Microsoft XNA Game Studio Creator’s Guide- P9 doc
... WINDMILL_BASE) effect.World = baseMatrix[mesh.ParentBone.Index]* world; MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 218 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 230 The transformations described are implemented ... guidelines in this chapter. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 232 223 * SENSITIVITY; else{ #if !XBOX float scaleY = VERTICAL_INVERSION * (float...
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... 437 27 Adding Audio to Your Game 459 28 Multiplayer Gaming 491 29 Networking 505 Index 527 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE viii Microsoft XNA ™ Game Studio Creator’s Guide Second Edition Stephen ... Donna McGee for assistance along the way. —Pat McGee Microsoft XNA ™ Game Studio Creator’s Guide Second Edition MICROSOFT XNA GAME STUDIO CRE...
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... – p.s. interpolates between verts OUT.color *= IN.color; } MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 128 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 150 If you try the program now, you will see ... texture object is also needed at the top of the game project: private Texture2D grassTexture; CHAPTER 9 Texturing Your Game World MICROSOFT XNA GAME STUDIO CREATOR’S...
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Microsoft XNA Game Studio Creator’s Guide- P17 docx
... = Math.Abs(GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.Y); accelerate = Math.Max(accelerateX, accelerateY); } MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 480 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 472 FIGURE 27-8 Runtime Parameter Control settings ... 27 Adding Audio to Your Game MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 478 sound bank files will make t...
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Microsoft XNA Game Studio Creator’s Guide- P2 pptx
... the XNA Game Studio Connect page. On the XNA Game Studio Connect page, select the Connect to Computer option and press the A controller button to make the connection. MICROSOFT XNA GAME STUDIO CREATOR’S ... connection. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 14 FIGURE 2-4 XNA Game Studio Connect main page MICROSOFT XNA GAME STUDIO CREATOR’S GU...
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Microsoft XNA Game Studio Creator’s Guide- P4 pot
... performed on a per-pixel basis rather than a per-vertex basis. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 90 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 80 class so they can be used in your project. ... types are very simi- lar in syntax to XNA data types. Table 6-1 compares the XNA data types with the HLSL data types used in this book. MICROSOFT XNA GAME STUDIO...
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Microsoft XNA Game Studio Creator’s Guide- P5 ppsx
... store texture // filter (like a brush) for showing texture MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 124 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 98 The vertices for the earth and moon are set ... decrease the size of your image files. CHAPTER 9 Texturing Your Game World FIGURE 9-2 Tiling effect MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 100 Next, the DrawMoon(...
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Microsoft XNA Game Studio Creator’s Guide- P7 pps
... runs: MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 168 const float TIME_SCALE = 20000.0f; // adjust V by time scale verticalAdjustment // time scale V increment -= (float)gameTime.ElapsedGameTime.Milliseconds/TIME_SCALE; // ... replace the existing version of DrawIndexedGrid() with this one: MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 184 171 bool Timer(GameTime gameTime){ bool...
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Microsoft XNA Game Studio Creator’s Guide- P8 potx
... alterations, such as lost group in- MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 212 FIGURE 14-8 Joint, base, and fan all centered at the origin MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 194 If you view ... will look MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 206 193 F ONT EXAMPLE: DISPLAYING TEXT IN THE GAME WINDOW This example explains the steps to display the st...
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Microsoft XNA Game Studio Creator’s Guide- P10 pdf
... 2 1 0 1 | X | 1 0 0 0 | | 0 1 0 0 | | 0 0 1 0 | | 3 5 0 1 | MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 254 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 256 The translation moved the original vertex ... Y axis by θ radians: | cosθ 0 -sinθ 0 | | 0 1 0 0 | | sinθ 0 cosθ 0 | | 0 0 0 1 | MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 260 view = new Vector3(0.0f, 0.9f,-0.5f); u...
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