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Pro OpenGL ES for Android potx

Pro OpenGL ES for Android potx

Pro OpenGL ES for Android potx

... tells OpenGL how the vertices are ordering their faces. Vertex ordering can be critical when it comes to getting the best performance out of your software. It helps to have the ordering uniform ... in OpenGL makes screens with limited color palettes look somewhat nicer but at the expense of performance of course.  glHint() in line 17 is used to nudge OpenGL ES to do what it thinks best ... features, renamed OpenGL, and released in early 1992. As of this writing, version 4.1 is the most current. As small handheld devices became more common, OpenGL for Embedded Systems (OpenGL ES) ...
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Pro OpenGL ES for iOS potx

Pro OpenGL ES for iOS potx

... ES2 . glUseProgram(_program); //18 glUniformMatrix4fv(uniforms[UNIFORM_MODELVIEWPROJECTION_MATRIX], 1, 0, _modelViewProjectionMatrix.m); glUniformMatrix3fv(uniforms[UNIFORM_NORMAL_MATRIX], ... the former, it takes only a couple of lines of code to create a GLKView and specify various properties, whereas in those dark and unforgiving days before iOS5, it could take dozens of lines ... transformations ourselves. And it is not a pretty sight at times.  Line 4 allocates an OpenGL context. This is used to keep track of all of our specific states, commands, and resources needed...
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Pro OpenGL ES for iOS docx

Pro OpenGL ES for iOS docx

... ES2 . glUseProgram(_program); //18 glUniformMatrix4fv(uniforms[UNIFORM_MODELVIEWPROJECTION_MATRIX], 1, 0, _modelViewProjectionMatrix.m); glUniformMatrix3fv(uniforms[UNIFORM_NORMAL_MATRIX], ... the former, it takes only a couple of lines of code to create a GLKView and specify various properties, whereas in those dark and unforgiving days before iOS5, it could take dozens of lines ... transformations ourselves. And it is not a pretty sight at times.  Line 4 allocates an OpenGL context. This is used to keep track of all of our specific states, commands, and resources needed...
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Learning OpenGL ES for iOS docx

Learning OpenGL ES for iOS docx

... 3D SceneThe OpenGL ES ContextThe information that configures OpenGL ES resides in platform-specific software data structures encapsulated within an OpenGL ES context. OpenGL ES is a state ... common programming tasks and partially hides the differences between the two supported OpenGL ES versions. This book focuses on OpenGL ES version 2.0 for iOS 5 with GLKit. OpenGL ES defines an ... to perform each step in the process for using one type of buffer and provides similar functions for other types of buffer.■ glGenBuffers()—Asks OpenGL ES to generate a unique identifier for...
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Learning OpenGL ES for iOS doc

Learning OpenGL ES for iOS doc

... 3D SceneThe OpenGL ES ContextThe information that configures OpenGL ES resides in platform-specific software data structures encapsulated within an OpenGL ES context. OpenGL ES is a state ... common programming tasks and partially hides the differences between the two supported OpenGL ES versions. This book focuses on OpenGL ES version 2.0 for iOS 5 with GLKit. OpenGL ES defines an ... to perform each step in the process for using one type of buffer and provides similar functions for other types of buffer.■ glGenBuffers()—Asks OpenGL ES to generate a unique identifier for...
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game and graphics programming for ios and android with opengl es 2.0

game and graphics programming for ios and android with opengl es 2.0

... you can post new messages and respond to messages other users post. You can read messages at any time on the Web. If you would like to have new messages from a particular forum e-mailed to ... to use this book with Android you will need an actual device with OpenGL ES 2.0 support. The emulator provided by the Android SDK supports only OpenGL ES 1.x, not OpenGL ES 2.0. So local deployment ... all the necessary prerequisite fi les, follow these steps to import this book’s project fi les: 1. From the Eclipse main menu, select File ➪ New ➪ Android Project. The New Android Project dialog...
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Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 docx

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 docx

... you can post new messages and respond to messages other users post. You can read messages at any time on the Web. If you would like to have new messages from a particular forum e-mailed to ... to use this book with Android you will need an actual device with OpenGL ES 2.0 support. The emulator provided by the Android SDK supports only OpenGL ES 1.x, not OpenGL ES 2.0. So local deployment ... all the necessary prerequisite fi les, follow these steps to import this book’s project fi les: 1. From the Eclipse main menu, select File ➪ New ➪ Android Project. The New Android Project dialog...
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opengl es 2 for android

opengl es 2 for android

... isonSurfaceCreated():FirstOpenGLProject/src/com/firstopenglproject /android/ FirstOpenGLProjectRenderer.javapackage com.firstopenglproject .android; import static android .opengl. GLES20.GL_COLOR_BUFFER_BIT;import static android .opengl. GLES20.glClear;import ... online resources maintained by theKhronos Group:5• OpenGL ES 2.0 API Quick Reference Card6• OpenGL ES 2.0 Reference Pages7• OpenGL ES Shading Language (GLSL ES) Reference Pages8• The OpenGL ... bindings for your platform by selecting the key assistance from Help→Key Assist.It doesn’t look like much at the moment:FirstOpenGLProject/src/com/firstopenglproject /android/ FirstOpenGLProjectActivity.javapackage...
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Learn Java for Android Development Second Edition potx

Learn Java for Android Development Second Edition potx

... Features Part 1 N 153Mastering Nested Types 153Static Member Classes 153Nonstatic Member Classes 157Anonymous Classes 161Local Classes 164Interfaces within Classes 166Mastering Packages 167What ... features such as pointers (variables containing addresses—see http://en.wikipedia.org/wiki/Pointer_(computer_programming)).Java also achieves safety by modifying certain C/C++ features. For example, ... servers, mobile information devices (e.g., feature phones), and embedded devices (e.g., television set-top boxes): Java Platform, Standard Edition (Java SE): The Java platform for developing...
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apress pro android web apps, develop for android using html5 css3 and javascript (2011)

apress pro android web apps, develop for android using html5 css3 and javascript (2011)

... has been built for a desktop screen resolution and has thus applied some scaling to ensure the page will fit properly.  Because the browser believes the page is designed for desktop display, ... stands for Dots Per Inch). The Android platform caters for devices of varying pixel densities and broadly categorizes those into high, medium, and low. CHAPTER 2: Building a Mobile HTML Entry Form ... have the highest levels of market penetration, with 1.5 and 1.6 now in the minority (see http://developer .android. com/resources/dashboard/platform-versions.html). For the examples in the book,...
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