... They usually know what they are looking for, are nor-mally only interested in developers with proven track records, and probably already knowwhom they want to deal with anyway.But all is not ... games are able to realistically account for moving bodies,falling objects, and particle movement. This is how FPS games such as Tribes 2, Quake 3,Half-Life 2,or Unreal II are able to allow ... game, textures are animportant part of renderingthe models in 3D scenes.Textures (in certain cases calledskins—see Figure 1.13) definethe visually rendered appear-ance of all those models...