opengl es android
... En este ejemplo únicamente se visualiza una pantalla oscura, que indica que todo esta listo para empezar a dibujar OpenGL ES con Android OpenGL ES con Android 1 Ejemplo de transformaciones ... vértices, ya que esto hace cambiar la forma de la arista. 22 Cara (Face): Conceptualmente, una cara es una lista de vértices. El área que queda entre todos esos vértices es la cara...
Ngày tải lên: 28/04/2014, 15:48
... features, renamed OpenGL, and released in early 1992. As of this writing, version 4.1 is the most current. As small handheld devices became more common, OpenGL for Embedded Systems (OpenGL ES) ... 1: Computer Graphics: From Then to Now 9 import android. app.Activity; import android .opengl. GLSurfaceView; import android. os.Bundle; import android. view.WindowManager; import b...
Ngày tải lên: 15/03/2014, 20:20
... AM xxii INTRODUCTION Once you join, you can post new messages and respond to messages other users post. You can read messages at any time on the Web. If you would like to have new messages from a particular forum e-mailed ... to use this book with Android you will need an actual device with OpenGL ES 2.0 support. The emulator provided by the Android SDK supports only OpenGL ES...
Ngày tải lên: 22/03/2014, 13:36
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 docx
... AM www.it-ebooks.info xxii INTRODUCTION Once you join, you can post new messages and respond to messages other users post. You can read messages at any time on the Web. If you would like to have new messages from a particular forum e-mailed ... to use this book with Android you will need an actual device with OpenGL ES 2.0 support. The emulator provided by the Android SDK supports...
Ngày tải lên: 29/03/2014, 22:20
Mobile 3D Graphics with OpenGL ES and M3G
... CHAPTER 2. OPENGL OPERATION Finally, command names, constants, and types are prefixed in the GL (by gl, GL , and GL, respectively in C) to reduce name clashes with other packages. The prefixes are ... system that allocates framebuffer resources. It is the window sys- tem that determines which portions of the framebuffer the GL may access at any given time and that communicates to the GL how ....
Ngày tải lên: 03/11/2012, 11:23
iPhone OpenGL ES
... Triangle in a counter clockwise order Todayʼs Agenda 1. OpenGL 2. Graphics Theory 3. OpenGL ES Tutorial 4. iPhone OpenGL ES 5. Resources 6. Questions ... Cube Culling glEnable(GL_CULL_FACE); • OpenGL Iterates though the vertex array and draws to the buffer in order, triangles later in the buffer are drawn over top of triangles earlier • Typically 3D objects are closed surfaces...
Ngày tải lên: 03/11/2012, 11:30
Learning OpenGL ES for iOS docx
... 3D Scene The OpenGL ES Context The information that configures OpenGL ES resides in platform-specific software data structures encapsulated within an OpenGL ES context . OpenGL ES is a state ... tasks and partially hides the differences between the two supported OpenGL ES versions. This book focuses on OpenGL ES version 2.0 for iOS 5 with GLKit. OpenGL ES define...
Ngày tải lên: 15/03/2014, 02:20
Pro OpenGL ES for iOS potx
... book. Lines 2ff actually define the data used to describe the two cubes. You will rarely have to define anything in code like this. Usually, primitive shapes (spheres, cubes, and cones, for ... And it is not a pretty sight at times. Line 4 allocates an OpenGL context. This is used to keep track of all of our specific states, commands, and resources needed to actually render someth...
Ngày tải lên: 15/03/2014, 20:20
Learning OpenGL ES for iOS doc
... 3D Scene The OpenGL ES Context The information that configures OpenGL ES resides in platform-specific software data structures encapsulated within an OpenGL ES context . OpenGL ES is a state ... tasks and partially hides the differences between the two supported OpenGL ES versions. This book focuses on OpenGL ES version 2.0 for iOS 5 with GLKit. OpenGL ES define...
Ngày tải lên: 16/03/2014, 00:20
Pro OpenGL ES for iOS docx
... book. Lines 2ff actually define the data used to describe the two cubes. You will rarely have to define anything in code like this. Usually, primitive shapes (spheres, cubes, and cones, for ... And it is not a pretty sight at times. Line 4 allocates an OpenGL context. This is used to keep track of all of our specific states, commands, and resources needed to actually render someth...
Ngày tải lên: 29/03/2014, 20:20