3d game engine architecture - engineering real time applications with wild magic - david h eberl
... shipped with a CD-ROM that contained the source code for version 0.1 of the Wild Magic engine. Although the algorithms have not changed over the years, the engine has evolved significantly. The original ... sPeCiAL Chapter 1 Introduction M y book 3D Game Engine Design (3DGED) was written to explain the high- level details that arose in the development of the real- time 3D...
Ngày tải lên: 04/06/2014, 11:53
3D Game Engine Design
... and hand-held devices with hardware accelerated graphics emerge [17]. 4.1 PC Hardware Hardware accelerated 3D graphics on the PC became popular with the introduction of the 3dfx Voodoo chipset ... PCs fitted with 3D graphics cards. Game consoles with 3D graphics appear and photo-realistic computer graphics effects were introduced in Hollywood films. In the 00's PC 3D...
Ngày tải lên: 03/11/2012, 11:34
... Evers-Senne Institute of Computer Science Christian-Albrechts-University Kiel Olshausenstr. 40 D-24098 Kiel Germany Christoph Fehn Fraunhofer Institute for Telecommunications Heinrich-Hertz-Institut Image ... follow) British Library Cataloguing in Publication Data A catalogue record for this book is available from the British Library ISBN-13 97 8-0 -4 7 0-0 227 1-9 (HB) ISBN-10 0-4 7...
Ngày tải lên: 12/05/2013, 10:21
... { this.spritesheet = null; this.offsetX = 0; this.offsetY = 0; this.width = width; this.height = height; this.frames = 1; this.currentFrame = 0; this.duration = 1; this.posX = 0; this.posY ... (see http://webstuff.nfshost.com/anim-timing/Overview.html and http://www.w3.org/TR/ 2011/WD-animation-timing-20110602/). The ex2-fps-requestAnimationFrame.html file implements a shim, a routi...
Ngày tải lên: 07/03/2014, 21:20
oreilly making isometric social real-time games with html5 css3 and javascript (2011)
... { this.spritesheet = null; this.offsetX = 0; this.offsetY = 0; this.width = width; this.height = height; this.frames = 1; this.currentFrame = 0; this.duration = 1; this.posX = 0; this.posY ... (see http://webstuff.nfshost.com/anim-timing/Overview.html and http://www.w3.org/TR/ 2011/WD-animation-timing-20110602/). The ex2-fps-requestAnimationFrame.html file implements a shim, a routi...
Ngày tải lên: 28/04/2014, 17:06
Real-Time Digital Signal Processing - Chapter 7: Fast Fourier Transform and Its Applications
... decimation-in -time method with bit-reversal input. 8. Construct the signal-flow diagram of FFT for N 8 using the decimation-in-frequency method without bit-reversal input. 9. Complete the development ... integer other than 2. In this chapter, we introduce FFT algorithms for the case where N is a power of 2, the radix-2 FFT algorithm. There are two classes of FFT algorithms: decimation-i...
Ngày tải lên: 28/10/2013, 05:15
Real-Time Digital Signal Processing - Chapter 9: Practical DSP Applications in Communications
... than the threshold without near-end speech because of the dispersive characteristics of the echo path and/ or far-end speech. If the ERL is higher than 6 dB, it will take longer to detect the presence ... echoes exist in both the full-duplex dial-up tele- phone networks and hands-free telephones. For a full-duplex telephone communica- tion, there exists the near-end and far-end data echoes. T...
Ngày tải lên: 06/11/2013, 18:15
Tài liệu Real-Time Digital Signal Processing - Appendix B: Introduction of MATLAB for DSP Applications docx
... parentheses. This first line distinguishes the function file from a script file. The name of the function should match the name of the M-file. If there is a conflict, it is the name of the M-file located ... with the title `Time- domain signal x(n)', xlabel labels the x-axis with `Time index' and ylabel labels the y-axis with `Amplitude'. Note that these commands can be...
Ngày tải lên: 25/01/2014, 19:20
Tài liệu Real-Time Digital Signal Processing - Appendix C: Introduction of C Programming for DSP Applications ppt
... Thus the first three directives specify that the statements in the files of stdio .h, stdlib .h, and math .h should be inserted in place of the directives before the program is compiled. Note that ... defined within one statement by separating them with the commas. For example, int i,j,k; An identifier may be any sequence of characters (usually with some length restric- tions) that start...
Ngày tải lên: 25/01/2014, 19:20