... Editor, 137inserting simple shape into game, 141–143Torque Game Engineapplying LOD, 143–144checking console window, 138–139exporting game art from 3ds Max, 134folder structure, 134saving ... 96consistent lighting, 96–97 creating ancient metal, 117 creating scratched and peeling paint,215–217 creating textured steel, 107defining reflective oil drum material in3ds Max, 105–106drop shadows, ... animation creating datablock, 159–161editing game. cs to call script, 161overview, 159projectile hierarchy, 152projectile.dts, 152, 154–155properties, adjusting for easier modeling,171proxiesfor...