Animating Real- Time Game Characters-P11 ppt

Event Order Abstraction for Parametric Real-Time System Verification pptx

Event Order Abstraction for Parametric Real-Time System Verification pptx

... USA Abstract We present a new abstraction technique, event order abstraction (EOA), for parametric safety verification of real-time systems in which “correct orderings of events” needed for system correctness ... B 2 specifies a situation after at least one Pass events have been performed. The third group 15 Event Order Abstraction for Parametric Real-Time System...

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Animating Real-Time Game Characters pptx

Animating Real-Time Game Characters pptx

... many to consider. My intent in writing Animating Real-Time Game Characters has been to share my work methods, thoughts, and ideas about animating real-time characters in 3ds max 4™ and character ... the line as you create it, since it will only be used as reference. Animating Real-Time Game Characters DESIGN A great real-time game character can be measured by the suc...

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Animating Real- Time Game Characters-P1 pptx

Animating Real- Time Game Characters-P1 pptx

... Animating Real -Time Game Characters DESIGN A great real -time game character can be measured by the success of five elements: the ... many to consider. My intent in writing Animating Real -Time Game Characters has been to share my work methods, thoughts, and ideas about animating real -time characters in 3ds max 4™ and character ... the original first half. In addition to sav...

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Animating Real- Time Game Characters-P2 doc

Animating Real- Time Game Characters-P2 doc

... the real -time character, func- tion applies to the shape as it deforms during animation. Function is a very important area to consider when building your character model. After all, real -time game ... forward and backward, the shape of the gluteus max- imus stays solid (Figure 1.41). 26 Animating Real -Time Game Characters FIGURE 1.27 Resizing the menu makes the sub-menus mor...

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Animating Real- Time Game Characters-P3 pps

Animating Real- Time Game Characters-P3 pps

... weighting to compensate. Or, you can 46 Animating Real -Time Game Characters Quality of the Texture Achieving a great texture map when making real -time game characters is as subjective a process ... enough polygons to support almost any level of facial animation. 52 Animating Real -Time Game Characters N early all real -time game characters are animated using some sort of ske...

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Animating Real- Time Game Characters-P4 docx

Animating Real- Time Game Characters-P4 docx

... ver- 92 Animating Real -Time Game Characters O nce you have your mesh fitted with a Biped, you need to apply Physique to it. Again, the analogy behind Physique's role in ani- mating your real -time ... changed to Rigid afterward. Choosing Rigid during initialization saves time. Modify panel and assign the 98 Animating Real -Time Game Characters FIGURE 3.8 It's very...

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Animating Real- Time Game Characters-P5 ppt

Animating Real- Time Game Characters-P5 ppt

... 3 that are assigned to the Betty 138 Animating Real -Time Game Characters C haracters that can be used on many of the consoles today like Nin- tendo's GameCube™ and Microsoft's Xbox show ... vertices equal influence from both links detracts from the intent of the geometry, which 132 Animating Real -Time Game Characters FIGURE 3.59 Being equally influenced by both the...

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Animating Real- Time Game Characters-P6 potx

Animating Real- Time Game Characters-P6 potx

... layers of refinement can usually be skipped with a real -time game character. Definitely give them a try, however, as you 144 Animating Real -Time Game Characters It's true the breasts are highly ... below the armpits, and add the Bikini Spine2 as an influential link (Figure 4.35). 146 Animating Real -Time Game Characters FIGURE4.11 Radial Scale is the first step in adjustin...

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Animating Real- Time Game Characters-P7 pptx

Animating Real- Time Game Characters-P7 pptx

... deathmatchers cared about the aesthetics of regular real -time game characters. THINGS TO CONSIDER BEFORE YOU ANIMATE 171 198 Animating Real -Time Game Characters FIGURE 6.8 The Track View in ... weighting values. It saves time and effort. 182 Animating Real -Time Game Characters FIGURE S.8 Betty's run animation has to be in four versions to support the...

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Animating Real- Time Game Characters-P8 pot

Animating Real- Time Game Characters-P8 pot

... Horizontal Extents icon to center the active time range Time Configuration icon Zoom Horizontal Extents icon to center the active time range 226 Animating Real -Time Game Characters Hide all Biped Objects ... Foot 165 99 0 TABLE 6.1 Widge's Idle Animation Coordinates 216 Animating Real -Time Game Characters View this time, move the Track View out of the way and hit...

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Animating Real- Time Game Characters-P9 ppt

Animating Real- Time Game Characters-P9 ppt

... Frame 250 Animating Real -Time Game Characters SHOOTING FIGURE 7.26 The third idle pose is less dynamic What's an action game without someone shooting stuff? Most real -time game characters ... ideas for animating your own character. Load Betty08.max from the Chapter7 directory on this book's CD-ROM (Figure 7.2). 230 Animating Real -Time Game Characters FIGU...

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Animating Real- Time Game Characters-P10 pptx

Animating Real- Time Game Characters-P10 pptx

... the Z-axis by eight units. 262 Animating Real -Time Game Characters keys for the COM, and let the code do the work when the character's in the game. Most real -time characters have what's ... Of course, the Time Tag trick doesn't help you with Time Configuration if it needs to go further in time. Change the Time Configuration to a Start Time of 280 and an End...

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Animating Real- Time Game Characters-P11 ppt

Animating Real- Time Game Characters-P11 ppt

... storing the original un-reduced data in a 292 Animating Real -Time Game Characters Change Time Configuration again, to a Start Time of 680 and an End Time of 720. Play the animation back and see ... your Time Configuration to a Start Time of 0 and an End Time of 26, and open Track View. Delete the keys at Frame 26 and copy the keys at Frame 0 to Frame 27 (Figure 8.29). 304 A...

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Animating Real- Time Game Characters-P12 pps

Animating Real- Time Game Characters-P12 pps

... frames of the loop, save the animation using Save Segment. Click on the Active Time Segment but- 346 Animating Real -Time Game Characters button on, and select COM (Betty ). Make sure the Select and ... make it seem like the 330 Animating Real -Time Game Characters settings and files loaded until you return, even if you save your 3ds max scene and exit the program. The next time...

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Animating Real- Time Game Characters-P14 ppsx

Animating Real- Time Game Characters-P14 ppsx

... process, 53 quality of, 46-49 UVW coverage, 39-45 Time codes, motion capture and, 186 Time Configuration, 124, 200-201 Time Slider bar, 202, 216-217, 224 Time Tags, 229-231 Tongues, 80 Torsos, weighting, ... 219-220 TCB (Tension, Continuity, and Bias) controller, 209-216, 240-243 Time Configuration and, 200-201 Time Slider bar, 202, 216-217, 224 Time Tags, 229-231 Track View, 2...

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