Handbook of Multimedia for Digital Entertainment and Arts- P15 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P1 pot

Handbook of Multimedia for Digital Entertainment and Arts- P1 pot

... Suk, and B. Prabhakaran Part IV DIGITAL ART 25 Information Technology and Art: Concepts and State of the Practice 567 Salah Uddin Ahmed, Cristoforo Camerano, Luigi Fortuna, Mattia Frasca, and ... [16]. Borko Furht Editor Handbook of Multimedia for Digital Entertainment and Arts 123 1 Personalized Movie Recommendation 15 contains only the name and the production yea...

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Handbook of Multimedia for Digital Entertainment and Arts- P2 pps

Handbook of Multimedia for Digital Entertainment and Arts- P2 pps

... (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 2, c Springer Science+Business Media, LLC 2009 27 20 G. Lekakos et al. where n is the total number of ... X i and Y i are the ratings of users X and Y for movie I , while X, Y refer to the mean values of the available ratings for the users X and Y . However, in the Mo...

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Handbook of Multimedia for Digital Entertainment and Arts- P4 potx

Handbook of Multimedia for Digital Entertainment and Arts- P4 potx

... to roulette wheel: Ua Ids Profiles Buddies of u k [B uk ] [N] Ids Profiles Buddies of u k [B uk ] [N] Ids Profiles Buddies of u k [B uk ] [N] Ids Profiles Buddies of u a [B ua ] [N] Ids Random peers []N δ : ... Vries CWI, Amsterdam, The Netherlands e-mail: arjen@acm.org B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024...

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Handbook of Multimedia for Digital Entertainment and Arts- P5 ppsx

Handbook of Multimedia for Digital Entertainment and Arts- P5 ppsx

... Institute, Daejeon, Korea e-mail: flhk95; hklg@etri.re.kr B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 5, c Springer Science+Business ... Fields and description of TV usage history DB Field Name Description id TV viewer’s ID profile TV viewer’s gender and age group date A date of watching TV program dayofweek A...

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Handbook of Multimedia for Digital Entertainment and Arts- P6 pps

Handbook of Multimedia for Digital Entertainment and Arts- P6 pps

... and are a stepping stone towards a NR VQA algorithm. See [5] and [13] for examples of RR VQA and IQA algorithms. Since most work has been done in the FR domain, and procedures and standards for evaluation ... anushmoorthy@mail.utexas.edu; kalpsesh@gmail.com; bovik@ece.utexas.edu B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.100...

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Handbook of Multimedia for Digital Entertainment and Arts- P7 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P7 ppt

... used to determine useful information for a specific player and block all other information. For example, the area of interest of an avatar in an MMOG is the set of avatars and non-playing components ... capable of exploiting the flexibility and scalability of P2P networks [15]. The main drawback of peer- to-peer networks for games is the lack of a central authority tha...

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Handbook of Multimedia for Digital Entertainment and Arts- P8 ppsx

Handbook of Multimedia for Digital Entertainment and Arts- P8 ppsx

... marios.angelides@brunel.ac.uk B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 10, c Springer Science+Business Media, LLC 2009 219 228 A.A. Sofokleous and M.C. Angelides (ii) ... Round 0 and 1 offer in this game and as a result he may have to wait for the next game. However, the payoff of this player lay in the f...

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Handbook of Multimedia for Digital Entertainment and Arts- P12 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P12 ppt

... S. Nowak, and H. Grossmann Fraunhofer IDMT, Ehrenbergstr. 31, 98693 Ilmenau, Germany e-mail: dmr@idmt.fraunhofer.de B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI ... University, Taoyuan, Taiwan e-mail: hfli@mail.knu.edu.tw B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 15, c...

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Handbook of Multimedia for Digital Entertainment and Arts- P14 pptx

Handbook of Multimedia for Digital Entertainment and Arts- P14 pptx

... iklee@yonsei.ac.kr S. Byun Department of Digital Media, Anyang University, Anyang, Korea e-mail: swbyun@anyang.ac.kr B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 ... terminal. For example, a TV viewer Y. M . Ro (  ) and S.H. Jin IVY Lab, Information and Communications University, Daejon, Korea e-mail: yro@icu...

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Handbook of Multimedia for Digital Entertainment and Arts- P15 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P15 ppt

... (  ) Department of Theatre Studies, University of Peloponnese, 21100 Nafplio, Greece e-mail: vasilako@ath.forthnet.gr B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI ... screen and the limited interaction W. H ¨ urst (  ) Faculty of Science, Utrecht University, Utrecht, The Netherlands e-mail: huerst@cs.uu.nl B. Furht (ed.), Handbook o...

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Handbook of Multimedia for Digital Entertainment and Arts- P17 pptx

Handbook of Multimedia for Digital Entertainment and Arts- P17 pptx

... huaxinw@sfu.ca A.V. Vasiliakos University of Peloponnese, Nauplion, Greece e-mail: vasilako@ath.forthnet.gr B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 ... details and global views. Thus, the intuitiveness of physical interaction and advantages of digital presentation are combined. This kind of physically...

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Handbook of Multimedia for Digital Entertainment and Arts- P18 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P18 ppt

... “concentric”, and well bal- anced motion is termed “normal.” Delsarte provides meaning for motion made in any of these three ways for each zone of the body. Beyond his sets of laws of mo- tion and form ... terms of people and size of location. In order to find some validation for their formal system, they performed a series of experiments which involved showing observ...

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Handbook of Multimedia for Digital Entertainment and Arts- P21 pptx

Handbook of Multimedia for Digital Entertainment and Arts- P21 pptx

... means of digital media or a combina- tion of digital and physical components. The artifact acts as a materialization of a message, a piece of information, throughout the presentation of information ... communicational and informational space beneath, where digitally coded information content of different nature and level of processing is available for the artists’ us...

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Handbook of Multimedia for Digital Entertainment and Arts- P23 pptx

Handbook of Multimedia for Digital Entertainment and Arts- P23 pptx

... process of role play which is informed by multiple distinctions between players vs. performer interactions and the specification of character and story properties necessary for sat- isfying and cohesive ... 1995, 1999, and 2000) and this is my evolving inquiry vehicle of choice. System Actability, Usability, Usefulness and Affordability The actability of the system is defi...

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Handbook of Multimedia for Digital Entertainment and Arts- P24 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P24 ppt

... Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 32, c Springer Science+Business Media, LLC 2009 713 714 F. Sparacino how to sequence and articulate ... and the crudeness of using the hand position to represent a point in space. Fig. 6 3D tracking of user’s hands and head, view from the left and right camera 696 A...

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