experimental and 3d finite

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

... with Deep Paint 3D and Photoshop . . . . 429 Chapter 12 Skinning the Slogre with Deep Paint 3D and Photoshop . . . . . . . 475 Part Four Preparing Assets for Games with 3D Studio Max . . ... Nowhere but in 2D Artwork and 3D Modeling for Game Artists will you find such a complete treatise on 2D artwork and 3D modeling for games or interactive media. Sincerely, André LaMot...

Ngày tải lên: 14/12/2013, 20:15

50 707 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

... Photoshop and Deep Paint 3D. ” You can now position the entire barrel unit behind the muzzle and Object Union the whole thing together. Step 4: Build the Grip Because the slogre’s hand is huge, and ... the model’s dimensions and poly count, and build reference plane. 2. Build the muzzle. 3. Build the barrel. 4. Build the grip. 5. Build the hoops and hose. 6. Optimize and triang...

Ngày tải lên: 14/12/2013, 20:15

50 551 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

... the cuff and sweep it several times, adjusting the width to conform to a hand shape as I have done in Figure 4.35. 8. Select a pad of faces on the inside of the hand and move, rotate, and/ or scale ... Because DeepUV only opens 3D Studio Max (.3ds), Lightwave (.lwo), and Wavefront (.obj) file formats, I saved it as widget.3ds in the Chapter 5 Data section on the CD-ROM. Go ahead and...

Ngày tải lên: 14/12/2013, 20:15

50 462 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

... take a screen shot of the UVW map in 3D Studio Max and paint over it in a program like Photoshop. Alternatively, you can export the U-Vs to Deep Paint 3D and use that in conjunc- tion with Photoshop ... Model in 3D Studio Max 5 NOTE The 3D Studio Max demo on the CD-ROM is version 5. However, the tutorials in this book work the same in 3D Studio Max 4. Figure 6.2 The Import STL m...

Ngày tải lên: 14/12/2013, 20:15

50 436 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

... with Photoshop 11 Skinning the RF-9 Plasma Gun with Deep Paint 3D and Photoshop 12 Skinning the Slogre with Deep Paint 3D and Photoshop TEAMFLY ... your reference! Break out your camera and go to town. Literally. ■ Group and work with textures in sets. Don’t work randomly. ■ Don’t make any texture stand out unless it needs to. Blend...

Ngày tải lên: 14/12/2013, 20:15

50 703 1
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

... making walls and whatnot, but work well when wrapped around boulders and such. For more on U-V mapping and skinning objects, see Part II, “Unwrapping the U-Vs With DeepUV,” and Chapters 11 and 12, where ... Edit, Preferences, Units and Rulers, and change both Rulers and Type to Pixels. Then, under Edit, Preferences, Guides and Grid, change Gridlines to every 21 pixels, and...

Ngày tải lên: 14/12/2013, 20:15

50 585 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

... channel’s selection and apply the Gaussian Blur fil- ter again. Copy and paste this selection into the Layers palette. Figure 8.185 Desaturate the layer, and adjust the levels and curves. Add a drop shadow and ... Shadow Distance: 7 pixels 305 Metal Figure 8.166 Apply an inner bevel and drop shadow to the paint layer. Figure 8.165 Dodge and Burn high- lights and shadows at key...

Ngày tải lên: 24/12/2013, 06:16

50 371 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

... Selection, and scale the selection down about 100 pixels. It will help to hold down Shift and Alt at the same time to make the selection scale down uniformly. 9. Press Enter to commit the change, and ... 8.212). Style: Bevel and Emboss Style: Inner Bevel Technique: Chisel Soft Depth: 500% Direction: Down Size: 20 pixels 337 . . . And the Rest Figure 8.211 Reduce the selection and...

Ngày tải lên: 24/12/2013, 06:16

50 397 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

... textures for the final output: one with all glows turned down or off and the red handle moved down, and one with the handle up and everything lit. Please purchase PDF Split-Merge on www.verypdf.com ... lines, and then go over the light with the Dodge tool until the center and edges are fairly white. 51. Use the Burn tool to darken the edges, making the light appear almost rounded a...

Ngày tải lên: 24/12/2013, 06:16

50 359 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

... someone else’s shoulder and get other ideas! Step 1: Linking the U-V Map to Deep Paint 3D and Photoshop The U-V and texturing portions of this project are closely related and, in this case, rely ... Grip. The slogre’s hand is huge, and has 10-inch long nails for slashing ene- mies. Such bulk, however, hinders his dexterity, which is why the grip and trigger are simplified and o...

Ngày tải lên: 24/12/2013, 06:16

50 344 0
Từ khóa:
w