Algorithms and Networking for Computer Games pot

Algorithms and Networking for Computer Games pot

Algorithms and Networking for Computer Games pot

... algorithmic and networking problems present in commercial computer games from the perspective of a computer scientist. As the title im- plies, this book is divided into two parts: algorithms and networking. ... 1998). The goal is Algorithms and Networking for Computer Games Jouni Smed and Harri Hakonen  2006 John Wiley & Sons, Ltd List of Figures 1.1 Componen...

Ngày tải lên: 27/06/2014, 08:20

289 201 0
Algorithm and Networking for Computer Game docx

Algorithm and Networking for Computer Game docx

... forestry in which at least two trees are planted for each one used for paper production.

Ngày tải lên: 08/03/2014, 09:20

289 330 0
a flexible and expandable architecture for computer games - thesis with appendix

a flexible and expandable architecture for computer games - thesis with appendix

... include performance as a key requirement when designing an architecture for a domain that demands such a high degree of performance. The reason for this stems from the belief that performance ... maintainability allowing developers to more easily expand a game into a future incarnation. A FLEXIBLE AND EXPANDABLE ARCHITECTURE FOR COMPUTER GAMES by Jeff Plummer...

Ngày tải lên: 04/06/2014, 11:50

412 1,2K 0
hardcore ai for computer games and animation

hardcore ai for computer games and animation

... ) END_STATE_ACTIONS. Abstract Hardcore AI for Computer Games and Animation SIGGRAPH 98 Course Notes John David Funge 1998 Welcome to this tutorial on AI for Computer Games and Animation. These course notes ... hand-crafted in this way is one of requiring a controller to make an object move like some particular animal. For deformable models [80, 114] presented hand-crafted co...

Ngày tải lên: 04/06/2014, 12:08

162 343 0
Distributed Algorithms and Protocols for Scalable Internet Telephony

Distributed Algorithms and Protocols for Scalable Internet Telephony

... considered jointly. We propose and simulate a number of algorithms for integrating FEC into playout buffer adaptation schemes, and show that they are superior to non-integrated algorithms. Receiving feedback ... existing protocols for resource discovery (and finding them lacking for wide area applications), we present a scalable protocol for wide area service discovery, which...

Ngày tải lên: 06/11/2012, 10:35

358 369 0
Tài liệu Concepts, Techniques, and Models of Computer Programming pot

Tài liệu Concepts, Techniques, and Models of Computer Programming pot

... chapters, e.g., for defining specifications and for using invariants to reason about programs with state. Formalism used This book uses a single formalism for presenting all computation models and programs, ... book and relate them to par- ticular computation models. For example, Java and Smalltalk are based on an object-oriented model. Haskell and Standard ML are based on a f...

Ngày tải lên: 22/02/2014, 06:20

939 359 0
Tài liệu Technology and Policy for Sustainable Development pot

Tài liệu Technology and Policy for Sustainable Development pot

... fundamental importance for growth and employment in the whole Community. 1 Technology and Policy for Sustainable Development Centre for Environment and Sustainability at Chalmers University of Technology and the ... the waste stream and recycle, e.g. aluminium and steel. Another reason for an enhanced recycling 2 Preface This paper on technology and policy for sustain...

Ngày tải lên: 22/02/2014, 09:20

38 391 0
w