Essential LightWave 3D- P16 pot

Essential LightWave 3D- P16 pot

Essential LightWave 3D- P16 pot

... this isn’t a book on animation; it’s a book on the basic essentials of driving LightWave. (It’s just that what I consider to be the “basic essentials” needed for you to get up and start making your ... The result of this is a “frozen cloud” that renders in a mere fraction of the time it would take for LightWave to figure out all its details nor- mally. When you use a baked volumetric, you...

Ngày tải lên: 01/07/2014, 22:20

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Essential LightWave 3D- P18 potx

Essential LightWave 3D- P18 potx

... each of the SasLite options does, because I’ve already covered that in the LightWave 8 documentation. If you don’t yet have LightWave 8, you can find that portion of the documentation on the companion ... chapter, we’ll take a detailed look at the tools needed to simulate hair and fur through the use of LightWave s SasLite plug-in. SasLite is the younger brother to Sasquatch, a comprehen...

Ngày tải lên: 01/07/2014, 22:20

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Essential LightWave 3D- P20 potx

Essential LightWave 3D- P20 potx

... of Shades for LightWave 7.5 and 8.0, included with this book, takes ten of the shaders written for the original LightWave Shades project and “ports” them to using the new functionality of LightWave ... Mac users of LightWave. With the aim of strengthening the ties of the LightWave community, if you are a Mac programmer and can offer your time to compile a plug-in for Intel-only Lig...

Ngày tải lên: 01/07/2014, 22:20

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essential lightwave 3d 8

essential lightwave 3d 8

... effect within LightWave. Virtual Camera LightWave s “cameras” are the windows through which your audience will see your final product (you can have up to 100 cam- eras in a scene). All of LightWave s ... rotates around the X axis. Bank (B) rotates around the Z axis. Essential LightWave â 3D [8] The Fastest and Easiest Way to Master LightWave Timothy Albee and Steve Warner with R obi...

Ngày tải lên: 04/06/2014, 11:18

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Essential LightWave 3D pdf

Essential LightWave 3D pdf

... nothing. The same applies to the virtual world within LightWave. In order to “see” anything in LightWave, you must (in essence) use one of LightWave s lights to send a “wavicle” (a wave/particle ... different surfacing treatments. Chapter 2 LightWave Dissected I’d like to take a moment to point out that while this book may cover a great many things, it isn’t trying to be the LightWave...

Ngày tải lên: 27/06/2014, 02:20

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Essential LightWave 3D- P1 pdf

Essential LightWave 3D- P1 pdf

... Resources 590 Appendix C LightWave s Default Hot Keys 602 Index 607 Contents ························ x Essential LightWave â 3D [8] The Fastest and Easiest Way to Master LightWave Timothy Albee ... nothing. The same applies to the virtual world within LightWave. In order to “see” anything in LightWave, you must (in essence) use one of LightWave s lights to send a “wavicle” (a wave/...

Ngày tải lên: 01/07/2014, 22:20

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Essential LightWave 3D- P2 ppt

Essential LightWave 3D- P2 ppt

... compositing your LightWave render onto when looking through a Camera View viewport. (You assign the background image using Win - dow | Compositing Options | Background Image.) ··················· LightWave ... click in this area and tell LightWave to play every frame (Step=1), every other frame (Step=2), every third frame (Step=3), etc. Increasing the Step ··················· LightWave...

Ngày tải lên: 01/07/2014, 22:20

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Essential LightWave 3D- P3 pdf

Essential LightWave 3D- P3 pdf

... much of a hot spot lights produce on a surface. Glossiness is a measure of how big the hot spot will be. Higher numbers (like the value in Figure 3-43) give a small, tight hot spot, as on glass ... shows up in LightWave s renderer because polygons have surfaces. (More on surfaces, how to assign them, and how to change them later on in this chap- ter.) When you make a polygon, LightWave ass...

Ngày tải lên: 01/07/2014, 22:20

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Essential LightWave 3D- P4 ppt

Essential LightWave 3D- P4 ppt

... changed Light Type to Spotlight. Something else I’d like us to do is bring the Spotlight Soft Edge Angle up to 30.0º, the same as the Spotlight Cone Angle. This means that the spotlight will fade ... tell LightWave to skip n frames as it renders by changing the value for Render Frame Step.) • Range Type allows you to specify which frames LightWave will render. In ver- sions prior to 8.0,...

Ngày tải lên: 01/07/2014, 22:20

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