opengl es 2 for android
... Review 23 2 11.8 Exercises 23 2 12. Adding Terrain . . . . . . . . . . . . 23 3 Creating a Height Map 23 3 12. 1 12. 2 Creating Vertex and Index Buffer Objects 23 4 12. 3 Loading in the Height Map 23 7 12. 4 ... Card 6 • OpenGL ES 2. 0 Reference Pages 7 • OpenGL ES Shading Language (GLSL ES) Reference Pages 8 • The OpenGL ES Shading Language 9 • OpenGL ES Common Prof...
Ngày tải lên: 05/05/2014, 15:35
... Object 25 4 Particles 25 5 Summary 25 7 CHAPTER 12: SKELETAL ANIMATION 25 9 Traditional vs. Modern Animation Systems 26 0 The MD5 File Format 26 1 Loading an MD5 Mesh 26 1 Animating the Mesh 26 4 LERP 26 6 SLERP ... 22 5 Spot Light 22 7 Spot Light Shader Code 22 9 Multiple Lights 23 1 Making the Shader Program Dynamic 23 3 Summary 23 4 CHAPTER 11: ADVANCED FX 23 7 Render to Te...
Ngày tải lên: 22/03/2014, 13:36
... 26 1 Loading an MD5 Mesh 26 1 Animating the Mesh 26 4 LERP 26 6 SLERP 26 7 Blending Animation 26 7 Additive Blending 26 9 Summary 27 1 INDEX 27 3 ftoc.indd xvftoc.indd xv 12/ 30/11 8 :28 :33 AM 12/ 30/11 8 :28 :33 AM www.it-ebooks.info flast.indd ... Point Light 22 4 Tweaking the Point Light Code 22 5 Spot Light 22 7 Spot Light Shader Code 22 9 Multiple Lights 23 1 Making the Sh...
Ngày tải lên: 29/03/2014, 22:20
OpenGL®ES 2.0 Programming Guide potx
... 22 2 Multitexturing 22 2 Fog 22 4 Alpha Test (Using Discard) 22 7 User Clip Planes 22 9 11. Fragment Operations 23 3 Buffers 23 4 Requesting Additional Buffers 23 5 Clearing Buffers 23 5 Using Masks to ... Overview 21 8 Built-In Special Variables 21 9 Built-In Constants 22 0 Precision Qualifiers 22 1 ES 2. 0 Fragment Shader Limitations 22 1 Implementing Fixed Function Techniq...
Ngày tải lên: 03/04/2014, 18:20
Pro OpenGL ES for Android potx
... features, renamed OpenGL, and released in early 19 92. As of this writing, version 4.1 is the most current. As small handheld devices became more common, OpenGL for Embedded Systems (OpenGL ES) ... www.it-ebooks.info CHAPTER 2: All That Math Jazz 2 6 Figure 2 1. Translation (left) and rotation (right) 2D Transformations Without knowing it, you probably have used 2D transf...
Ngày tải lên: 15/03/2014, 20:20
Learning OpenGL ES for iOS docx
... 3D Scene The OpenGL ES Context The information that configures OpenGL ES resides in platform-specific software data structures encapsulated within an OpenGL ES context . OpenGL ES is a state ... ptg 828 626 1 ix Contents 10 Terrain and Picking 23 7 Terrain Implementation 23 7 Adding Models 24 9 OpenGL ES Camera 25 3 Picking 25 8 Optimizing 26 7 Summary 27 4 11 Mat...
Ngày tải lên: 15/03/2014, 02:20
Pro OpenGL ES for iOS potx
... Lines 2ff actually define the data used to describe the two cubes. You will rarely have to define anything in code like this. Usually, primitive shapes (spheres, cubes, and cones, for example) ... transformations ourselves. And it is not a pretty sight at times. Line 4 allocates an OpenGL context. This is used to keep track of all of our specific states, commands, and resources...
Ngày tải lên: 15/03/2014, 20:20
Learning OpenGL ES for iOS doc
... buffer. www.it-ebooks.info ptg 828 626 1 9 The Geometry of a 3D Scene The OpenGL ES Context The information that configures OpenGL ES resides in platform-specific software data structures encapsulated within an OpenGL ES ... ptg 828 626 1 ix Contents 10 Terrain and Picking 23 7 Terrain Implementation 23 7 Adding Models 24 9 OpenGL ES Camera 25 3 Picking 25 8 Optimizing...
Ngày tải lên: 16/03/2014, 00:20
Pro OpenGL ES for iOS docx
... Lines 2ff actually define the data used to describe the two cubes. You will rarely have to define anything in code like this. Usually, primitive shapes (spheres, cubes, and cones, for example) ... transformations ourselves. And it is not a pretty sight at times. Line 4 allocates an OpenGL context. This is used to keep track of all of our specific states, commands, and resources...
Ngày tải lên: 29/03/2014, 20:20
tutorial 2 opencv for android setup windows
... http://ee368.stanford.edu /Android Please note that this tutorial assumes that you have successfully completed the other Android tutorial for EE368, “Tutorial on Using Android for Image Processing ... <PATH_TO_CYGWIN>/home/JohnDoe/opencv /android/ android-jni c. Make sure the project name is “OpenCV” and the build target is Android 2. 1” or Android 2. 2”. Click...
Ngày tải lên: 28/04/2014, 15:40