Essential LightWave 3D- P13 pptx

Essential LightWave 3D- P8 pptx

Essential LightWave 3D- P8 pptx

... to layer in detail — honing… refining…perfecting. A suggestion from my own experience is to use LightWave 8’s Save Incremental to save multiple revisions of your work as you go. For example, if ... 9 ························ 216 Figure 9-3 Figure 9-4 Figure 9-5 What if you want to remove segments from your mesh? LightWave has Construct | Reduce | More | BandGlue, which “stitches” bands of...

Ngày tải lên: 01/07/2014, 22:20

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Essential LightWave 3D- P10 pptx

Essential LightWave 3D- P10 pptx

... much more quickly than if it had been created from scratch. The rules are: • Spline modeling in LightWave is not real time. You must use your splines to cre - ate polygonal “patches,” which, if ... “nose” of the kayak. Then, use Create | Curves | Make Curve | Make Open Curve (remembering that LightWave will “connect the dots” in the order in which the points were created/selected — so, if...

Ngày tải lên: 01/07/2014, 22:20

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Essential LightWave 3D- P11 pptx

Essential LightWave 3D- P11 pptx

... applications where using spline patches can be pretty nifty. The hardest part about spline modeling in LightWave is juggling the settings in your mind so your patches end up seaming properly. (It’s a ... taken your first step into a larger world.” At the time of publication, only an estimated 4% of LightWave users said that they understood spline patch modeling. You can take pride in know...

Ngày tải lên: 01/07/2014, 22:20

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Essential LightWave 3D- P19 pptx

Essential LightWave 3D- P19 pptx

... copy them. Once again, I’m not going into detail about them, since I’ve done that already in the LightWave 8 docs. 4. Once that’s done, you need to make a test render to see if your hard work is resulting

Ngày tải lên: 01/07/2014, 22:20

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essential lightwave 3d 8

essential lightwave 3d 8

... effect within LightWave. Virtual Camera LightWave s “cameras” are the windows through which your audience will see your final product (you can have up to 100 cam- eras in a scene). All of LightWave s ... rotates around the X axis. Bank (B) rotates around the Z axis. Essential LightWave â 3D [8] The Fastest and Easiest Way to Master LightWave Timothy Albee and Steve Warner with R obi...

Ngày tải lên: 04/06/2014, 11:18

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Essential LightWave 3D pdf

Essential LightWave 3D pdf

... nothing. The same applies to the virtual world within LightWave. In order to “see” anything in LightWave, you must (in essence) use one of LightWave s lights to send a “wavicle” (a wave/particle ... different surfacing treatments. Chapter 2 LightWave Dissected I’d like to take a moment to point out that while this book may cover a great many things, it isn’t trying to be the LightWave...

Ngày tải lên: 27/06/2014, 02:20

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Essential LightWave 3D- P1 pdf

Essential LightWave 3D- P1 pdf

... Resources 590 Appendix C LightWave s Default Hot Keys 602 Index 607 Contents ························ x Essential LightWave â 3D [8] The Fastest and Easiest Way to Master LightWave Timothy Albee ... nothing. The same applies to the virtual world within LightWave. In order to “see” anything in LightWave, you must (in essence) use one of LightWave s lights to send a “wavicle” (a wave/...

Ngày tải lên: 01/07/2014, 22:20

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Essential LightWave 3D- P2 ppt

Essential LightWave 3D- P2 ppt

... compositing your LightWave render onto when looking through a Camera View viewport. (You assign the background image using Win - dow | Compositing Options | Background Image.) ··················· LightWave ... click in this area and tell LightWave to play every frame (Step=1), every other frame (Step=2), every third frame (Step=3), etc. Increasing the Step ··················· LightWave...

Ngày tải lên: 01/07/2014, 22:20

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Essential LightWave 3D- P3 pdf

Essential LightWave 3D- P3 pdf

... creating objects in LightWave (second only to the point). The most common polys you’ll be working with will have three or four vertices and three or four sides (tris and quads). But in LightWave, you ... shows up in LightWave s renderer because polygons have surfaces. (More on surfaces, how to assign them, and how to change them later on in this chap- ter.) When you make a polygon, Light...

Ngày tải lên: 01/07/2014, 22:20

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