... texture) : base (game, Vector2.Zero, texture) { // Store a strongly-typed reference to the game _game = game; // Set a random position PositionX = GameHelper.RandomNext(0, _game. Window.ClientBounds.Width); ... reversed: x speed = -5 y speed = 5 CHAPTER 3 ■ CREATING A GAME FRAMEWORK 76 Listing 3– 17. The constructor for the BallObject class internal BallObject(MultipleObjectsGame game, Texture2D texture) ... <www.wowebook.com>CHAPTER 3 ■ CREATING A GAME FRAMEWORK 77 PositionX = _game. Window.ClientBounds.Width - OriginX; // Reverse the x velocity _xadd = -_ xadd; // Add to the wobble _wobble...