... included in abook on mathematics for game programming.Thus, a co-authorship was formed. Lars joined Jim in teaching the GDC2003 version of what was now called Essential Math for Game Program-mers,” ... (Continued) Rise of 3D Games 1How to Read this Book 2Part I, Core Mathematics 2Part II, Rendering 3Part III, Animation 4Part IV, Simulation 4Appendices 4 Interactive Demo Applications 5Support ... been a lead engineer for six years. For thepast five years he also has been a regular speaker at the Game DevelopersConference, teaching the all-day tutorial, Essential Math for Programmers,”on...