Game Design: Theory & Practice- P11 pps
... concept documents do Chapter 15: Game Development Documentation 293 I do it on the Mac maybe I can call it an iGame. But I don’t dare call it a computer game or a video game. Why do you think facial ... your game is that people are usually playing your game not for the dialog, but for the gameplay. If they had wanted to watch a movie, they would have done so. Instead they booted up...
Ngày tải lên: 01/07/2014, 17:20
... game. Goals of Game AI Players have different expectations of the AI they find in different types of games. Players do not expect much of the AI in an arcade game like Centipede or a puzzle game ... fascinating Game Developer’s Conference talk “Who Buried Paul?” Brian Moriarty discussed the concept of “constellation” in games. This theory is of particular relevance to game AI. R...
Ngày tải lên: 01/07/2014, 17:20
... adventure games, there will be a growing empha - sis on story over puzzles, games and game- worlds will get larger, there will be more realistic, believable characters in adventure games, many ... Meretzky Do you have a particular starting point when creating a new game? Varies from game to game. AMFV started with the game s theme/message. Sor - cerer started with the complex time trav...
Ngày tải lên: 01/07/2014, 17:20
Game Design: Theory & Practice- P10 pps
... the game that func- tions just like you want it to play in the final game. In many game genres this means one particular level of the game. You may think you have all of the components of your gameplay ... collapse discredited video games, but not really computer games as much. Unfortunately, at the time, most computer games were just copies of video games. Hence, many computer game c...
Ngày tải lên: 01/07/2014, 17:20
Game Design: Theory & Practice- P12 ppsx
... allowed to do in the game and how the game is played. By describing what sort of actions the player can perform, the Game Mechanics section defines the game itself. As a result the Game Mechanics section ... interesting? Game Progression Depending on the nature of the game, the Game Progression section may well turn out to be the longest in the design document. This is where th...
Ngày tải lên: 01/07/2014, 17:20
Game Design: Theory & Practice- P13 ppsx
... the game is the save -game system you used. Players never actually save their game, but Last Express auto - matically remembers everything they do, and they can “rewind” to any point in their game ... complaint one could have about Jordan Mechner’s work in com - puter games is that he has not made more games. Each of the games he has designed and spearheaded—Karateka, Prince of Persia,...
Ngày tải lên: 01/07/2014, 17:20
Game Design: Theory & Practice- P15 pps
... exception of racing games, sports games typically provide a very non-linear flow to their gameplay. The flow of a basketball game s levels more closely resembles a death-match or strategy game s levels ... time. In a racing game, a level would be one of the tracks available in the game. In a sports game, say baseball, the levels would be the different stadiums featured in the game. Her...
Ngày tải lên: 01/07/2014, 17:20
Game Design: Theory & Practice- P1 pdf
... a Game Designer? By this point it should be obvious what a game designer does: she determines what the nature of the gameplay is by creating the game s design. The terms game designer” and game ... then, is game design? Having defined what exactly I mean when I refer to gameplay, the notion of game design is quite easily explained: the game design is what determines the form of t...
Ngày tải lên: 01/07/2014, 17:20
Game Design: Theory & Practice- P2 pptx
... given game because of one motivating factor or another, he will have expectations for the game itself. Beyond the game not crashing and looking reasonably pretty, players have certain gameplay ... playing the game. You get pretty bored with the beginning of the game after a while. In one sense you are putting that depth in the game to keep yourself interested in writing this game....
Ngày tải lên: 01/07/2014, 17:20
Game Design: Theory & Practice- P3 pptx
... easily understand a game, so that by the end of his very first game he had a good sense of how the game worked and what was necessary for success. Second, a player’s game, even the game of an expert, ... an unwinnable game makes every game a defeat for the player. Every game ends with the player’s death, and hence is a kind of tragedy. Having an unwinnable game also necessitat...
Ngày tải lên: 01/07/2014, 17:20