Pro OpenGL ES for iOS docx

Pro OpenGL ES for iOS docx

Pro OpenGL ES for iOS docx

... ES2 . glUseProgram(_program); //18 glUniformMatrix4fv(uniforms[UNIFORM_MODELVIEWPROJECTION_MATRIX], 1, 0, _modelViewProjectionMatrix.m); glUniformMatrix3fv(uniforms[UNIFORM_NORMAL_MATRIX], ... the former, it takes only a couple of lines of code to create a GLKView and specify various properties, whereas in those dark and unforgiving days before iOS5 , it could take dozens of l...

Ngày tải lên: 29/03/2014, 20:20

362 629 0
Learning OpenGL ES for iOS docx

Learning OpenGL ES for iOS docx

... 3D Scene The OpenGL ES Context The information that configures OpenGL ES resides in platform-specific software data structures encapsulated within an OpenGL ES context . OpenGL ES is a state ... common programming tasks and partially hides the differences between the two supported OpenGL ES versions. This book focuses on OpenGL ES version 2.0 for iOS 5 with GLKi...

Ngày tải lên: 15/03/2014, 02:20

352 1,7K 4
Pro OpenGL ES for iOS potx

Pro OpenGL ES for iOS potx

... ES2 . glUseProgram(_program); //18 glUniformMatrix4fv(uniforms[UNIFORM_MODELVIEWPROJECTION_MATRIX], 1, 0, _modelViewProjectionMatrix.m); glUniformMatrix3fv(uniforms[UNIFORM_NORMAL_MATRIX], ... the former, it takes only a couple of lines of code to create a GLKView and specify various properties, whereas in those dark and unforgiving days before iOS5 , it could take dozens of l...

Ngày tải lên: 15/03/2014, 20:20

362 1,8K 0
Pro OpenGL ES for Android potx

Pro OpenGL ES for Android potx

... tells OpenGL how the vertices are ordering their faces. Vertex ordering can be critical when it comes to getting the best performance out of your software. It helps to have the ordering uniform ... in OpenGL makes screens with limited color palettes look somewhat nicer but at the expense of performance of course.  glHint() in line 17 is used to nudge OpenGL ES to do what it think...

Ngày tải lên: 15/03/2014, 20:20

309 979 0
Learning OpenGL ES for iOS doc

Learning OpenGL ES for iOS doc

... 3D Scene The OpenGL ES Context The information that configures OpenGL ES resides in platform-specific software data structures encapsulated within an OpenGL ES context . OpenGL ES is a state ... common programming tasks and partially hides the differences between the two supported OpenGL ES versions. This book focuses on OpenGL ES version 2.0 for iOS 5 with GLKi...

Ngày tải lên: 16/03/2014, 00:20

352 709 0
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 docx

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 docx

... you can post new messages and respond to messages other users post. You can read messages at any time on the Web. If you would like to have new messages from a particular forum e-mailed to ... information you wish to provide and click Submit. 4. You will receive an e-mail with information describing how to verify your account and complete the joining process. You can read messages ... t...

Ngày tải lên: 29/03/2014, 22:20

316 1,1K 0
Pro Core Data for iOS pdf

Pro Core Data for iOS pdf

... data? Pro Core Data for iOS delves into these and other Core Data questions. With explanations, diagrams, code samples, and working explanations, this book will make you a Core Data pro! COMPANION ... two properties: @property (nonatomic, retain) NSManagedObjectContext *managedObjectContext; @property (nonatomic, retain) NSFetchedResultsController➥ *fetchedResultsController; T...

Ngày tải lên: 15/03/2014, 06:20

394 874 1
game and graphics programming for ios and android with opengl es 2.0

game and graphics programming for ios and android with opengl es 2.0

... you can post new messages and respond to messages other users post. You can read messages at any time on the Web. If you would like to have new messages from a particular forum e-mailed to ... information you wish to provide and click Submit. 4. You will receive an e-mail with information describing how to verify your account and complete the joining process. You can read messages ... t...

Ngày tải lên: 22/03/2014, 13:36

316 1K 2
apress pro multithreading and memory management for ios and os x (2012)

apress pro multithreading and memory management for ios and os x (2012)

... level: Intermediate–Advanced www.apress.com BOOKS FOR PROFESSIONALS BY PROFESSIONALS ® L earn the technologies that are essential to develop on iOS 5 and OS X Lion with Pro Multithreading and Memory Management for iOS and ... NSData objects for reading files, UImage objects for the data, and resized images exist at the same time. for (int i = 0; i < numberOfImages; ++i)...

Ngày tải lên: 24/04/2014, 10:04

206 1,9K 0
opengl es 2 for android

opengl es 2 for android

... online resources maintained by the Khronos Group: 5 • OpenGL ES 2.0 API Quick Reference Card 6 • OpenGL ES 2.0 Reference Pages 7 • OpenGL ES Shading Language (GLSL ES) Reference Pages 8 • The OpenGL ... xvii www.it-ebooks.info Online Resources All of the resources for this book can be found at http://pragprog.com/book/kbogla , where you can find code samples and accompanying...

Ngày tải lên: 05/05/2014, 15:35

330 1,1K 1
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