morgan kaufmann - advanced graphics programming using opengl
... implementations of the OpenGL graphics library, OpenGL extension specifications, and high-level toolkits built on top of OpenGL. David’s other industry experience includes embedded and system-on-a-chip design, ... meanings hold: – N - normal vector – L - light vector TEAM LinG xxvi Preface – R - reflection vector – T - tangent vector – B - binormal vector – s, t, r, q...
Ngày tải lên: 04/06/2014, 12:11
... implementations of the OpenGL graphics library, OpenGL extension specifications, and high-level toolkits built on top of OpenGL. David’s other industry experience includes embedded and system-on-a-chip design, ... meanings hold: – N - normal vector – L - light vector TEAM LinG xxvi Preface – R - reflection vector – T - tangent vector – B - binormal vector – s, t, r, q...
Ngày tải lên: 01/06/2014, 01:06
Advanced Graphic Programming using OpenGL
... is: http://www.sgi.com/Technology /OpenGL /advanced sig98.html 3 Programming with OpenGL: Advanced Rendering Advanced Graphics Programming Techniques Using OpenGL Organizer: Tom McReynolds Silicon Graphics Copyright c 1998 ... deeper in- sight into OpenGL functionality and computer graphics concepts, while expanding their “tool- box” of useful OpenGL techniques. i Pr...
Ngày tải lên: 28/04/2014, 15:47
... Programming with OpenGL: Advanced Rendering Advanced Graphics Programming Techniques Using OpenGL Organizer: Tom McReynolds Silicon Graphics Copyright c 1998 by ... they gain a deeper in- sight into OpenGL functionality and computer graphics concepts, while expanding their “tool- box” of useful OpenGL techniques. i Programming with OpenGL: Advanced Rendering 8.5....
Ngày tải lên: 28/10/2013, 00:15
Advanced Graphics Programming Techniques Using OpenGL P2
... (t->operation){ case union: t->bounds = unionOfBounds(t->left->bounds, t->right->bounds); case intersection: t->bounds = intersectionOfBounds(t->left->bounds, t->right->bounds); case ... not intersects(T->left->bounds, T->right->bounds) , delete T . 2. if T is a subtractionand not intersects(T->left->bounds, T->right->bounds) ,re- place...
Ngày tải lên: 06/11/2013, 11:15
advanced graphics programming techniques using opengl
... is: http://www.sgi.com/Technology /OpenGL /advanced sig98.html 3 Programming with OpenGL: Advanced Rendering Advanced Graphics Programming Techniques Using OpenGL Organizer: Tom McReynolds Silicon Graphics Copyright c 1998 ... deeper in- sight into OpenGL functionality and computer graphics concepts, while expanding their “tool- box” of useful OpenGL techniques. i Pr...
Ngày tải lên: 28/04/2014, 15:48
morgan kaufmann mobile 3d graphics with opengl es and m3g - morgan kaufmann
... “Obtaining Permissions.” Library of Congress Cataloging-in-Publication Data Application submitted ISBN: 97 8-0 -1 2-3 7372 7-4 For information on all Morgan Kaufmann publications, visit our Web site at www.mkp.com ... is rapidly becoming common on high-end mobile phones. Low-cost software-based implementations bring 3D graphics to mass-market consumer phones as well. Computer g...
Ngày tải lên: 28/04/2014, 15:49
game and graphics programming for ios and android with opengl es 2.0
... OpenGL or OpenGL ES, and you basically know how computer graphics work in general. If you have this necessary knowledge, and want to make lightning-fast progress in game and graphics programming, ... fi nd it easiest to search by ISBN; this book’s ISBN is 97 8-1 -1 1 9-9 759 1-5 . In addition, I also personally maintain the book’s SDK (using GIT version control system) on t...
Ngày tải lên: 22/03/2014, 13:36
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 docx
... AM www.it-ebooks.info flast.indd xviflast.indd xvi 12/31/11 9:40:22 AM12/31/11 9:40:22 AM www.it-ebooks.info INTRODUCTION WELCOME TO Game and Graphics Programming for iOS and Android with OpenGL ... OpenGL or OpenGL ES, and you basically know how computer graphics work in general. If you have this necessary knowledge, and want to make lightning-fast progress in game and graphics...
Ngày tải lên: 29/03/2014, 22:20
advanced linux 3d graphics programming
... Basic Linux 3D Graphics Concepts 5 Equation 1-4 Equation 1-3 Equation 1-5 Equation 1-6 Equation 1-2 Equation 1-1 Figure 1-5 : Right-handed 3D coordinate system. Figure 1-6 : Left-handed 3D coordinate system. TEAM ... factory_manager_v_0_1.ras_2d_imp_factory->create(320,200,s->sinfo); r = new l3d_rasterizer_2d(ri); s->sinfo->ext_max_red = s->sinfo->ext...
Ngày tải lên: 28/04/2014, 16:50