Building XNA 2 0 Games- P7 doc

Building XNA 2.0 Games- P7 doc

Building XNA 2.0 Games- P7 doc

... i].GetLoc() * 2f + new Vector2 ( 20 f, 13f), Rand.getRandomVector2 (- 50. 0f, 50. 0f, - 300 .0f, - 20 0. 0f), 1.0f, 0. 8f, 0. 6f, 1.0f, Rand.getRandomFloat (0 .25 f, 0. 5f), Rand.getRandomInt (0, 4)), true ... mapSeg[LAYER_MAP, i].GetLoc() * 2f + new Vector2 ( 20 f, 37f), Rand.getRandomVector2 (- 30. 0f, 30. 0f, -25 0. 0f, - 20 0. 0f), Rand.getRandomFloat (0 .25 f, 0. 75f...
Ngày tải lên : 01/07/2014, 22:20
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Building XNA 2.0 Games- P11 doc

Building XNA 2.0 Games- P11 doc

... (menuMode == MenuMode.Pause) { sprite.Draw(backTex, new Rectangle (0, 0, 128 0, 7 20 ), new Rectangle( 600 , 400 , 20 0, 20 0) , new Color(new Vector4(1f, 1f, 1f, .5f))); } sprite.End(); sprite.Begin(SpriteBlendMode.Additive); We’re ... left a bit • Divide 123 by 10 = 12 • Compute 12 mod 10 = 2 • Draw 2, shift left a bit • Divide 12 by 10 = 1 • Compute 1 mod 10 = 1 C...
Ngày tải lên : 01/07/2014, 22:20
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Building XNA 2.0 Games- P14 doc

Building XNA 2.0 Games- P14 doc

... void MakeExplosion(Vector2 loc, float mag) { for (int i = 0; i < 8; i++) AddParticle(new Smoke(loc, Rand.getRandomVector2(- 100 f, 100 f, - 100 f, 100 f), 3 82 CHAPTER 12 ■ NETWORKING case Particle.PARTICLE_BULLET: ... new Vector2( 32. 0f, 32. 0f), size * (.5f - frame) * 2f, SpriteEffects.None, 1.0f); } } The sprites image has been updated to include our donut and circle at...
Ngày tải lên : 01/07/2014, 22:20
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Building XNA 2.0 Games- P16 docx

Building XNA 2.0 Games- P16 docx

... game, 199 20 4 bringing into ZombieSmashers game, 20 2 20 4 in CharacterEditor, 199 20 1 making killable, 24 9 26 7 putting wrench to use for smashing, 20 9 21 6 shooting, 20 4 smashing, 20 4 21 6 ZombieSmashers ... in, 22 9 23 1 XACT Audio, Rumble, and More, 22 1 24 8 XACT Auditioning Utility, for auditioning sound files, 23 1 23 2 XACT project creating new, 22 9 creating new...
Ngày tải lên : 01/07/2014, 22:20
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Building XNA 2.0 Games: A Practical Guide for Independent Game Development ppt

Building XNA 2.0 Games: A Practical Guide for Independent Game Development ppt

... (ballLoc.X > 800 .0f) playing = false; if (ballLoc.X < 0. 0f) playing = false; if (ballLoc.Y < 50. 0f) { ballLoc.Y = 50. 0f; ballTraj.Y = -ballTraj.Y; } if (ballLoc.Y > 5 50. 0f) { ballLoc.Y ... ItemRemoved; Building XNA 2. 0 Games A Practical Guide for Independent Game Development ■■■ James Silva and John Sedlak 20 CHAPTER 2 ■ A CRASH COURSE IN XNA Buil...
Ngày tải lên : 05/03/2014, 22:21
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Building XNA 2.0 Games- P1 potx

Building XNA 2.0 Games- P1 potx

... said, it’s probably safe to dive in! Building XNA 2. 0 Games A Practical Guide for Independent Game Development ■■■ James Silva and John Sedlak Building XNA 2. 0 Games: A Practical Guide for Independent ... the publisher. ISBN-13 (pbk): 978-1-43 02 - 09 79-9 ISBN-13 (electronic): 978-1-43 02 - 09 80- 5 Printed and bound in the United States of America 9 8 7 6 5 4 3 2 1 Trad...
Ngày tải lên : 01/07/2014, 22:20
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Building XNA 2.0 Games- P2 potx

Building XNA 2.0 Games- P2 potx

... the following: float[] paddleLoc = new float[] { 300 .0f, 300 .0f }; Vector2 ballLoc = new Vector2( 400 .0f, 300 .0f); Vector2 ballTraj = new Vector2(); bool playing = false; Because we have two paddles, ... < 100 .0f) paddleLoc[i] = 100 .0f; if (paddleLoc[i] > 500 .0f) paddleLoc[i] = 500 .0f; if (!playing) { if (state.Buttons.A == ButtonState.Pressed) { playing = true; ballLoc.X...
Ngày tải lên : 01/07/2014, 22:20
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Building XNA 2.0 Games- P3 potx

Building XNA 2.0 Games- P3 potx

... text.Size = 0. 8f; spriteBatch.Begin(SpriteBlendMode.AlphaBlend); spriteBatch.Draw(nullTex, new Rectangle( 500 , 20 , 28 0, 5 50) , new Color (0, 0, 0, 100 )); spriteBatch.End(); for (int i = 0; i < ... it. text.Size = 3.0f; text.Color = new Color (0, 0, 0, 125 ); for (int i = 0; i < 3; i++) { if (i == 2) text.Color = Color.White; text.DrawText (25 - i * 2, 25 0...
Ngày tải lên : 01/07/2014, 22:20
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Building XNA 2.0 Games- P4 potx

Building XNA 2.0 Games- P4 potx

... Color (25 5, 25 5, 25 5, 75); if (map.Ledges[i].Flags == 1) nColor = new Color (25 5, 0, 0, 75); spriteBatch.Draw(iconsTex, iVec, rect, nColor, 0. 0f, Vector2.Zero, 0 .25 f, SpriteEffects.None, 0. 0f); ... spriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int y = 0; y < 20 ; y++) { for (int x = 0; x < 20 ; x++) { Rectangle dRect = new Rectangle( x * 32 - (in...
Ngày tải lên : 01/07/2014, 22:20
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Building XNA 2.0 Games- P5 ppt

Building XNA 2.0 Games- P5 ppt

... CHARACTER EDITOR 121 int fref = charDef.Animations[selAnim].KeyFrames[curKey].FrameRef; if (fref < 0) fref = 0; DrawCharacter(new Vector2( 500 f, 100 f), 0. 5f, FACE_LEFT, fref, true, 1.0f); We also ... scrolled. if (DrawButton(7 70, 28 0, 1, mouseState.X, mouseState.Y, (mouseState.LeftButton == ButtonState.Pressed)) && frameScroll > 0) frameScroll ; if (DrawB...
Ngày tải lên : 01/07/2014, 22:20
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