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tương tác gen và gen đa hiệu

Rate-Distortion Analysis and Traffic Modelling of Scalable Video Coders

Rate-Distortion Analysis and Traffic Modelling of Scalable Video Coders

Thạc sĩ - Cao học

... QoS requirements, Internet streaming also has to consider heterogeneity problems, such as network heterogeneity and receiver heterogeneity The former means that the subnetworks in the Internet ... to unpredictable bandwidth variations, due to receiver heterogeneity (e.g., heterogeneous access-technologies) and network heterogeneity (e.g., congestion events); • It allows low-complexity ... Signal Transformation Inverse Quantization Binary Encoding Decoder Fig A generic compression system As shown in Fig 2, a general lossy system includes transformation, quantization/inverse quantization,...
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computer graphics and geometric modeling - m. agoston

computer graphics and geometric modeling - m. agoston

Phần cứng

... 15.2 Curvature 15.3 Geodesics 15.3.1 Generating Smooth Geodesics 15.3.2 Generating Discrete Geodesics 15.4 Filament Winding and Tape Laying 15.5 Dropping ... the point marked “side.” Analyze the patterns of points that are generated in this fashion Tossing a coin simply translates into generating a random integer from {0,1,2} GOS02 5/5/2005 5:50 PM ... topics that they are already familiar with and concentrate on those with which they are not In general, though, and in particular as far as instructors using this book are concerned, the intent...
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Tài liệu The UML and Data Modeling pptx

Tài liệu The UML and Data Modeling pptx

Kỹ thuật lập trình

... column, which is a part of a relationship to another table An FK tag represents the foreign key It generates the foreign key constraint, which is represented by a stereotype FK on an operation Read...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

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... revamped its equipment to produce the Sega Genesis system, running games at 16-bit speeds This system was by far more exciting; the graphics, sounds, and general game play catapulted over the NES ... construct a game plan with a generalized theme or synopsis, and detail the profile and anatomy of one or several lead characters The working game scenario would also include a general game objective ... TE Once this groundwork is in place, the next step toward generating the game content is to engage one or several sketch artists to generate concept art Typically, sketch artists can crank out...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

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... chapter, where I introduced you to the logical structure of creating game assets, I envisioned and generated (with the help of my sketch art colleague, Lars) a draft of a cool weapon that I’ll now ... errors Export the model An Overview You’ve fleshed out the concept for the RF-9 plasma gun and generated some detailed sketches The next step is mesh creation, as indicated by the workflow depicted ... you probably remember from Chapter 2, “Getting Ready to Model: Concept Art,” that this sketch was generated by me and my colleague Lars Ricaldi Figure 3.1 The next step in compound-asset development:...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Kỹ thuật lập trình

... www.verypdf.com to remove this watermark 79 80 Modeling the Slogre Character with trueSpace Once the general shape has been created, click on any of the curve points to display its control handles, ... vertically, remember to first create an isocurve, and then pull the last curve upward When the general shape of the foot is done, use the Delete Row of Points tool (opposite the Refine Patch ... use the Sweep tool to extrude it Continue sweeping this face, scaling each time, until you get a general shape of the arm Remember to use the slogre sketch as a guide—his arms are massive with...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Kỹ thuật lập trình

... 5.31) These pieces represent texturing detail so minute that you don’t need to much except apply a general painting later on, so don’t bother trying to organize them (unless you really want to) Figure ... selected, click Relax in the Tools section of the Command Panel In a few seconds you’ll see DeepUV gently relax the points so they even out NOTE Relaxing the points at this time is not required; ... vertices, or possibly apply another Optimize modifier The attach operation will most definitely have generated another handful of unnecessary vertices along the center seam of the mesh; just take a...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Kỹ thuật lập trình

... This program allowed us to isolate and unwrap individual portions of the slogre’s U-V’s, thereby generating a twodimensional and easily texturable skin map The combination of Max and DeepUV rendered ... to create textures from scratch using either Photoshop versions or (both are nearly identical in general functionality and tool locations) Of course, it’s easier to get a picture of something real, ... simulate steam, the next few chapters will guide you through these detailed processes so you can generate your own outstanding game textures Please purchase PDF Split-Merge on www.verypdf.com to...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

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... Cancel button and pick an area that seems to be in between those areas Figure 8.46 Isolate a homogenous area of cement of the cement_pic.jpg image Please purchase PDF Split-Merge on www.verypdf.com ... amount of the length and width of the image (64 × 64 pixels) Use the Clone Stamp tool to copy homogenous areas of the texture over any internal seams, areas that contain blemishes, or other items ... pixels Change the Resample Image setting to Bilinear–this will avoid a halo effect that can be generated otherwise if you stay with the default Bicubic resampling–and click OK Next, palletize...
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Tài liệu 16 Validation, Testing, and Noise Modeling pdf

Tài liệu 16 Validation, Testing, and Noise Modeling pdf

Cơ khí - Chế tạo máy

... are parameterized in such a way as to include Gaussian pdf as a special case 16.4.1 Generalized Gaussian Noise A generalized Gaussian pdf is characterized by two constants, variance σ , and an exponential ... communications, automatic control, radar and sonar, and other engineering disciplines and sciences A general representation of a linear discrete-time stationary signal x(t) is given by ∞ h(i) (t − ... reliable are these estimates? An assessment of this is provided by confidence intervals Under some general technical conditions, it usually follows that asymptotically (i.e., for large N ), √ (M)...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Kỹ thuật lập trình

... images make outstanding base materials with which to work because their general composition is linear but slightly heterogeneous, ideal for beveling operations NOTE Why am I going into so much ... Inorganic Texture Tutorials with Photoshop NOTE A word about bevels, drop shadows, and styles in general: Assume, when making textures, that the global light for your game is a light source positioned ... 8.169 Use the Polygonal Lasso tool to create a shape that will be a panel Panels like this are generally curved, so let’s curve it! With the selection still active, go to the Channels palette...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Kỹ thuật lập trình

... Unreal (using UnrealEd) will be medium gray (hex# 808080) See Table 8.1 for what to think about when generating images that have some sort of transparency, particularly for Half-Life, Unreal, and the ... RGB image and fill it with gray (hex# 808080) (This will be for Unreal.) Repeat the procedure for generating a blast mark, only use a deep red color, like hex# 5A0330, instead of black (see Figure ... alter the texture’s state in a game TE ■ AM FL Y ow that you’ve absorbed a good deal of basic, general texturing examples from the previous chapter, it’s time to further your skills and take...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Kỹ thuật lập trình

... here and assume that you already know (once the texture is in a game engine, the basics of the general filters that is) Figure 9.38 shows the texture Photoshop has to offer, as well as whose ... background layer, and applying a small, downward, outer bevel to them In Figure 9.47, I created my general patterns and rounded the corners using an Alpha channel and the blur-levels technique Figure ... 9.1 is designed to help you estimate how much time you should spend on various textures Table 9.1 General Texturing Work-to-Time Ratio Texture Type Time Spent Texturing Small/insignificant (for...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Kỹ thuật lập trình

... Figure 10.40 Apply both the Wave and Ocean Ripple textures to get the water in motion Filter: # Generators: Wavelength: Amplitude: Scale: Distort, Wave 15 30/87 39/97 21/21 Type: Filter: Ripple ... machinery pieced together in an awkward yet futuristic fashion The materials were rusty, dusty, and generally roadster-like More favorites for great texture ideas are all the Alien movies, particularly ... wonderful but exhausting to create, because the entire atmosphere was dungy, corroded, dismal, and generally not pleasant I could easily imagine finding the RF-9 neglected in a pile of rubbish in...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Kỹ thuật lập trình

... ridge that’s underneath the eye in the sketch should be on top for shading from the intense heat generated by the twin-sun solar system from which the slogre originates Mane The hairs on the back ... skin, away from the eyes to sample that area Select the blank layer with the style on it, and use gentle strokes to shape the brow as I have done in Figure 12.21 The surface seems to raise magically! ... appearance; try toning those colors and opacities down to make the effect look a bit more real Also, gentle, organic muscles will look much better than a bunch of random bumps all over the place Figure...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Kỹ thuật lập trình

... half, go to the Modifier panel and apply the MultiRes modifier In the MultiRes panel, click the Generate button to apply the modifier to the PlasmaGun2 object Not much happened Now look to the ... In shader terms, diffuse simply refers to the absolute color or material that is reflected when general lighting is applied to the object Because you’re not really interested in other renderingspecific ... point (or axis) that is aligned according to the game engine for which they are being designed ■ ■ Generally speaking, the scale of the model is measured in meters; the game engine will render models...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Kỹ thuật lập trình

... you’ll see over 30 different DSQ files, which are Torque’s animation sequence files These were also generated using the DTS Exporter utility These files will animate the slogre’s bones structure during ... Then, in the Modifier panel, apply a MutliRes modifier to this mesh In the MultiRes rollout, click Generate Change the Vert Percent parameter to 50.0; this will reduce the polygon count to 50% of ... to blast things away to your heart’s content (see Figure 15.2) The default sprite action that is generated when you fire the weapon is almost perfect for the RF-9! Please purchase PDF Split-Merge...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

Kỹ thuật lập trình

... can reference for display Particle system A program that generates a predefined pattern of moving objects Particle systems are used to generate effects such as fire, smoke, explosions, and snow ... Sites and Links General Gaming and Information These links will guide you to some very popular gaming forums where you can meet other developers, download gaming files, and feel generally right ... make black (see Figure B.9) It was found, however, that when bringing equal amounts of cyan, magenta, and yellow together, the resulting mix didn’t really produce true black That’s why an additional...
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