2-D and 3-D Image Registration for Medical, Remote Sensing, and Industrial Applications pptx
... 3-D images. Therefore, discussions on 2-D image registration and 3-D image registration continue in parallel. First the 2-D methods and algorithms are described and then their extensions to 3-D are provided. This ... objects and their locations in anothe r image can be determined. Image registration is a critical component of remote sensing, medical, and...
Ngày tải lên: 06/03/2014, 12:20
... contact for internal and external project-related communication • A true understanding of your business and your requirements, and the proven ability to implement a comprehensive, cohesive and ... path and documentation • Provides real-time project status information, including change requests, schedule variances and issue logs • Maintains and ensures quality control • Ass...
Ngày tải lên: 10/12/2013, 18:15
... report. First and foremost we wish to acknowledge the outstanding work of the study director, Sharyl Nass. Sharyl was responsible for the extensive literature search, for selecting an outstanding group ... provide candid and critical comments that will assist the institution in making its published report as sound as possible and to ensure that the report meets institutional standar...
Ngày tải lên: 05/03/2014, 12:20
Sexual and Reproductive Health, Rights, and Realities and Access to Services for First Nations, Inuit, and Métis in Canada docx
... poverty, food insecurity and subsequent poor nutrition, overcrowded and/ or substandard housing, smoking and substance abuse, family and community disintegration, and political marginalization. 6 ... and contamination of FNIM lands, air, and water not only directly damages FNIM women’s sexual and reproductive health but also presents known and unknown health risks to t...
Ngày tải lên: 05/03/2014, 17:20
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx
... to Roman Ormandy for develop- ing such a lovely product, to Bibiana Gasparik, and to Norm Fortier, for tech-sup- porting me to the end. On the other side of the globe in New Zealand, thank you ... author. André is the Series Editor for Premier, a leader in the game industry, and a true genius. Thanks, André. Thanks to Emi Smith, my acquisitions editor, who is one of the driving forc...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx
... might outperform the other depending on your video card, so check your video-card manufacturer’s docu- mentation for more information.) 3. Select the Draw Objects tool, and press and hold down ... dimensions and poly count, and build reference plane. 2. Build the muzzle. 3. Build the barrel. 4. Build the grip. 5. Build the hoops and hose. 6. Optimize and triangulate. 7. Export t...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc
... the cuff and sweep it several times, adjusting the width to conform to a hand shape as I have done in Figure 4.35. 8. Select a pad of faces on the inside of the hand and move, rotate, and/ or scale ... in 3D space and select coordinates for unwrapping. Notice that the Mapping tab under the Command Panel has expanded to offer you a suite of options for unwrapping your object. Click...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc
... area, and once again click Relax. This will relax all the points naturally, and you should end up with a nicely unfolded hoop as shown in Figure 5.39. 20. That’s it for the hoop; scale it down and ... to the grip and back hoop. Normally, for a shape like this, you could use Interactive: Cylinder mapping to quickly unwrap the thing, but I’d rather iso- late and unfold the back a...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf
... artwork for the stone walls, floors, and ceilings; and wood textures for the doors, stretching racks, torches, and the like. Here’s a quick guideline/overview of what you should think about before ... great base texture for them using only a handful of Photoshop’s filters. Textures for humans, insects, or anything else with complex detail, however, can be a real challenge for...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx
... use for almost any type of rock on any planet—just try changing the foreground and background colors for different results. 1. Start a new 512 × 512-pixel RGB image. 2. Select any foreground and ... the best for making walls and whatnot, but work well when wrapped around boulders and such. For more on U-V mapping and skinning objects, see Part II, “Unwrapping the U-Vs With...
Ngày tải lên: 14/12/2013, 20:15