Tài liệu 3D Game Programming All in One- P21 doc

Tài liệu 3D Game Programming All in One- P21 doc

Tài liệu 3D Game Programming All in One- P21 doc

... defined by the stormFogn property in the Sky mission object will be used. In Figure 18.16 you can see a lighting bolt coming out of the sky in the game setting. Rain You can make it rain in ... terrain using height maps. Torque also has a built -in Terrain Editor that you can use to manually modify the terrain height map and square properties. Terrain editing is done using a Terra...

Ngày tải lên: 26/01/2014, 18:20

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Tài liệu 3D Game Programming All in One- P1 docx

Tài liệu 3D Game Programming All in One- P1 docx

... “how” to do something; you’re not really interested in every single detail. Along these lines, I experimented with a totally beginner book titled Game Programming All in One, in which the reader ... general game programming from the ground up, 3D Game Programming All in One teaches you how to make 3D games—period. This book isn’t so much about developing 3D engin...

Ngày tải lên: 24/12/2013, 17:15

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Tài liệu 3D Game Programming All in One- P4 docx

Tài liệu 3D Game Programming All in One- P4 docx

... Full Install. The most minimal installation will install the Torque Engine Executable and the appropriate file paths for a sample game, with supporting scripts. Installing Torque If you want to install ... search string must be at the beginning of a line but does not include any line terminator characters in the resulting string selected. $ Matches the end of line. Indicates the search str...

Ngày tải lên: 21/01/2014, 23:20

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Tài liệu 3D Game Programming All in One- P6 doc

Tài liệu 3D Game Programming All in One- P6 doc

... thing, bringing people and computer hardware together by using programming languages. We then went off and started bullying the computer around, using one of those pro- gramming languages called ... we will be using the Torque Game Engine to do most of the rendering work involved in creating our game with this book. However, a solid understanding of the technology described in this...

Ngày tải lên: 21/01/2014, 23:20

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Tài liệu 3D Game Programming All in One- P12 doc

Tài liệu 3D Game Programming All in One- P12 doc

... package activatePackage(Common); Two key things that happen during game initialization are calls to InitBaseServer and InitBaseClient , both of which are defined in common/main.cs. These are critical func- tions, ... passed in as a string that sets the window's title. If we can't create the window, we quit because there is no point continuing without any means to display our...

Ngày tải lên: 21/01/2014, 23:20

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Tài liệu 3D Game Programming All in One- P13 docx

Tài liệu 3D Game Programming All in One- P13 docx

... whole nine yards. First, you'll need to install Paint Shop Pro, if you haven't already run the Full Install from the CD. Installing Paint Shop Pro If you want to install only Paint Shop ... the Torque Engine. Launching the fps Demo Game 1. Leave Paint Shop Pro running and task switch (Alt+Tab) to the Windows desktop. 2. Using the Windows Explorer, browse into the C:\3DGPAi1 folder...

Ngày tải lên: 26/01/2014, 18:20

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Tài liệu 3D Game Programming All in One- P14 doc

Tài liệu 3D Game Programming All in One- P14 doc

... you often find in those places on tin cans. The image file has now offi- cially become a skin for the can! The final step is to import the new skin into the modeling program (or the game) and ... feature set. In the following chapter, we will expand our understanding of using textures in game development by learning how to skin objects, such as player models and vehicles. Moving Righ...

Ngày tải lên: 26/01/2014, 18:20

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Tài liệu 3D Game Programming All in One- P16 docx

Tài liệu 3D Game Programming All in One- P16 docx

... engines use to model terrain in a 3D world. In both cases 3D polygon models represent terrains. In the external method we include the terrain as just another object in the game world. This method ... terrain spread. There are really only two degrees of terrain freedom: Closed: Closed terrain limits player movements in all cardinal directions at some point. With closed terr...

Ngày tải lên: 26/01/2014, 18:20

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Tài liệu 3D Game Programming All in One- P18 doc

Tài liệu 3D Game Programming All in One- P18 doc

... watermark. Integrating the Arms to the Torso Once again, it's integration time. If you are inclined to wonder about doing the model this way rather than all at once in one file, I want to point ... mapping, placing it in the center of the window in the blank area. Make sure it is small enough to allow the mapped right hand in here as well (see Figure 14.71). 21. Perform the sam...

Ngày tải lên: 26/01/2014, 18:20

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Tài liệu 3D Game Programming All in One- P20 docx

Tài liệu 3D Game Programming All in One- P20 docx

... as described in the following sections. Using the Installer When you install QuArK, you will also be installing a stripped-down version of the Python scripting language. Do the following: 1. Browse ... www.verypdf.com to remove this watermark. Installing QuArK All of the parts you will need to install QuArK on your hard drive are included on the companion CD. After installing the program,...

Ngày tải lên: 26/01/2014, 18:20

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