... should commence significantly into development, perhaps one-third to halfway through. Object- oriented game development3 762We are talking here about in -game art; non -game art, such as FMV sequences, ... when objects move.When we’ve added objects to the grid, we can then perform various tests tosee whether line segments, rectangles and circles intersect objects in the world. Object- oriented game ... object: // File: EVTSCR_IsScriptable.hpp#include <EVT\EVT_IsEventDriven.hpp>namespace EVTSCR{class Message;class IsScriptable : protected evt_IsEventDriven{ Object- oriented game development3 96ScriptIsScriptableEVTSCR*ScriptSymbolMessageEntrySymbolTableExecutorStack*EntriesContextStackInterfaceLocals...