Unity 3 Game Development ppt
... 32 4 Update 32 4 FixedUpdate 32 4 LateUpdate 32 5 OnGUI 32 5 OnDrawGizmos 32 6 Appendix B: Corounes and Yield 32 9 YieldInstrucon 32 9 WaitForSeconds 33 0 WaitForFixedUpdate 33 1 Coroune 33 2 StartCoroune 33 3 StopCoroune ... 33 3 StopCoroune 33 5 StopAllCorounes 33 6 Appendix C: Major Dierences between C# and Unity JavaScript 33 9 Unity Script Direcves 33 9 Type...
Ngày tải lên: 15/03/2014, 22:20
... saving our work 32 Summary 33 Table of Contents [ ii ] Chapter 2: Breaking Ground with Sandbox 35 What makes a game? 35 Reducing, reusing, recycling 36 Developing out of the box 36 Time for acon ... light shapes 31 1 Acvang and deacvang layers 31 1 Time for acon – use layer switching logic 31 1 Limitaons of layer switching 31 3 Cinemacs 31 3 Packaging your content to...
Ngày tải lên: 06/03/2014, 03:20
... reference to the game _game = game; // Set a random position PositionX = GameHelper.RandomNext(0, _game. Window.ClientBounds.Width); PositionY = GameHelper.RandomNext(0, _game. Window.ClientBounds.Height); ... = 5 CHAPTER 3 ■ CREATING A GAME FRAMEWORK 76 Listing 3 17. The constructor for the BallObject class internal BallObject(MultipleObjectsGame game, Texture2D textur...
Ngày tải lên: 12/02/2014, 20:20
Tài liệu Windows Phone 7 Game Development ppt
... reference to the game _game = game; // Set a random position PositionX = GameHelper.RandomNext(0, _game. Window.ClientBounds.Width); PositionY = GameHelper.RandomNext(0, _game. Window.ClientBounds.Height); ... www.it-ebooks.info CHAPTER 3 ■ CREATING A GAME FRAMEWORK 76 Listing 3 17. The constructor for the BallObject class internal BallObject(MultipleObjectsGame game, T...
Ngày tải lên: 21/02/2014, 19:20
Building XNA 2.0 Games: A Practical Guide for Independent Game Development ppt
... . 33 3 The Absolute Minimum You Need to Know About Pixel Shaders . . . . . . 33 3 Color Filter Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 4 A ... myByte = 3; Eight bits in length;. whole number between 0 and 255 short short myShort = 3; Small integers ( 32 ,768 to 32 ,767); 16 bits in length int int myValue = 3; Whole numbers; 32...
Ngày tải lên: 05/03/2014, 22:21
Beginning iOS Game Development pptx
... Session 2 93 Playing Multiple Sounds Simultaneously 31 3 Looping Sounds 31 3 Media Player Framework 32 2 Summary 33 0 CHAPTER 10: BUILDING A NETWORKED GAME WITH GAMEKIT 33 3 Introducing GameKit 33 3 Starting ... 33 3 Starting Out 33 4 Networking Your Game 35 1 NSData and NSCoding 35 2 Converting Classes to Data with Archives 35 3 Connecting and Sending Data 35 4 Running the...
Ngày tải lên: 06/03/2014, 08:21
Unity iOS Game Development Beginner''''s Guide potx
... 124 Summary 133 Chapter 7: Input: Let's Get Moving! 135 Input Capabilies 136 The technology of touch 136 Resisve technology 137 Capacive technology 137 Infrared technology 137 Accelerometer 138 Gyroscope ... view 28 Game view 28 Inspector 29 Console view 30 Proler view 30 Time for acon – Creang a new layout 32 Time for acon – Saving a new layout 34 Time for acon...
Ngày tải lên: 22/03/2014, 15:20
Unity 3.x Scripting pptx
... the robot 232 Hooking up the aiSimplePath script on Inspector 233 Enemy statistics, shooting, and behaviors 233 The enemyStats script 233 Setting up variables 234 Setting up functions 234 Retrieving ... 128 Dealing with a camera 128 Adjusting the camera 130 Window dragging limits 131 Customization 132 Setting up items 132 Adding items 133 Modifying character 135 Reloading and inve...
Ngày tải lên: 22/03/2014, 17:20
CryENGINE 3 Game Development Beginner''''s Guide pdf
... work 32 Summary 33 www.it-ebooks.info Table of Contents [ ii ] Chapter 2: Breaking Ground with Sandbox 35 What makes a game? 35 Reducing, reusing, recycling 36 Developing out of the box 36 Time ... light shapes 31 1 Acvang and deacvang layers 31 1 Time for acon – use layer switching logic 31 1 Limitaons of layer switching 31 3 Cinemacs 31 3 Packaging your content to s...
Ngày tải lên: 24/03/2014, 04:21