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Handbook of Multimedia for Digital Entertainment and Arts- P21 pptx

Handbook of Multimedia for Digital Entertainment and Arts- P1 pot

Handbook of Multimedia for Digital Entertainment and Arts- P1 pot

... Suk, and B. PrabhakaranPart IV DIGITAL ART25 Information Technology and Art: Concepts and State of the Practice 567Salah Uddin Ahmed, Cristoforo Camerano, Luigi Fortuna,Mattia Frasca, and ... [16].Borko FurhtEditor Handbook of Multimedia for Digital Entertainment and Arts1231 Personalized Movie Recommendation 15contains only the name and the production year of each movie, it is necessary ... summarized as: The Handbook describes and evaluates the current state -of- the-art in multimedia technologies applied in digital entertainment and art. It also presents future trends and developments...
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Handbook of Multimedia for Digital Entertainment and Arts- P2 pps

Handbook of Multimedia for Digital Entertainment and Arts- P2 pps

... (ed.), Handbook of Multimedia for Digital Entertainment and Arts,DOI 10.1007/978-0-387-89024-1 2,cSpringer Science+Business Media, LLC 20092720 G. Lekakos et al.where n is the total number of ... Xi and Yiare the ratings of users X and Y for movie I , while X, Y referto the mean values of the available ratings for the users X and Y . However, inthe MoRe implementation we used formula ... number of occurrences of all terms that are used for the descrip-tion of the items and have been rated with uj, njis the frequency of appearance of the term aiin the n terms and jVocabularyjis...
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Handbook of Multimedia for Digital Entertainment and Arts- P4 potx

Handbook of Multimedia for Digital Entertainment and Arts- P4 potx

... toroulettewheel: UaIds ProfilesBuddies of uk[Buk][N]Ids ProfilesBuddies of uk[Buk][N]Ids ProfilesBuddies of uk[Buk][N]Ids ProfilesBuddies of ua[Bua][N]IdsRandom peers[]Nδ: ... VriesCWI, Amsterdam, The Netherlandse-mail: arjen@acm.orgB. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts,DOI 10.1007/978-0-387-89024-1 4,cSpringer Science+Business ... introduction of the Facebook platform (a set of APIs)in May 2007 which made it easy to develop software and new features makinguse of this user data. Afterwards, also others saw the benefit of making...
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Handbook of Multimedia for Digital Entertainment and Arts- P5 ppsx

Handbook of Multimedia for Digital Entertainment and Arts- P5 ppsx

... Institute, Daejeon, Koreae-mail: flhk95; hklg@etri.re.krB. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts,DOI 10.1007/978-0-387-89024-1 5,cSpringer Science+Business ... Fields and description of TV usagehistory DBField Name Descriptionid TV viewer’s IDprofile TV viewer’s gender and age groupdate A date of watching TV programdayofweek A day of the week for ... data of the TV programs being watched into the TV usage history DB of STBthrough the input interface module. By the level of information provision for the TVprogram consumption, stored information...
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Handbook of Multimedia for Digital Entertainment and Arts- P6 pps

Handbook of Multimedia for Digital Entertainment and Arts- P6 pps

... and are a stepping stone towards a NRVQA algorithm. See [5] and [13] for examples of RR VQA and IQA algorithms.Since most work has been done in the FR domain, and procedures and standards for evaluation ... anushmoorthy@mail.utexas.edu; kalpsesh@gmail.com; bovik@ece.utexas.eduB. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts,DOI 10.1007/978-0-387-89024-1 6,cSpringer Science+Business ... 2006.10. W. S. Geisler and M. S. Banks, “Visual performance,” in Handbook of Optics, M. Bass, Ed.McGraw-Hill, 1995.11. B. A. Wandell, Foundations of Vision. Sunderland, MA: Sinauer Associates...
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Handbook of Multimedia for Digital Entertainment and Arts- P7 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P7 ppt

... used to determine useful information for a specific player and block all other information. For example, the area of interest of an avatar in an MMOG is the set of avatars and non-playing components ... capable of exploitingthe flexibility and scalability of P2P networks [15]. The main drawback of peer-to-peer networks for games is the lack of a central authority that regulates access and prevents ... Service Provider(ISP) and the ISP’s hardware and software infrastructures also affect available band-width. Practically MMOG players have non-uniform bandwidth. Thus, the amount of data that can...
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Handbook of Multimedia for Digital Entertainment and Arts- P8 ppsx

Handbook of Multimedia for Digital Entertainment and Arts- P8 ppsx

... marios.angelides@brunel.ac.ukB. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts,DOI 10.1007/978-0-387-89024-1 10,cSpringer Science+Business Media, LLC 2009219228 A.A. Sofokleous and M.C. Angelides(ii) ... Round 0 and 1offer in this game and as a result he may have to wait for the next game. However,the payoff of this player lay in the fact that in the next game he is guaranteed abetter offer and ... use of game theory in spectrum sharing for more flexible, efficient and fair spectrum usage and provides an overview of thisarea by exploiting the behavior of users and analyzing the design and...
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Handbook of Multimedia for Digital Entertainment and Arts- P9 pps

Handbook of Multimedia for Digital Entertainment and Arts- P9 pps

... ()Department of Computer Science and Engineering, The Chinese University of Hong Kong,Ma Liu Shui, Chinae-mail: fsfyeung; csluig@cse.cuhk.edu.hkB. Furht (ed.), Handbook of Multimedia for Digital Entertainment ... initial settlement of thegameQueue players, the server offers this bandwidth to each one of each one of theplayers that declined its offers earlier. If one of the players takes the offer then thisround ... the offer of server. If b1, which is thebandwidth offered to player 1, is also the available bandwidth at the end of round 1,in round 2 the objective is to use this bandwidth to make a new offer...
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Handbook of Multimedia for Digital Entertainment and Arts- P10 pdf

Handbook of Multimedia for Digital Entertainment and Arts- P10 pdf

... xiaolx02@mails.tsinghua.edu.cnB. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts,DOI 10.1007/978-0-387-89024-1 13,cSpringer Science+Business Media, LLC 2009291264 Y.S. Fung and J.C.S. LuiNOSSDAV’02, ... between speakers and conversation textEventTime of EventLocation of EventProperties of EventPersonTime of PersonLocation of PersonProperties of PersonUser ProfileUser ActionsEvent ... COSMOSISChapter 13Content Based Digital Music Management and RetrievalJie Zhou and Linxing XiaoIntroductionWith thousands of songs in personal collection, and millions of songs available viaInternet,...
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Handbook of Multimedia for Digital Entertainment and Arts- P12 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P12 ppt

... S. Nowak, and H. GrossmannFraunhofer IDMT, Ehrenbergstr. 31, 98693 Ilmenau, Germanye-mail: dmr@idmt.fraunhofer.deB. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts,DOI ... University, Taoyuan, Taiwane-mail: hfli@mail.knu.edu.twB. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts,DOI 10.1007/978-0-387-89024-1 15,cSpringer Science+Business ... m1;m2, and m3. The bit-sequences of items and 2C-lists of sliding window SW1in the initialization phase of FTP-streamalgorithm are shown in Fig. 3.Fig. 3 Bit-sequences and 2C-lists of items of...
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Handbook of Multimedia for Digital Entertainment and Arts- P13 pps

Handbook of Multimedia for Digital Entertainment and Arts- P13 pps

... playlists.Requirements for the visualization of music archives are the scalability to largenumbers of songs and computational complexity. Even for music archives contain-ing hundreds of thousands of songs, ... Silicon Valley. Their goal is the development of next generation of search and sound technologies for global distribution on a wide range of mobileplatforms and devices.The U.K. based company Shazam18started ... use of metaphors as underlying space for visualization.A metaphor provides an intuitive access for the user and an immediate understand-ing of the dimensions. There were already examples of...
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Handbook of Multimedia for Digital Entertainment and Arts- P14 pptx

Handbook of Multimedia for Digital Entertainment and Arts- P14 pptx

... iklee@yonsei.ac.krS. ByunDepartment of Digital Media, Anyang University, Anyang, Koreae-mail: swbyun@anyang.ac.krB. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts,DOI 10.1007/978-0-387-89024-1 ... terminal. For example, a TV viewerY. M . Ro () and S.H. JinIVY Lab, Information and Communications University, Daejon, Koreae-mail: yro@icu.ac.krB. Furht (ed.), Handbook of Multimedia for Digital ... model, the number of filtering processes and the length of bufferare 1 and 1(I don’t understand why it is 1 and 1?), respectively; and the queueingdiscipline for filtering is FCFS. Thus, the stable...
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Handbook of Multimedia for Digital Entertainment and Arts- P17 pptx

Handbook of Multimedia for Digital Entertainment and Arts- P17 pptx

... huaxinw@sfu.caA.V. VasiliakosUniversity of Peloponnese, Nauplion, Greecee-mail: vasilako@ath.forthnet.grB. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts,DOI 10.1007/978-0-387-89024-1 ... details and global views. Thus, the intuitiveness of physical interaction and advantages of digital presentation are combined.This kind of physically interactive visualization ability is suitable for ... theconsequences of actions. The superego is formed by the mandates that have been in-ternalized, and the ideal image of oneself. The ego and superego have unconscious,preconscious, and conscious...
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Handbook of Multimedia for Digital Entertainment and Arts- P21 pptx

Handbook of Multimedia for Digital Entertainment and Arts- P21 pptx

... means of digital media or a combina-tion of digital and physical components. The artifact acts as a materialization of amessage, a piece of information, throughout the presentation of information ... communicational and informationalspace beneath, where digitally coded information content of different nature and level of processing is available for the artists’ use. Furthermore, tools for editing,design ... some of these artworks were seen as aform of anti-art.The development of science and technology has been the principal engine of theevolution of digital art. But, what we know today as digital...
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Handbook of Multimedia for Digital Entertainment and Arts- P23 pptx

Handbook of Multimedia for Digital Entertainment and Arts- P23 pptx

... process of role play which is informed by multiple distinctions between players vs. performerinteractions and the specification of character and story properties necessary for sat-isfying and cohesive ... 1995,1999, and 2000) and this is my evolving inquiry vehicle of choice.System Actability, Usability, Usefulness and AffordabilityThe actability of the system is defined as the metric of an information ... ability to perform actions, and to permit, promote, and facilitate theperformance of actions by users, both through the system and based on informationfrom the system (Goldkuhl and ˚Agerfalk...
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