CREATING GAME ART FOR 3D ENGINES- P8 ppsx
... model have been left off for 202 Creating Game Art for 3D Engines FIGURE 8.14 When a mesh is created from components, use Select by Element. 190 Creating Game Art for 3D Engines U NWRAPPING A C HARACTER —O VERVIEW Unwrapping ... and load the UVs you just 204 Creating Game Art for 3D Engines FIGURE 8.16 Viewing materials by Mesh ID from the Edit UVWs dialog box....
Ngày tải lên: 01/07/2014, 22:20
... to hold the head and provide a platform for the hel- met, which you’ll apply as a separate mesh. 176 Creating Game Art for 3D Engines FIGURE 7.9 Six steps to creating an Edge Loop. ... word ambient with the name of your own 160 Creating Game Art for 3D Engines FIGURE 6.19 The hierarchy of an animated simple shape. Chapter 6 Exporting Game Art 161 animation Sequen...
Ngày tải lên: 01/07/2014, 22:20
... 2 Creating Game Art for 3D Engines T his chapter introduces some of the foundational features of 3ds Max for the benefit of those who have limited or no experience. Please keep in mind that for ... programming, art, and game development at art and technical colleges in the Colorado area. Most recently, he taught 3D modeling, materials and lighting, 3D animation, and onl...
Ngày tải lên: 01/07/2014, 22:20
CREATING GAME ART FOR 3D ENGINES- P2 pdf
... segments for length and three for width so that we have enough edges to create legs and a back for the chair. 8 Creating Game Art for 3D Engines ON THE CD Chapter 1 Introduction to 3ds Max 13 shows ... the development of a simple pickup model. 26 Creating Game Art for 3D Engines FIGURE 2.6 Adjusting a weld threshold. Creating a Pickup with Three Parts Although the...
Ngày tải lên: 01/07/2014, 22:20
CREATING GAME ART FOR 3D ENGINES- P3 potx
... Mesh. 60 Creating Game Art for 3D Engines FIGURE 3.2 Turn off smoothing before you unwrap the model. FIGURE 3.3 Applying a Cylindrical map to the cylinder. Chapter 3 Unwrapping Game Art 67 FIGURE ... is the most straight- forward method to explain. 42 Creating Game Art for 3D Engines ON THE CD FIGURE 2.33 Creating a plane and applying a template to it to use as a gu...
Ngày tải lên: 01/07/2014, 22:20
CREATING GAME ART FOR 3D ENGINES- P4 pdf
... disappear. 70 Creating Game Art for 3D Engines FIGURE 3.15 Before and after properly mapping the top and bottom. FIGURE 3.16 Using a weld to repair a detached vertex. Chapter 4 Texturing Game Art 97 When ... shot is that the Undo button is exposed for quick access on the upper left. 76 Creating Game Art for 3D Engines FIGURE 3.23 Selecting the UVs and preparing fo...
Ngày tải lên: 01/07/2014, 22:20
CREATING GAME ART FOR 3D ENGINES- P5 docx
... saved out. 110 Creating Game Art for 3D Engines ON THE CD Chapter 4 Texturing Game Art 109 has two thumbnails; the one on the left is for the main texture, and the one on the right is for the Layer ... Reflection map to change FIGURE 4.7 The stages of creating a Reflection map for the oil drum. 100 Creating Game Art for 3D Engines FIGURE 4.1 Creating an acti...
Ngày tải lên: 01/07/2014, 22:20
CREATING GAME ART FOR 3D ENGINES- P6 pps
... ambient in the 3ds Max file, and that the beginning and end keys are set for the start and end of the animation in 148 Creating Game Art for 3D Engines FIGURE 6.11 The export settings for the Sequence ... define the start and end points of animations. CHAPTER 6 EXPORTING GAME ART 133 In This Chapter • Exporting Game Art Overview • Setting Up for 3ds Max and Torque • Pr...
Ngày tải lên: 01/07/2014, 22:20
CREATING GAME ART FOR 3D ENGINES- P9 docx
... that is partially rigid and partially non- rigid, in which case you can have nonrigid vertex assignments throughout the torso to give the robot some flexibility. 244 Creating Game Art for 3D Engines ON ... called BipedDummy.max. ON THE CD ON THE CD 240 Creating Game Art for 3D Engines FIGURE 10.10 Vertex weighting for loops along the shoulder and arm. FIGURE 10.11 Verte...
Ngày tải lên: 01/07/2014, 22:20
CREATING GAME ART FOR 3D ENGINES- P10 doc
... an animatable pivot point for the foot. (This means you can rotate the character’s foot 254 Creating Game Art for 3D Engines Chapter 11 Character Animation 253 Exaggerating Movement For in -game animation, ... doesn’t play. Although this example uses Start01 as the start point in the hierarchy, you can also use Bip01 as the start point. 272 Creating Game Art for 3D E...
Ngày tải lên: 01/07/2014, 22:20