Tài liệu MIDP Game API ppt
... facilitate game development. This API provides several benefits to the game developer. First, it simplifies game development and provides an environment that is more familiar to game developers. ... API can be implemented using native code, it can also improve performance of the frequently used game routines. As with the low-level user interface APIs, applications that...
Ngày tải lên: 27/01/2014, 07:20
... IE675 Game Theory Lecture Note Set 2 Wayne F. Bialas 1 Wednesday, January 19, 2005 2 TWO-PERSON GAMES 2.1 Two-Person Zero-Sum Games 2.1.1 Basic ideas Definition 2.1. A game (in extensive ... the choice of (x ∗ , y ∗ )? 4 2.2 Two-Person General-Sum Games 2.2.1 Basic ideas Two-person general-sum games (sometimes called “bi-matrix games”) can be rep- resented by two (m × n) matrices A ... a t...
Ngày tải lên: 12/12/2013, 21:16
... the game and how the artists and programmers do what they do. Programmer Game programmers write program code that turns game ideas, artwork, sound, and music into a fully functional game. Game ... different stadiums or arenas or racing on different tracks. Strategy Games Strategy games began as pen-and-paper games, like war games, that have been around for centuries. As computer tech...
Ngày tải lên: 24/12/2013, 17:15
Tài liệu Anime Game Characters - Vẽ nhân vật game họat hình - Chương 3 ppt
Ngày tải lên: 21/01/2014, 08:20
Tài liệu 3D Game Programming All in One- P3 ppt
... the GarageGames site (http://www.garagegames.com). An instance of a Torque game can be set up as a dedicated server, a client, or both client and server. If the game is both client The Torque Game ... created, leading to more immer- sive game environments. As mentioned earlier, this book will employ the Torque Game Engine from GarageGames (http://www.garagegames.com). The Torque is...
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P5 ppt
... choice situations—the switch statement. For example, the following switch statement will set a game& apos;s weapon label based upon a numeric weapon type variable: switch (%weaponType) { case
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P9 ppt
... StartGame() { if ( $Game: :Duration) // Start the game timer $Game: :Schedule = Schedule( $Game: :Duration * 1000, 0, "onGameDurationEnd"); $Game: :Running = true; schedule( 2000, 0, "CreateBots"); } function ... "CreateBots"); } function OnMissionLoaded() { StartGame(); } function OnMissionEnded() { Cancel( $Game: :Schedule); $Game: :Running = false; } func...
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P10 pptx
... the specific game play modules we need. After that comes StartGame , which is where we put stuff that is needed every time a new game starts. In this case if we have prescribed game duration, ... place. In the case of our game timer, there is no game duration defined, so the game is open- ended, and the Schedule call will not take place. If, for example, $Game: :Duration had...
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P11 ppt
... it uses the variable $Client::GameTypeQuery to filter out game types that we aren't interested in. For your game, you can set any game type you like. Here we are going to go with 3DGPAI1 ... help make your game a finished product but that are not espe- cially exciting in terms of game play features. Here are the contents of the common/main.cs module. // // Torque Game Engin...
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P17 ppt
... tutorials about how to use them, and the names of the individual creators, see Appendix B, " ;Game Development Resources on the Internet." The plug- ins that were known at the time of this ... script output window that holds the results of compiling various types of models for specific games. Show Viewport Caption This command shows details about the viewport it appears above. From...
Ngày tải lên: 26/01/2014, 18:20