03/07/2014, 05:20
Character Animation with Direct3D- P4 ppt
... Palette. If you have a character with more than approxNumBones, then the mesh will be split into multiple parts and rendered in several passes. 60 Character Animation with Direct3D Please purchase ... the DirectX documentation. Following is an excerpt from the CreateMesh- Container() where the necessary changes have been made to accommodate hardware skinning: 62 Character Animat...
Ngày tải lên: 03/07/2014, 05:20
Character Animation with Direct3D- P5 potx
... 2003. 72 Character Animation with Direct3D Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. ANIMATION SETS Animation sets are simply collections of animations, where an animation ... watermark. 82 Character Animation with Direct3D MULTIPLE ANIMATION CONTROLLERS So far, so good. You have one mesh, one animation controller, and, all in all, one...
Ngày tải lên: 03/07/2014, 05:20
Character Animation with Direct3D- P6 pdf
... D3DXCreateAnimationController() function. A track was also used to activate a certain animation for the character using the animation controller’s SetTrackAnimationSet() function. As mentioned, an animation ... low-priority tracks when a character is far away from the player/camera. 86 Character Animation with Direct3D TABLE 5.1 ANIMATION TRACK PROPERTIES Separate multiple...
Ngày tải lên: 03/07/2014, 05:20
Character Animation with Direct3D- P7 pdf
... topics of character animation. You learned about animation blending, which is something you’ll definitely need if you ever aim to create a realistic character. With it, you can create new animations ... happens to a rigid body’s position when you push or pull it with an external force. Figure 6.2 shows an example. 112 Character Animation with Direct3D FIGURE 6.1 Gravitational...
Ngày tải lên: 03/07/2014, 05:20
Character Animation with Direct3D- P8 potx
... variable to the calculation, and in this way you can simulate particles with different “bounciness.” 130 Character Animation with Direct3D Please purchase PDF Split-Merge on www.verypdf.com to remove ... simulated as well as particles connected with springs. Although it may seem like a lot more knowledge is needed to create a ragdoll 134 Character Animation with Direct3D EXAM...
Ngày tải lên: 03/07/2014, 05:20