Tài liệu STRENGTHEN CONFIDENCE AND WORK TOGETHER FOR A NEW ROUND OF WORLD ECONOMIC GROWTH doc
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Ngày tải lên: 21/02/2014, 01:20
... curves. The major drawback of an approach where all low-frequency candidates are excluded is that a large part of the data is lost for collocation extrac- tion. In our data, for instance, 80% of the ... among low-frequency data. (2) The evaluation strategies applied: Instead of examining only a small sample of -best can- didates for each measure as it is common practice, w...
Ngày tải lên: 20/02/2014, 18:20
... than react to regulations presented as a fait accompli. Companies must anticipate changes in the legal and regulatory landscape and work proactively with regulators to fashion outcomes that ... unnecessary packaging and wastage, as well as using more sustainable materials. Leading companies are setting ambitious targets: for example, Procter & Gamble aim to use 100 perce...
Ngày tải lên: 18/02/2014, 21:20
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx
... Textures are a vital part of game art- work the detailed images that are applied to walls, floors, and other 3D objects that give them the illusion of realism and a graphics tablet makes hand-painting them ... the Trevalan (the good guys) and the Engandea (the foes). In the game, the Trevalan have front-line war characters, called slogres, that are huge and aggressive, have m...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx
... file for- mat that they can understand. trueSpace 6 has a number of formats available from which you may choose; the best format for our needs is STL. Short for stereolithogra- phy, this format ... for machines designed to carve an actual, physical model based on your 3D mesh. The STL format is raw and straight- forward, presenting just the mesh object and the faces it contain...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc
... conform to a hand shape as I have done in Figure 4.35. 8. Select a pad of faces on the inside of the hand and move, rotate, and/ or scale them to make a palm (see Figure 4.36). 9. When the palm ... DeepUV to look at the arm cylindrically, since the forearm has that general shape, and the camera simultaneously wraps itself around the entire forearm to display the UVs nice and...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc
... them away. Then, choose Automatic: Planar 1 to map the front face flat. Figure 5.51 Select and cut away the inner cone of the muzzle, and apply an Automatic: Planar mapping to it. Please purchase ... RF-9 to unwrap, because it’s awkwardly shaped and has an inner area representing the plasma chamber. After you’ve removed and mapped the front portion, however, the remaining part of...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf
... reptile skins are usually easy to make by hand because they take the same path as rock-texture creation—usually you can achieve a great base texture for them using only a handful of Photoshop’s ... this watermark. Organic textures—that is, any living (or once alive) carbon-based life form or part of something living—can be either unbelievably easy or a total pain to create. Animal...
Ngày tải lên: 14/12/2013, 20:15
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx
... of rock on any planet—just try changing the foreground and background colors for different results. 1. Start a new 512 × 512-pixel RGB image. 2. Select any foreground and background you want; this will ... channel. Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. Sandstone Here’s an easy one that makes a great base for a raised pattern: 1. Start...
Ngày tải lên: 14/12/2013, 20:15