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Learning OpenGL ES for iOS doc

Learning OpenGL ES for iOS docx

Learning OpenGL ES for iOS docx

... 3D SceneThe OpenGL ES ContextThe information that configures OpenGL ES resides in platform-specific software data structures encapsulated within an OpenGL ES context. OpenGL ES is a state ... introduced with iOS 5 simplifies many common programming tasks and partially hides the differences between the two supported OpenGL ES versions. This book focuses on OpenGL ES version 2.0 for iOS 5 with ... a result, OpenGL ES applications are often adaptable to desktop systems, too.This book introduces modern graphics programming and succinctly explains the effective uses of OpenGL ES for iOS...
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Learning OpenGL ES for iOS doc

Learning OpenGL ES for iOS doc

... 3D SceneThe OpenGL ES ContextThe information that configures OpenGL ES resides in platform-specific software data structures encapsulated within an OpenGL ES context. OpenGL ES is a state ... tasks and partially hides the differences between the two supported OpenGL ES versions. This book focuses on OpenGL ES version 2.0 for iOS 5 with GLKit. OpenGL ES defines an application programming ... a result, OpenGL ES applications are often adaptable to desktop systems, too.This book introduces modern graphics programming and succinctly explains the effective uses of OpenGL ES for iOS...
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Pro OpenGL ES for iOS docx

Pro OpenGL ES for iOS docx

...  Lines 2ff actually define the data used to describe the two cubes. You will rarely have to define anything in code like this. Usually, primitive shapes (spheres, cubes, and cones, for example) ... transformations ourselves. And it is not a pretty sight at times.  Line 4 allocates an OpenGL context. This is used to keep track of all of our specific states, commands, and resources needed ... the former, it takes only a couple of lines of code to create a GLKView and specify various properties, whereas in those dark and unforgiving days before iOS5 , it could take dozens of lines...
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Pro OpenGL ES for iOS potx

Pro OpenGL ES for iOS potx

...  Lines 2ff actually define the data used to describe the two cubes. You will rarely have to define anything in code like this. Usually, primitive shapes (spheres, cubes, and cones, for example) ... transformations ourselves. And it is not a pretty sight at times.  Line 4 allocates an OpenGL context. This is used to keep track of all of our specific states, commands, and resources needed ... the former, it takes only a couple of lines of code to create a GLKView and specify various properties, whereas in those dark and unforgiving days before iOS5 , it could take dozens of lines...
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Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 docx

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 docx

... you can post new messages and respond to messages other users post. You can read messages at any time on the Web. If you would like to have new messages from a particular forum e-mailed to ... for iOS, all you need is a Mac that can support the latest version of the iOS SDK (for more information, visit http://developer.apple.com). An iDevice is optional since the iOS SDK provides ... to this Forum icon by the forum name in the forum listing. For more information about how to use the Wrox P2P, be sure to read the P2P FAQs for answers to questions about how the forum software...
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Learn Cocoa Touch for iOS doc

Learn Cocoa Touch for iOS doc

... new syntactical intrigues to cover in that last sample. First, note that variables are declared inside curly braces ({ and }). These variables are called instance variables, meaning that each ... our new syntaxes is the definition of the variables themselves; you’ll notice the * character before their names. This declares those variables as a pointer. Instead of storing an NSString ... other languages. This is how you send messages in Objective-C, with the pattern defined as [receiver message]. When you send a message, the Objective-C runtime looks up the corresponding method...
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Learn HTML5 and JavaScript for iOS doc

Learn HTML5 and JavaScript for iOS doc

... /images - for all images Or, if your application structure is in a subdirectory:/m - for all HTML files • /m/css - for all CSS • /m/js - for all JavaScript • /m/images - for all images. How ... site for iPhone and iPad but share resources like images, CSS, and JavaScript frameworks from the main site. Files to Organize For a static web project there are really only four kinds of files ... really powerful client-side cookie. Local storage stores data forever until you delete it. Session stores it for one session. Both have methods for setItem and removeItem allowing you to store and...
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Pro OpenGL ES for Android potx

Pro OpenGL ES for Android potx

... tells OpenGL how the vertices are ordering their faces. Vertex ordering can be critical when it comes to getting the best performance out of your software. It helps to have the ordering uniform ... features, renamed OpenGL, and released in early 1992. As of this writing, version 4.1 is the most current. As small handheld devices became more common, OpenGL for Embedded Systems (OpenGL ES) ... performing scene management duties and extra effects above the OpenGL layer. Other features include importing multiple file formats, text support, particle effects (used for sparks, flames,...
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game and graphics programming for ios and android with opengl es 2.0

game and graphics programming for ios and android with opengl es 2.0

... you can post new messages and respond to messages other users post. You can read messages at any time on the Web. If you would like to have new messages from a particular forum e-mailed to ... for iOS, all you need is a Mac that can support the latest version of the iOS SDK (for more information, visit http://developer.apple.com). An iDevice is optional since the iOS SDK provides ... to this Forum icon by the forum name in the forum listing. For more information about how to use the Wrox P2P, be sure to read the P2P FAQs for answers to questions about how the forum software...
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Báo cáo khoa học:

Báo cáo khoa học: "Bypassed Alignment Graph for Learning Coordination in Japanese Sentences" doc

... of many features as-sociated to arcs, and used perceptron training tooptimize the weight coefficients for these featuresfrom corpora.2.2 Features For the description of features used in our ... types of arcs are present in thegraph. A diagonal arc denotes coordination be-tween the word above the arc and the one on theright; the horizontal and vertical arcs representskipping of respective ... Conference Short Papers, pages 5–8,Suntec, Singapore, 4 August 2009.c2009 ACL and AFNLPBypassed Alignment Graph for Learning Coordination in JapaneseSentencesHideharu Okuma Kazuo Hara...
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