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CREATING GAME ART FOR 3D ENGINES- P12 pptx

CREATING GAME ART FOR 3D ENGINES- P12 pptx

CREATING GAME ART FOR 3D ENGINES- P12 pptx

... Editor, 137inserting simple shape into game, 141–143Torque Game Engineapplying LOD, 143–144checking console window, 138–139exporting game art from 3ds Max, 134folder structure, 134saving ... 96consistent lighting, 96–97 creating ancient metal, 117 creating scratched and peeling paint,215–217 creating textured steel, 107defining reflective oil drum material in3ds Max, 105–106drop shadows, ... animation creating datablock, 159–161editing game. cs to call script, 161overview, 159projectile hierarchy, 152projectile.dts, 152, 154–155properties, adjusting for easier modeling,171proxiesfor...
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CREATING GAME ART FOR 3D ENGINES- P1 pdf

CREATING GAME ART FOR 3D ENGINES- P1 pdf

... 2 Creating Game Art for 3D EnginesThis chapter introduces some of the foundational features of 3ds Max for thebenefit of those who have limited or no experience. Please keep in mind that for ... programming, art, and game development at art and technical colleges in the Coloradoarea. Most recently, he taught 3D modeling, materials and lighting, 3D animation, and online game development for the Art ... Script 282The Player.cs Datablock Script 284Scripting for Different Character Meshes in the Game 284xiv Contents4 Creating Game Art for 3D EnginesAdjusting Grid and Snap Grid and Snap are...
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CREATING GAME ART FOR 3D ENGINES- P2 pdf

CREATING GAME ART FOR 3D ENGINES- P2 pdf

... segments for length andthree for width so that we have enough edges to create legs and a back for the chair. 8 Creating Game Art for 3D EnginesON THE CDChapter 1 Introduction to 3ds Max 13shows ... the development of a simple pickup model.26 Creating Game Art for 3D EnginesFIGURE 2.6 Adjusting a weld threshold. Creating a Pickup with Three PartsAlthough the health patch is one of the ... vertices and click-drag the X, Y, or Z axis to bring themcloser together or farther apart. 22 Creating Game Art for 3D EnginesThinking low poly is really an acquired state of mind. You are on...
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CREATING GAME ART FOR 3D ENGINES- P3 potx

CREATING GAME ART FOR 3D ENGINES- P3 potx

... Mesh.60 Creating Game Art for 3D EnginesFIGURE 3.2 Turn off smoothing before you unwrap the model.FIGURE 3.3 Applying a Cylindrical map to the cylinder.Chapter 3 Unwrapping Game Art 67FIGURE ... is the most straight-forward method to explain. 42 Creating Game Art for 3D EnginesON THE CDFIGURE 2.33 Creating a plane and applying a template to it to use as a guide for the model.If the ... as a toggle for “x-ray” mode.38 Creating Game Art for 3D EnginesFIGURE 2.26 Using axial scaling to reshape the end of the protrusion.If you want to snap to particular points, the 3D snap tool...
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CREATING GAME ART FOR 3D ENGINES- P4 pdf

CREATING GAME ART FOR 3D ENGINES- P4 pdf

... disappear. 70 Creating Game Art for 3D EnginesFIGURE 3.15 Before and after properly mapping the top and bottom.FIGURE 3.16 Using a weld to repair a detached vertex.Chapter 4 Texturing Game Art 97When ... shot is that theUndo button is exposed for quick access on the upper left. 76 Creating Game Art for 3D EnginesFIGURE 3.23 Selecting the UVs and preparing for a Normal map.FIGURE 3.24 The result ... values for the checker pattern, and 3 is a reminder that you can get back to themain material editor menu by clicking the Parent button. 68 Creating Game Art for 3D EnginesFIGURE 3.13 Creating...
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CREATING GAME ART FOR 3D ENGINES- P5 docx

CREATING GAME ART FOR 3D ENGINES- P5 docx

... saved out. 110 Creating Game Art for 3D EnginesON THE CDChapter 4 Texturing Game Art 109has two thumbnails; the one on the left is for the main texture, and the one on theright is for the Layer ... Reflection map to changeFIGURE 4.7 The stages of creating a Reflection map for the oil drum.100 Creating Game Art for 3D EnginesFIGURE 4.1 Creating an action from the Actions window.FIGURE ... chapter, we will cover how to animate art assetsbefore you export them. 122 Creating Game Art for 3D EnginesFIGURE 4.24 A plane with a BB:: prefix, partial opacity, and self-illumination...
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CREATING GAME ART FOR 3D ENGINES- P6 pps

CREATING GAME ART FOR 3D ENGINES- P6 pps

... ambient in the 3ds Max file,and that the beginning and end keys are set for the start and end of the animation in148 Creating Game Art for 3D EnginesFIGURE 6.11 The export settings for the Sequence ... define thestart and end points of animations. CHAPTER6EXPORTING GAME ART 133In This Chapter• Exporting Game Art Overview• Setting Up for 3ds Max and Torque• Previewing Game Art in Torque ... ExporterThe standard Torque DTS exporter is a plug-in for 3ds Max. There is one for 3ds Max4 and 5, another for 3ds Max 6, 7, 8, and one for 3ds Max 9. They are all namedMax2dtsExporter.dle. It...
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CREATING GAME ART FOR 3D ENGINES- P7 ppsx

CREATING GAME ART FOR 3D ENGINES- P7 ppsx

... to hold the head and provide a platform for the hel-met, which you’ll apply as a separate mesh. 176 Creating Game Art for 3D EnginesFIGURE 7.9 Six steps to creating an Edge Loop. ... word ambient with the name of your own160 Creating Game Art for 3D EnginesFIGURE 6.19 The hierarchy of an animated simple shape.Chapter 6 Exporting Game Art 161animation Sequence object. Make ... the curve of the mouth. 180 Creating Game Art for 3D EnginesFIGURE 7.13 The hand is being attached with a gap to make welding easier.Chapter 6 Exporting Game Art 159Editing AiPlayer.cs The...
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CREATING GAME ART FOR 3D ENGINES- P8 ppsx

CREATING GAME ART FOR 3D ENGINES- P8 ppsx

... model have been left off for 202 Creating Game Art for 3D EnginesFIGURE 8.14 When a mesh is created from components, use Select by Element.190 Creating Game Art for 3D EnginesUNWRAPPING ACHARACTER—OVERVIEWUnwrapping ... and load the UVs you just204 Creating Game Art for 3D EnginesFIGURE 8.16 Viewing materials by Mesh ID from the Edit UVWs dialog box.208 Creating Game Art for 3D EnginesTEXTURING THEASTRONAUTTexturing ... vertices so that thecheckered pattern is more ordered also makes for a better, more finished texture. 198 Creating Game Art for 3D EnginesFIGURE 8.9 You can improve the UVs around the eye by...
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CREATING GAME ART FOR 3D ENGINES- P9 docx

CREATING GAME ART FOR 3D ENGINES- P9 docx

... that is partially rigid and partially non-rigid, in which case you can have nonrigid vertex assignments throughout the torsoto give the robot some flexibility. 244 Creating Game Art for 3D EnginesON ... calledBipedDummy.max.ON THE CDON THE CD240 Creating Game Art for 3D EnginesFIGURE 10.10 Vertex weighting for loops along the shoulder and arm.FIGURE 10.11 Vertex weighting for loops along theside of the ... reapplied to the model in 3ds Max. Atthis point, you can create another rendering of the model in its textured state for thefinal texture bitmap. 218 Creating Game Art for 3D EnginesFIGURE 9.9...
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