... Suk, and B. Prabhakaran Part IV DIGITAL ART 25 Information Technology and Art: Concepts and State of the Practice 567 Salah Uddin Ahmed, Cristoforo Camerano, Luigi Fortuna, Mattia Frasca, and ... [16]. Borko Furht Editor Handbook of Multimedia for Digital Entertainment and Arts 123 1 Personalized Movie Recommendation 15 contains only the name and the production yea...
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... (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 2, c Springer Science+Business Media, LLC 2009 27 20 G. Lekakos et al. where n is the total number of ... X i and Y i are the ratings of users X and Y for movie I , while X, Y refer to the mean values of the available ratings for the users X and Y . However, in the Mo...
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Handbook of Multimedia for Digital Entertainment and Arts- P4 potx
... to roulette wheel: Ua Ids Profiles Buddies of u k [B uk ] [N] Ids Profiles Buddies of u k [B uk ] [N] Ids Profiles Buddies of u k [B uk ] [N] Ids Profiles Buddies of u a [B ua ] [N] Ids Random peers []N δ : ... Vries CWI, Amsterdam, The Netherlands e-mail: arjen@acm.org B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024...
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Handbook of Multimedia for Digital Entertainment and Arts- P5 ppsx
... Institute, Daejeon, Korea e-mail: flhk95; hklg@etri.re.kr B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 5, c Springer Science+Business ... Fields and description of TV usage history DB Field Name Description id TV viewer’s ID profile TV viewer’s gender and age group date A date of watching TV program dayofweek A...
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Handbook of Multimedia for Digital Entertainment and Arts- P6 pps
... and are a stepping stone towards a NR VQA algorithm. See [5] and [13] for examples of RR VQA and IQA algorithms. Since most work has been done in the FR domain, and procedures and standards for evaluation ... anushmoorthy@mail.utexas.edu; kalpsesh@gmail.com; bovik@ece.utexas.edu B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.100...
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Handbook of Multimedia for Digital Entertainment and Arts- P7 ppt
... used to determine useful information for a specific player and block all other information. For example, the area of interest of an avatar in an MMOG is the set of avatars and non-playing components ... capable of exploiting the flexibility and scalability of P2P networks [15]. The main drawback of peer- to-peer networks for games is the lack of a central authority tha...
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Handbook of Multimedia for Digital Entertainment and Arts- P8 ppsx
... marios.angelides@brunel.ac.uk B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 10, c Springer Science+Business Media, LLC 2009 219 228 A.A. Sofokleous and M.C. Angelides (ii) ... Round 0 and 1 offer in this game and as a result he may have to wait for the next game. However, the payoff of this player lay in the f...
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Handbook of Multimedia for Digital Entertainment and Arts- P9 pps
... ( ) Department of Computer Science and Engineering, The Chinese University of Hong Kong, Ma Liu Shui, China e-mail: fsfyeung; csluig@cse.cuhk.edu.hk B. Furht (ed.), Handbook of Multimedia for Digital Entertainment ... initial settlement of the gameQueue players, the server offers this bandwidth to each one of each one of the players that declined its offers earlier....
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Handbook of Multimedia for Digital Entertainment and Arts- P10 pdf
... xiaolx02@mails.tsinghua.edu.cn B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 13, c Springer Science+Business Media, LLC 2009 291 264 Y.S. Fung and J.C.S. Lui NOSSDAV’02, ... between speakers and conversation text Event Time of Event Location of Event Properties of Event Person Time of Person Location o...
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Handbook of Multimedia for Digital Entertainment and Arts- P12 ppt
... S. Nowak, and H. Grossmann Fraunhofer IDMT, Ehrenbergstr. 31, 98693 Ilmenau, Germany e-mail: dmr@idmt.fraunhofer.de B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI ... University, Taoyuan, Taiwan e-mail: hfli@mail.knu.edu.tw B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 15, c...
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Handbook of Multimedia for Digital Entertainment and Arts- P13 pps
... playlists. Requirements for the visualization of music archives are the scalability to large numbers of songs and computational complexity. Even for music archives contain- ing hundreds of thousands of songs, ... Silicon Valley. Their goal is the development of next generation of search and sound technologies for global distribution on a wide range of mobile platforms...
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Handbook of Multimedia for Digital Entertainment and Arts- P14 pptx
... iklee@yonsei.ac.kr S. Byun Department of Digital Media, Anyang University, Anyang, Korea e-mail: swbyun@anyang.ac.kr B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 ... terminal. For example, a TV viewer Y. M . Ro ( ) and S.H. Jin IVY Lab, Information and Communications University, Daejon, Korea e-mail: yro@icu...
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Handbook of Multimedia for Digital Entertainment and Arts- P17 pptx
... huaxinw@sfu.ca A.V. Vasiliakos University of Peloponnese, Nauplion, Greece e-mail: vasilako@ath.forthnet.gr B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 ... details and global views. Thus, the intuitiveness of physical interaction and advantages of digital presentation are combined. This kind of physically...
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Handbook of Multimedia for Digital Entertainment and Arts- P21 pptx
... means of digital media or a combina- tion of digital and physical components. The artifact acts as a materialization of a message, a piece of information, throughout the presentation of information ... communicational and informational space beneath, where digitally coded information content of different nature and level of processing is available for the artists’ us...
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Handbook of Multimedia for Digital Entertainment and Arts- P23 pptx
... process of role play which is informed by multiple distinctions between players vs. performer interactions and the specification of character and story properties necessary for sat- isfying and cohesive ... 1995, 1999, and 2000) and this is my evolving inquiry vehicle of choice. System Actability, Usability, Usefulness and Affordability The actability of the system is defi...
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