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‘MAKE ME A DJ’ USING THIS RESOURCE ‘MAKE ME A DJ’ USING THIS RESOURCE CONTENTS 10 11 Classroom Setup Running Lessons Schemes of Work Outline Student Assessment Criteria Student Worksheets DJS Tutorial Videos Tutorial Tracks DJ Spoony Top Tips Installing and Configuring DJS Entering the Prize Draw Useful Tunes and Extra Information APPENDICES Appendix 1: The friendly teachers Guide to DJS DJS Features Installing the software Loading the software Importing songs from CDs Auto Mix a track Manual Mix a track Appendix 2: Schemes of Work Lesson 1: The role of a DJ Lesson 2: The basic functions of DJS Lesson 3: Music Styles & Basic Mixing Lesson 4: Advanced Mixing & Effects Lesson 5: Building your minute Set Lesson 6: My Mix & Class Competition Appendix 3: Student Worksheets Student Worksheet 1: Importing & Using the Auto-Mix function Student Worksheet 2: Mixing Songs Manually Student Worksheet 3: Using the Equaliser function Student Worksheet 4: Using the Effects Function Appendix 4: DJ Spoony Top Tip Sheets for students Appendix 5: Student Information leaflet and posters Appendix 6: The DJ Dictionary CLASSROOM SETUP We suggest you have the following setup in your classroom to teach the lessons: NOTE: • x Teacher PC with DJS installed • x Projector and Screen (not essential but handy) • Student PCs with two soundcards, speakers and headphones • Photocopied student worksheets • Photocopied Top Tip sheets • Printed Student Information Leaflets & Posters • All tutorial and video clips downloaded and burnt to disk as detailed in the lessons • Sample tracks for students separate Soundcard outputs are required to use headphones and speakers at the same time Your ICT technician should be able to help you set these up Internal or external Audio Output Board or Device can be used Some midi keyboards can act as a second audio card (e.g m-audio Ozone) RUNNING A LESSON The lessons are quite simple to run and involve activities, brainstorms, watching videos and listening to tracks Often they refer to the student worksheets and the tutorial videos so always have these to hand • This guide outlines the lessons’ objectives • The worksheets provide diagrams with clear labels that students can use as a reference point • Teachers monitor work through class discussion and judging final mix • There are optional assessment sheets in this document which you may like to use to assess your student’s learning 3 SCHEMES OF WORK: OUTLINE LESSON LESSON • Students understand what the ‘Make me a DJ’ course will teach them • Students focus on DJing and MCing • Students motivated to learn through using the resources • Students create their own minute mix using their chosen tracks Focus 1: Video Focus 2: Class Discussion about the role of a DJ/MC Focus 3: Look at DJS as a class on the main screen and look at main functions LESSON • Students understand the basic function for DJS • Students know how to rip tracks to DJS and use them with each Player • Students learn the basic DJS mix function using the auto mix feature Focus 1: The DJ as a performer (Video Clip) Focus 2: Teacher demonstration of how to setup tracks on player Focus 3: Follow Worksheet (Importing music, placing tracks, simple track auto-mix) Focus 4: Show work Focus 1: Introduction to competition and rules Focus 2: The minute mix Focus 3: Show work LESSON • Students mix live for their classmates • Peers will judge to select class winner Focus 1: Mixing Session Focus 2: Competition Judging EXTENSION TO ‘MAKE ME A DJ’ Following the course a lot of students will want to continue expanding their DJing skills We recommend you start a DJ club as an extra curricular activity You may like to invite DJs to come into your school LESSON • Students are able to recognise and understand the different styles of music people listen to and that a DJ will play in clubs and on radio • Students start to learn about manual mixing using DJS Focus 1: Brainstorm music genres Focus 2: Listen to sample genres Focus 3: Student explore manual mixing including pitch with different styles from music bank Focus 4: Show Work LESSON • Students understand the equaliser • Students start to try out effects Focus 1: Teacher and students listen and learn different effects Focus 2: Worksheet & Equaliser & Effects Focus 3: Show Work 4 STUDENT ASSESSMENT CRITERIA Through each lesson you can monitor levels of student attainment through their contribution in discussion activities and skill development KS3 ASSESSMENT STUDENT RESPONSE GRADE TO Introduction Discussion (1 - very effective, - good, - unsuccessful) Music Genre Discussion (1 - very effective, - good, - unsuccessful) Tracks Chosen to Mix and Style (1 - very effective, - good, - unsuccessful) Manual Beat-Mixing (1 - seamless, - good sense of timing, – rhythms not matched and interrupted) Use of Faders (1 - fluid use and appropriate volumes, - good transition but not clearly balanced or - Poor sense of balance) Effects and Equaliser (1 – explored and confidently used a range of different sounds, good use of some effects but lacked any sense of style, - poor or no use of effects) TOTAL /30 GCSE ASSESSMENT (BASED ON THE EDEXCEL COMPOSITION CRITERIA) Ask all students to write a brief for their mix Criteria for Compositions and Arrangements OPTIONAL CRITERIA COMPOSING COMPULSORY CORE CRITERIA COMPULSORY CORE CRITERIA COMPOSING A Use and development of ideas B Exploitation of the medium C Structural interest D Understanding the brief E Melody OPT /5 F Harmony/ accompaniment OPT /5 G Texture H Tempo/Rhythm I Dynamics J Use of technology A /5 B /5 C /5 D /5 TOTAL /30 To mark students work using the above grid please give a grade for A, B, C, D and E Then choose areas to mark (e.g H and I) K TEACHERS COMMENTS STUDENT WORKSHEETS Worksheets for the students are included to help you teach the lessons and for them to learn at their own speed We recommend you print these out and install them on the student’s computers: Student Worksheet 1: Importing & Using the Auto-Mix function Student Worksheet 2: Mixing Songs Manually Student Worksheet 3: Using the Equaliser function Student Worksheet 4: Using the Effects Function DJS VIDEO TUTORIALS For use in class and by the students for extra information Tutorial – Importing tracks into DJS Tutorial – Cue points, finding the kick drum Tutorial – Beat mixing using two tracks of the same tempo Tutorial – Using different effects (The Effector) Tutorial – A demo mix Tutorial – Creating a play list HOW TO USE THE VIDEO TUTORIALS: Whiteboard with Projector – If you have this option you can play each tutorial to the class and talk through the relevant stages Student Computers – Install the video files on to each computer or the school's network and allow your students to access them throughout the lessons TUTORIAL TRACKS • • • • • • • Dogman.MP3 Inbetween Your Choice.MP3 PSCO.MP3 Rocket.MP3 Soundz.MP3 Techno Monster.MP3 You Are Me.MP3 The tracks used in the Tutorials and within the lessons can be downloaded from our server and used as part of your lessons DJ SPOONY TOP TIPS DJ Spoony has written some Top Tip sheets that the students can use as and when they wish Print these out so students can go through them at their own pace • • • • • • So you wanna be a DJ? Starting Out Styles of Music Listen Hear Creating a Set Show off your skills INSTALLING & CONFIGURING DJS We recommend you consult with your IT technician to set up DJS on your school PC’s MINIMUM SYSTEM REQUIREMENTS: Operating System: Operating System: Windows 2000/XP Home/Prof CPU: IBM PC/AT compatible computer with 1.5 GHZ or higher RAM: 512MB RAM Hard Disk: 250MB (Plus space for MP3, etc) Display: XGA (1024 x 768 Pixels) and High Colour (16 bit) Soundcard: Internal or external Audio Output Board or Device (2 separate Soundcard outputs are needed for headphones and speakers) Some midi keyboards can act as a second audio card (e.g m-audio Ozone) CD-Rom Drive or Network INSTALLATION Follow the installation notes in the Friendly Guide for teachers If you have any problems during your installation please contact the Pioneer team via email who will be happy to help: dj@pgb.pioneer.co.uk 10 ENTERING THE PRIZE DRAW ‘Make me a DJ’ offers your students the chance to compete against each other in a class ‘mix-off’ and then you can enter the classes winning mix into a prize draw each term There are prize draws in 2007, you can enter each one with a different mix Closing dates for entries are: First prize draw: 23rd July 2007 Second prize draw: 15th October 2007 Third prize draw: 17th December 2007 At each prize draw entry will win a pair of HDJ-1000 Headphones and a full version of Pioneer DJS Software At the end of the year a final ‘schools’ prize will be drawn from all entries One school will win a fantastic Pioneer Pro DJ Equipment setup for the school and a visit from the Pioneer Pro DJ Team to come and teach a live mixing class TERMS AND CONDITIONS To Enter - Schools participating in the National Schools Project must submit a minute mixing sample on CD for each prize draw to the following address: ‘Make me a DJ’, Pioneer GB Limited, Pioneer House, Hollybush Hill, Stoke Poges, Bucks SL2 4QP Only entry per year group per school will be accepted for each prize draw Completed entry forms must be included inside each CD case Entries for the student draws must be submitted by the following dates, 13th July, 12th October & 14th December 2007, failing which they will be void All entries will become the Promoter’s on receipt and will not be returned By submitting their entry, entrants will be deemed to have agreed to be bound by these rules No purchase necessary To take part in this promotion, all entrants must be participating in the National Schools Project Winner Announcement - The winner’s school will be notified by email within 14 days of each draw to take place on the following dates; 23rd July, 15th October and 17th December 2007 There will be one student winner per draw These winners will be the sample picked at random on each of the draw dates Winners will win a pair of HDJ-1000 headphones and a full version of Pioneer DJS Software An additional School prize draw will take place on the 17th December 2007 where all previous student entries will be entered into the draw for the school to win a training session with the Pioneer Pro DJ Team and the very latest Pioneer DJ kit available in the UK, comprising of x Pioneer CDJs and x Pioneer mixer Eligibility - The prize promotion is open to all pupils/schools participating in the National Schools Project except those entrants who are directly related to employees of Pioneer GB Limited (the “Promoter”), any of its subsidiary, affiliated or associated companies, its agencies or any member of their households Validity - There is a limit of one entry per year group per school per student prize draw Responsibility cannot be accepted for any entries lost or delayed in transit Correspondence will be entered into only at the absolute discretion of the Promoter The Prizes - The prizes consist of sets of x pair HDJ-1000 headphones and DJS Software Pack The school that wins the final prize draw will also be provided with x Pioneer CDJs and x Pioneer mixer and one training session with the Pioneer Pro DJ Team, who will visit the winning school The Promoter may in its absolute discretion substitute cash value for the prize or offer alternative prizes or equal or greater value Winner Publicity - Entrants accept that, if they win, the Promoter will have the right, without additional payment or permission to use their name, and the schools name and likeness for the purposes of announcing the winner of this prize promotion Winning entry details - The name of the winner will be sent to anyone who writes within months after the closing date, enclosing a stamped addressed envelope, to the address in rule below, requesting details of the winning entry The Promoter - The Promoter is Pioneer GB Limited whose registered office is at Pioneer House, Hollybush Hill, Stoke Poges, Slough, SL2 4QP SIMPLY COMPLETE THE FORM BELOW AND POST TO: MAKE ME A DJ, PIONEER GB LIMITED, PIONEER HOUSE, HOLLYBUSH HILL, STOKE POGES, SLOUGH, BUCKINGHAMSHIRE SL2 4QP NAME: SCHOOL ADDRESS: SCHOOL TEL: MUSIC TEACHER: TERMS AND CONDITIONS - Prize Promotion Rules To Enter - Schools participating in the National Schools Project must submit a minute mixing sample on CD for each prize draw to the following address: Make me a DJ, Pioneer GB Limited, Pioneer House, Hollybush Hill, Stoke Poges, Bucks SL2 4QP Only entry per year group per school will be accepted for each prize draw Completed entry forms must be included inside each CD case Entries for the student draws must be submitted by the following dates, 13th July, 12th October & 14th December 2007, failing which they will be void All entries will become the Promoter’s on receipt and will not be returned By submitting their entry, entrants will be deemed to have agreed to be bound by these rules No purchase necessary To take part in this promotion, all entrants must be participating in the National Schools Project Winner Announcement - The winner’s school will be notified by email within 14 days of each draw to take place on the following dates; 23rd July, 15th October and 17th December 2007 There will be one student winner per draw These winners will be the sample picked at random on each of the draw dates Winners will win a pair of HDJ-1000 headphones and a full version of Pioneer DJS Software An additional School prize draw will take place on the 17th December 2007 where all previous student entries will be entered into the draw for the school to win a training session with the Pioneer Pro DJ Team and the very latest Pioneer DJ kit available in the UK, comprising of x Pioneer CDJs and x Pioneer mixer Eligibility - The prize promotion is open to all pupils/schools participating in the National Schools Project except those entrants who are directly related to employees of Pioneer GB Limited (the “Promoter”), any of its subsidiary, affiliated or associated companies, its agencies or any member of their households Validity - There is a limit of one entry per year group per school per student prize draw Responsibility cannot be accepted for any entries lost or delayed in transit Correspondence will be entered into only at the absolute discretion of the Promoter The Prizes - The prizes consist of sets of x pair HDJ-1000 headphones and DJS Software Pack The school that wins the final prize draw will also be provided with x Pioneer CDJs and x Pioneer mixer and one training session with the Pioneer Pro DJ Team, who will visit the winning school The Promoter may in its absolute discretion substitute cash value for the prize or offer alternative prizes or equal or greater value Winner Publicity - Entrants accept that, if they win, the Promoter will have the right, without additional payment or permission to use their name, and the schools name and likeness for the purposes of announcing the winner of this prize promotion Winning entry details - The name of the winner will be sent to anyone who writes within months after the closing date, enclosing a stamped addressed envelope, to the address in rule below, requesting details of the winning entry The Promoter The Promoter is Pioneer GB Limited whose registered office is at Pioneer House, Hollybush Hill, Stoke Poges, Slough, SL2 4QP MAKE ME A DJ, PIONEER GB LIMITED, PIONEER HOUSE, HOLLYBUSH HILL, STOKE POGES, SLOUGH, BUCKINGHAMSHIRE SL2 4QP NAME: SCHOOL ADDRESS: SCHOOL TEL: MUSIC TEACHER: TERMS AND CONDITIONS - Prize Promotion Rules To Enter - Schools participating in the National Schools Project must submit a minute mixing sample on CD for each prize draw to the following address: Make me a DJ, Pioneer GB Limited, Pioneer House, Hollybush Hill, Stoke Poges, Bucks SL2 4QP Only entry per year group per school will be accepted for each prize draw Completed entry forms must be included inside each CD case Entries for the student draws must be submitted by the following dates, 13th July, 12th October & 14th December 2007, failing which they will be void All entries will become the Promoter’s on receipt and will not be returned By submitting their entry, entrants will be deemed to have agreed to be bound by these rules No purchase necessary To take part in this promotion, all entrants must be participating in the National Schools Project Winner Announcement - The winner’s school will be notified by email within 14 days of each draw to take place on the following dates; 23rd July, 15th October and 17th December 2007 There will be one student winner per draw These winners will be the sample picked at random on each of the draw dates Winners will win a pair of HDJ-1000 headphones and a full version of Pioneer DJS Software An additional School prize draw will take place on the 17th December 2007 where all previous student entries will be entered into the draw for the school to win a training session with the Pioneer Pro DJ Team and the very latest Pioneer DJ kit available in the UK, comprising of x Pioneer CDJs and x Pioneer mixer Eligibility - The prize promotion is open to all pupils/schools participating in the National Schools Project except those entrants who are directly related to employees of Pioneer GB Limited (the “Promoter”), any of its subsidiary, affiliated or associated companies, its agencies or any member of their households Validity - There is a limit of one entry per year group per school per student prize draw Responsibility cannot be accepted for any entries lost or delayed in transit Correspondence will be entered into only at the absolute discretion of the Promoter The Prizes - The prizes consist of sets of x pair HDJ-1000 headphones and DJS Software Pack The school that wins the final prize draw will also be provided with x Pioneer CDJs and x Pioneer mixer and one training session with the Pioneer Pro DJ Team, who will visit the winning school The Promoter may in its absolute discretion substitute cash value for the prize or offer alternative prizes or equal or greater value Winner Publicity - Entrants accept that, if they win, the Promoter will have the right, without additional payment or permission to use their name, and the schools name and likeness for the purposes of announcing the winner of this prize promotion Winning entry details - The name of the winner will be sent to anyone who writes within months after the closing date, enclosing a stamped addressed envelope, to the address in rule below, requesting details of the winning entry The Promoter The Promoter is Pioneer GB Limited whose registered office is at Pioneer House, Hollybush Hill, Stoke Poges, Slough, SL2 4QP COMPETITION COMPETITION SIMPLY COMPLETE THE FORM BELOW AND POST TO: MAKE ME A DJ MAKE ME A DJ DJ SPOONY TIPS SHOW OFF YOUR SKILLS SO, LET’S MAKE YOU A DJ! There are thousands of wannabe DJs out there, so you’ve got to stand out You won’t know if you’re any good until you let people hear your tunes and see you in action TO STREAM A MIX www.streamingmedia.com/tutorials TO PODCAST www.how-to-podcast-tutorial.com www.jellycast.com All the best DJs now have a MySpace profile, show their talents on YouTube or on a huge number of DJ forum sites Try uploading a few mixes and see what the reaction is Making a podcast is an excellent way of getting heard Play at your local youth centre, in school or at your mates’ birthday parties If someone’s looking for a DJ then make sure you’re No on their list Find your own style and work on that There are too many copycats out there who don’t add anything new to the scene They stick to whatever their favourite DJ is playing and it won’t get them recognised Make a mix CD to distribute, make it about 40 minutes long, with an awesome opening, something unique to stop the listener hitting Eject! Have you ever shifted the dial from your favourite, but bland radio station and heard some rudeboy shouting down the microphone and playing his favourite tunes This guy has set up a pirate radio station Nowadays with the web at your fingertips there are endless ways to promote yourself CHECK OUT THE FOLLOWING SITES TO SHOW OFF YOUR TALENT www.myspace.com www.yousendit.com www.megaupload.com www.rapidshare.de SPOONY SAYS “And finally Love music!” Appendix ‘MAKE ME A DJ’ STUDENT INFORMATION LEAFLET AND POSTERS ‘MAKE ME A DJ’ COMPETITION SO YOU WANT TO BE A DJ? JHD 10 00 DJ SS OF TW AR E CREATE YOUR BEST MIX USING PIONEER DJS SOFTWARE AND YOU COULD WIN A PAIR OF HDJ-1000 HEADPHONES AND A FULL VERSION OF PIONEER DJS SOFTWARE - WORTH OVER £250! LAST ENTRY DATES: first prize draw: 13th July 2007 second prize draw: 12th October 2007 third prize draw: 14th December 2007 Your school could also win fantastic Pioneer DJ Equipment and a visit from the Pioneer Pro DJ Team in the special prize draw on the 17th December Simply submit your minute mix on CD with an application form to Pioneer and Good Luck! See entry form for full terms and conditions www.pioneer.co.uk/makemeadj SO YOU WANT TO BE A DJ? 00 10 JHD SO YOU WANT TO BE A DJ? 00 10 JHD Get in the Mix - create your best mix using Pioneer DJS Software and you could win a pair of HDJ-1000 Headphones and a full version of Pioneer DJS Software - worth over £250! Your school could also win fantastic Pioneer DJ Equipment and a visit from the Pioneer Pro DJ Team in the special prize draw on the 17th December 2007 Ask your teacher for more details Get in the Mix - create your best mix using Pioneer DJS Software and you could win a pair of HDJ-1000 Headphones and a full version of Pioneer DJS Software - worth over £250! Your school could also win fantastic Pioneer DJ Equipment and a visit from the Pioneer Pro DJ Team in the special prize draw on the 17th December 2007 Ask your teacher for more details You can download a Free trial version of DJS Software for your home PC Tips and Tricks sheets from DJ Spoony Grab yourself some great offers on tracks Watch videos of our DJs at work, and play! • • • • • • • • You can download a Free trial version of DJS Software for your home PC Tips and Tricks sheets from DJ Spoony Grab yourself some great offers on tracks Watch videos of our DJs at work, and play! VISIT WWW.PIONEER.CO.UK/MAKEMEADJ FOR ACCESS TO ALL THE THINGS YOU NEED TO GET YOU STARTED: VISIT WWW.PIONEER.CO.UK/MAKEMEADJ FOR ACCESS TO ALL THE THINGS YOU NEED TO GET YOU STARTED: DJ SS OF TW AR E COMPETITION COMPETITION DJ SS OF TW AR E ‘MAKE ME A DJ’ ‘MAKE ME A DJ’ SIMPLY COMPLETE THE FORM BELOW AND POST TO: MAKE ME A DJ, PIONEER GB LIMITED, PIONEER HOUSE, HOLLYBUSH HILL, STOKE POGES, SLOUGH, BUCKINGHAMSHIRE SL2 4QP NAME: SCHOOL ADDRESS: SCHOOL TEL: MUSIC TEACHER: TERMS AND CONDITIONS - Prize Promotion Rules To Enter - Schools participating in the National Schools Project must submit a minute mixing sample on CD for each prize draw to the following address: Make me a DJ, Pioneer GB Limited, Pioneer House, Hollybush Hill, Stoke Poges, Bucks SL2 4QP Only entry per year group per school will be accepted for each prize draw Completed entry forms must be included inside each CD case Entries for the student draws must be submitted by the following dates, 13th July, 12th October & 14th December 2007, failing which they will be void All entries will become the Promoter’s on receipt and will not be returned By submitting their entry, entrants will be deemed to have agreed to be bound by these rules No purchase necessary To take part in this promotion, all entrants must be participating in the National Schools Project Winner Announcement - The winner’s school will be notified by email within 14 days of each draw to take place on the following dates; 23rd July, 15th October and 17th December 2007 There will be one student winner per draw These winners will be the sample picked at random on each of the draw dates Winners will win a pair of HDJ-1000 headphones and a full version of Pioneer DJS Software An additional School prize draw will take place on the 17th December 2007 where all previous student entries will be entered into the draw for the school to win a training session with the Pioneer Pro DJ Team and the very latest Pioneer DJ kit available in the UK, comprising of x Pioneer CDJs and x Pioneer mixer Eligibility - The prize promotion is open to all pupils/schools participating in the National Schools Project except those entrants who are directly related to employees of Pioneer GB Limited (the “Promoter”), any of its subsidiary, affiliated or associated companies, its agencies or any member of their households Validity - There is a limit of one entry per year group per school per student prize draw Responsibility cannot be accepted for any entries lost or delayed in transit Correspondence will be entered into only at the absolute discretion of the Promoter The Prizes - The prizes consist of sets of x pair HDJ-1000 headphones and DJS Software Pack The school that wins the final prize draw will also be provided with x Pioneer CDJs and x Pioneer mixer and one training session with the Pioneer Pro DJ Team, who will visit the winning school The Promoter may in its absolute discretion substitute cash value for the prize or offer alternative prizes or equal or greater value Winner Publicity - Entrants accept that, if they win, the Promoter will have the right, without additional payment or permission to use their name, and the schools name and likeness for the purposes of announcing the winner of this prize promotion Winning entry details - The name of the winner will be sent to anyone who writes within months after the closing date, enclosing a stamped addressed envelope, to the address in rule below, requesting details of the winning entry The Promoter The Promoter is Pioneer GB Limited whose registered office is at Pioneer House, Hollybush Hill, Stoke Poges, Slough, SL2 4QP MAKE ME A DJ, PIONEER GB LIMITED, PIONEER HOUSE, HOLLYBUSH HILL, STOKE POGES, SLOUGH, BUCKINGHAMSHIRE SL2 4QP NAME: SCHOOL ADDRESS: SCHOOL TEL: MUSIC TEACHER: TERMS AND CONDITIONS - Prize Promotion Rules To Enter - Schools participating in the National Schools Project must submit a minute mixing sample on CD for each prize draw to the following address: Make me a DJ, Pioneer GB Limited, Pioneer House, Hollybush Hill, Stoke Poges, Bucks SL2 4QP Only entry per year group per school will be accepted for each prize draw Completed entry forms must be included inside each CD case Entries for the student draws must be submitted by the following dates, 13th July, 12th October & 14th December 2007, failing which they will be void All entries will become the Promoter’s on receipt and will not be returned By submitting their entry, entrants will be deemed to have agreed to be bound by these rules No purchase necessary To take part in this promotion, all entrants must be participating in the National Schools Project Winner Announcement - The winner’s school will be notified by email within 14 days of each draw to take place on the following dates; 23rd July, 15th October and 17th December 2007 There will be one student winner per draw These winners will be the sample picked at random on each of the draw dates Winners will win a pair of HDJ-1000 headphones and a full version of Pioneer DJS Software An additional School prize draw will take place on the 17th December 2007 where all previous student entries will be entered into the draw for the school to win a training session with the Pioneer Pro DJ Team and the very latest Pioneer DJ kit available in the UK, comprising of x Pioneer CDJs and x Pioneer mixer Eligibility - The prize promotion is open to all pupils/schools participating in the National Schools Project except those entrants who are directly related to employees of Pioneer GB Limited (the “Promoter”), any of its subsidiary, affiliated or associated companies, its agencies or any member of their households Validity - There is a limit of one entry per year group per school per student prize draw Responsibility cannot be accepted for any entries lost or delayed in transit Correspondence will be entered into only at the absolute discretion of the Promoter The Prizes - The prizes consist of sets of x pair HDJ-1000 headphones and DJS Software Pack The school that wins the final prize draw will also be provided with x Pioneer CDJs and x Pioneer mixer and one training session with the Pioneer Pro DJ Team, who will visit the winning school The Promoter may in its absolute discretion substitute cash value for the prize or offer alternative prizes or equal or greater value Winner Publicity - Entrants accept that, if they win, the Promoter will have the right, without additional payment or permission to use their name, and the schools name and likeness for the purposes of announcing the winner of this prize promotion Winning entry details - The name of the winner will be sent to anyone who writes within months after the closing date, enclosing a stamped addressed envelope, to the address in rule below, requesting details of the winning entry The Promoter The Promoter is Pioneer GB Limited whose registered office is at Pioneer House, Hollybush Hill, Stoke Poges, Slough, SL2 4QP COMPETITION COMPETITION SIMPLY COMPLETE THE FORM BELOW AND POST TO: MAKE ME A DJ MAKE ME A DJ Appendix ‘MAKE ME A DJ’ THE DJ DICTIONARY 12 THE DJ DICTIONARY Whatever you need to know you’ll find it explained in the DJ Dictionary… Step This sub genre of break beats is typified by R'n'B vocals and a prominent snare drum Acapella A track containing only vocals - with no drums, melody or other accompaniment Acid Prefix to a number of genre names (such as acid house, acid trance etc) in which the use of the infamous Roland 303 drum machine creates a distinctive sound Ambient Ambient, or atmospheric electronica is background music: it was meant to be heard rather than listened to The term is now extended to the more atmospheric techno music from to 70 bpm Illbient is a sub genre of ambient music invented by DJ Spooky in which the feel of the track is more disturbing then relaxing Nu jazz is another sub genre of ambient Ambient also refers to the beginning and end sections of a track where there are often no beats, or audible percussive rhythm Anthem A track with a serious tone, having a dramatic crescendo, or build Also a very well-known track that has come to typify a certain genre due to its popularity Originally referred to choral arrangements, and other religious songs of praise Bassline This is the DJ and the dance floor’s best buddy, if the dancer can feel the bass line through their body as well as hear it you’re onto a good thing Bashment A music style with Jamaican origins, characterised by a deejay singing and rapping or toasting over raw and danceable music riddims.– Shaggy, Stephen & Damian Marley, Beenie Man, Same as Dancehall Battle A hip hop or drum and bass DJing competition in which DJs compete against each other in short sets showcasing their skills and track selection Beat A unit of rhythmical noise in music, it can be made up of several notes or fractions of a note The most common beats come four per bar (a 4/4 time signature) Beat Counter An electronic device that counts the beats per minute (bpm) of a track Usually this is done by the user tapping a special pad with their finger in time to the music The beat counter then works out how many beats per minute this would equate to Very often beat counters and metronomes are combined in once device Blend, to When a DJ mixes two tracks during the ambient or beatless part of one or both tracks, they are blending the two tracks, as opposed to beatmatching or any other method of mixing Body The main part of a track's tune between the build up and the breakdown The "theme." BPM Short for beats per minute The bpm indicates the speed of an individual track An easy way to count the bpm of a track is to count the number of beats in a 15 second timeframe and multiply that by to get the number of beats in one minute This is not especially accurate, and electronic beat counters are available to this also Break The part of a track where the song generally fades down to an ambient, or beatless section, or the main percussive elements are reduced or left standing by the removal of the melodic part of the track Most tracks have two breaks in them, one at the beginning and one at the end, several bars before each end Beatmatch, to The art of synchronizing and blending two separate tracks which to start off with had totally different speeds or tempos 44 Breakbeat This genre is basically a beat with a "break" or gap in the continuity of the snare drums The most common criteria for breakbeats are clear drums and percussion in a 4/4 measure The snare usually plays on and 4: so There may also be other snare hits in the measure that create even more complexity Examples of breakbeat music include the genres breaks (also called breakbeats), funky breaks, nu skool breaks, dark breaks, the Bristol sound, trip hop, big beat, jungle, drum and bass and step and their variants Breakdown Part of a track after the intro and before the outro where the beat slows or stops, creating tension before the next section Breaks Or: Breakbeat A genre of music that incorporates a breakbeat rhythm and a bpm of around 120-140 Build, build up The areas after the breaks in a record where the track builds in melodic tension, before hitting the main body of the tune This part of a tune is often considered sacred as they are the most exciting part of a track, alerting the dancefloor to the ensuing mayhem Cue mix The cue mix allows you to hear what is being played on each channel through the headphones You can also listen to both channels simultaneously and some mixers allow you to pan between the cue and what is currently being heard through the main speakers Dancehall A music style with Jamaican origins, characterised by a DJ singing and rapping or toasting over raw and danceable music riddims.– Shaggy, Stephen & Damian Marley, Beenie Man, Same as Bashment Demo A tape or CD made by a DJ to show off her skills to a promoter or other person who may want to hire them for a gig Learn how to make a good one here! Digital A description of data which is stored or transmitted as a sequence of discrete symbols from a finite set, most commonly this means binary data represented using electronic or electromagnetic signals The opposite of analog (also: analogue.) Burning Making a recording of your mix or music, usually burning onto a CD CD Compact disc CDR Recordable compact disc DJ Disk jockey CDRW Re-recordable compact disc DJS Pioneer Pro DJ Software Channel One line on a mixer, representing one deck’s output into the system Downtempo Also: Down tempo, down beat Any genre of electronica of about 50-90 bpm Channel fader The channel faders allow you to control the individual volume of each channel by the use of a slider or knob Channel selector This allows you to choose between different input sources you have plugged into the back of your mixer Climax The rise in tension within a track that begins in the first break and culminates in the start of the main theme of the tune The exciting build up! Closed back In reference to headphones, this means that the ear cups are closed to keep out surrounding noise and keep in the noise of the music It is essential that your headphones are closed back when playing in loud environments Crossfader Also: fader, x-fader The crossfader is the main component of the mixer allowing you to fade between individual channels or play two channels simultaneously Cue, to The act of finding the phrase within the next record you intend to play in the headphones Cue level The cue level controls the volume of sound playing through the headphones Normally found on the mixer 45 Drum and bass Also: D'n'b; drum'n'bass The genre could be described as speeded-up breakbeats with a slower bassline The speed of the drums varies from 140-170 bpm; the bassline is - sometimes - half of the speed of the drum The drums have the breakbeat 33 4, which means that the and are snare or kick drum `on the floor', while the sometimes and the hardly always are syncopated drums (i.e off the measure) The bassline is flowing smoothly or pumping energetically, originating from dub/reggae Flight case Or crate A carrying case designed to protect from the effects of heat and rough handling during transit Gabber A sped-up type of techno with a 4/4 beat, generally around 175 bpm Garage Not to be confused with "garage rock", a genre of punk music, "garage" is one of the most mangled terms in dance music The term derives from the Paradise Garage, a legendary club which was located at 84 King Street, New York from 1976 till 1987 This genre came from jungle and evolved from the early 1990s onwards Today different sub genres of drum and bass are: atmospheric, intelligent, dolphin, step, jump up, dark, ragga, and jazzy drum and bass Dub Essentially reggae in the raw, this cultish, perennially popular form strips out the majority of the music's melody at the mixing desk, leaving behind the rhythm section and the residue of other instruments, often with massive layers of echo Reggae records with crashing effects and decidedly eccentric arrangements date back to the ska era Electronica This is a genre of music created using electronic devices such as drum machines, samplers and synthesizers EQ 1) Noun Equaliser Three dials on a mixer used to adjust the levels of bass, mid range and treble There is a set of dials for each individual channel on the mixer However the word garage has meant so many different things to so many different people that unless you're talking about a specific time and place, it is virtually meaningless Part of the reason for this confusion (aside from various journalistic misunderstandings and industry misappropriations) is that the range of music played at the Garage was so broad The music we now call "garage" has evolved from only a small part of the club's wildly eclectic soundtrack Genre A category of music, marked by a distinctive style, form, or content A subcategory within a particular genre is called a subgenre E.g nu skool is a subgenre of breaks Grime A sub-genre of urban music which first emerged in the early 2000s It’s sparse with 2step breakbeats, generally130-140 beats per minute, and an aggressive, fast rapping style – Dizzee Rascal, Wiley, The Streets 2) Verb "To EQ" is to adjust the equaliser on a mixer or sound system for the optimal sound quality Equaliser See EQ Exit or Outro Part of a track's structure, the exit is the last bars where several elements are usually dropped out to leave a simpler version of the track to mix out of Fader See crossfader or channel fader Filter Also: effects A device by which a tune can be modified on output without altering it's tempo - many mixers come with effects filters, such as flange, reverb, echo etc which can be applied to one or more channels at will to alter the sound of the track Additional effects devices can also be routed through your mixer to add filters to tunes while you play Flange A cousin to the chorus effect, flanging operates on the same time-delay principle This time, though, the distance between the two identical inputs is constantly manipulated, creating distance between the sounds The end result is - unlike the smooth, seamlesslylayered chorus - a discordant, textured wave of sound Flare The flare scratch, named for DJ Flare, breaks up sound like the transform scratch The DJ begins with the sound on, then bounces the fader to cut sound then bring it back in a split second Each bounce equals one click Measure your flare speed in the number of “clicks” you can manage in one stroke of your record hand 46 Happy hardcore Fast and furious four-beat hardcore with wacky, speeded-up, cartoony vocals added Hardcore Hardcore has several meanings: A lifestyle and subculture within the electronic music scene, revolving around hard and experimental musical styles, appreciation not only of hardcore techno, but other forms of hard music, as well as abstract music such as noise The sub-culture itself borrows extensively from goth and punk Hook To hook (up): The connect a mechanism (your mixer or CDJs) to a power source by wiring E.g "I have hooked up the decks to the mixer but you can the monitors." House Hardcore,'Ardkore, UK Hardcore, UK Breaks Music that was considered hardcore in the early 90s, and the small amount of music in the same genre that is still made today Characterised by intense breakbeats, synth stabs, strings, chipmunk vocals, and sometimes hoovers, and big subbass Around 130-160bpm Hardcore (as an overall genre of electronic music): a style characterised by hard beats, and often aggressive melodies and vocals, encompassing numerous diverse subgenres,including: Acid techno UK Hardcore Happy Hardcore Rotterdam (Dutch Gabber) Rottertrance (Dutch Gabber + Eurotrance) Gabber (hardcore techno, but also an umbrella term equivalent to Hardcore) Speedcore aka Brooklyn Speedcore, Deathcore, Terrorcore, Doomcore, Demoncore, Noisecore, Breakcore, Raggacore (such as Criminal Minds Baptized By Dub, Genaside II - Narramine) Darkcore (such as Q Project - Champion Sound, Out of Order The Dark Sheep) Skinnercore (characterised by being made by Robert Alan Skinner) and many others Harmonies The harmony compliments the melody and adds more interest and variation Clever harmonies make you feel that the melody has changed when it is exactly the same as when the track began Headphones Placed on your head so you can hear an incoming track while mixing, headphones are an essential part of DJing Choose a good quality pair with closed backs for better bass response and their ability to shut out external noise Pioneer make great HDJ-1000 headphones Hi-Hat This cymbal is also found on the drummers left side and is controlled by a foot pedal to make the two cymbals open and close When you listen to house music it often plays on the off-beat referred to as closed and open hats Hip Hop Hip hop is a cultural movement that began among urban African American and Latino youth in New York The four main elements of hip-hop are MCing, DJing, graffiti and breakdancing Some consider beatboxing the fifth element of hip hop; others might add political activism, hip hop fashion, hip hop slang or other elements as important facets of hip hop The term has since come to be a synonym for hip hop music and rap to mainstream audiences They are not, however, interchangeable - rapping (MCing) is the vocal expression of lyrics in sync to a rhythm beneath it; along with DJing, rapping is a part of hip hop music A catchy motif or refrain in a tune that is easily recognisable and instantly likeable A genre of music with a four quarter beat: at about 125 bpm - about the speed of the heart of the dancer On the and 4, there is a snare drum or hand clap; in between of the bass drum, you hear hi hats The tracks are finished with some happy/swinging sounds, generally female vocals and a simple melody Different sub-genres of house include: acid house, Euro house, hard house, progressive house, speed garage, and tribal house The word house also refers to the main club or event space, as opposed to the DJ booth E.g "The house volume is too low but these monitors are blowing my eardrums!" Industrial A genre of electronica marked by harsh rhythms, little melody, and nihilistic lyrics, if any Industrial is characterised by deep and densely layered mixes that use samples of machine noises and industrial sounds Industrial is also a subgenre of several other genres of music, such as industrial rock, industrial goth, etc 47 Input selector The input selector is found on the mixer normally situated along side the channel fader The input selector enables you to switch from different input sources, another turntable or CD player for example This means that a mixer with two channels can make use of more than two inputs Intro The beginning of a track before the main theme is introduced Jungle The Jungle was the name of a notorious area in the city of Kingston, Jamaica where reggae and dancehall beats evolved into what we now know as a form of drum and bass called jungle Typified by rolling basslines and percussive snare drums, the style became popular in the early 1990's Jungle is a genre in which MCs are popular Junglist A jungle DJ or someone who enjoys jungle or drum and bass music Melody This is the part which gets stuck in your head and you can’t stop singing or whistling it when you walk down the street MIDI Musical Instrument Digital Interface A standard for synthesized electronic music Mix Noun A mix is when two songs are mixed together using beatmatching, beat juggling or a simple fade across the breaks in two tracks It can be as long or short as the DJ likes DJs often try to make their mixes as individual and as interesting as possible Verb "To mix" is the act of creating a mix Mixer One of the main pieces equipment needed to DJ The mixer allows you to combine multiple sound sources and play them as one Monitor A speaker in the DJ booth that allows the DJ to hear what they're doing NRG NRG is an early evolution of new-style disco Simple, fast, danceable early house where the bass often takes the place of the high hat Considered to be a cheesy, obsolete form of house by underground fans but still played in some of the more commercial clubs or by DJs with a highly developed sense of irony NRR Noise Reduction Rating This is the decibel level reduction that a set of earplugs gives you - anything less than an NRR of 20 dB (decibels) is not much use Jump start, to Starting a track at full volume (audible on the house speakers) exactly at a beat, exactly when you want to (also referred to as cue starting) The track comes in and you have two tunes running in phase Kick Drum This is what the bass drum on the drum kit would be doing if a drummer was playing In nearly all house tracks you will here it on all the beats of the bar (1, 2, 3, 4) In funk and hip hop you will here it only the first beat of each bar (1, 2, 3, 4) Kill switch These switches will instantly drop one channel's output, or the bass, mid range or treble of a channel, from the mix at the flick of a switch - useful for effects where the DJ drops one track out for a bar, or a beat or more Kill switches accomplish this more cleanly than trying to slide the crossfader over quickly Levels The relative levels of highs, mids and bass output through the channels of a mixer when DJing If you're asked by a sound engineer, the owner of the sound system or another interested party to "check your levels" you should take that as a subtle hint that you are playing with too much treble, bass ect and should adjust the equalisers to improve the sound of your set If someone takes the extreme measure of stepping behind the decks and adjusts the levels on your mixer for you, they are either being quite rude, or your ignorance of your levels is so great that the equipment is at risk of blowing Live PA Playing live is producing music on the fly with the use of drum machines, synthesizers and so on In reference to a CDJ, if a deck is live, it is the one currently playing out through the house speakers Loop Part of a track's structure, a loop is usually made of 4-8 bars which can be performed on any CDJ MC Master of Ceremonies This is the individual that speaks or raps over the music Very popular in hip hop and jungle genres 48 Nu jazz Could also be called "intelligent breakbeats" for it's more complex, or less commercially acceptable break beat rhythms and subtler themes Good nu jazz can be flawlessly enjoyable, but bad versions contain nothing more exciting than passé chill-out beats, generic rapping, hammy vintage jazz samples and hackneyed funk guitars Output display This is the LED display that shows which channel the crossfader has more bias towards, and/or the level of the master volume Outro Also: Exit Part of a track's structure, the outro is the last bars where several elements are usually dropped out to leave a simpler version of the track to mix out of PA Abbreviation for Public Address System In short this is the equipment used to get the show on the road such as, your speakers, amp, and subs etc See also "live PA." Phrase A group of multiples of four bars (in 4/4 time) which make up a complete melodic or rhythmic segment Usually or bars, after which the melody or beat pattern repeats itself, or vocals enter a new line Phrase matching A technique useful in house and hardcore, as well as old skool jungle, consisting of matching up the beginning and end of a phrase, rather than just the beats, so that changes occur simultaneously in the two tracks being mixed Pitch The relative position of a tone within a range of musical sounds is determined by pitch The percentage speed at which a track is playing relative to it's intended speed The pitch can be altered using the pitch control and is referred to as "plus 4" or "minus 6," etc Pitch bend On CD mixers the pitch bend allows the pitch of the track you are manipulating to be sped up or slowed down as required to match it's tempo to another track Pitch control The pitch control by convention is a slider situated on the right hand side of the CDJ allowing you to change the speed that the CD is played Typically the pitch can be altered +/- 8% Progressive An adjective used to describe a certain style of trance, techno or house Promo This is a track that has not been officially released by a record label It is commonly a white label and is generally given to well known DJs to play before the tune is released in order to generate excitement about the release and a demand for the tune The industry depends on these for the promotion of new music Ragga A particular form of dancehall, which is a sub-genre of reggae Ragga is short for raggamuffin, which means a tough guy, ganster, and this also describes the sound of ragga which is tough, hard hitting rap-like vocals It's basically the Jamaican equivalent of gangsta rap Rap Rap and Hip Hop are pretty much the same thing but come in a variety of outfits Hip Hop consists of MCing and DJing - Eminem, Beastie Boys, Jurassic Reggae Born in Jamaica in the late 50's this music was first an emulation of American rock and roll and rhythm and blues The tempo of the music was fast and was created for dancing Out of this emulation of American music mixed with African and Caribbean influences was birthed "ska" In the sixties, as ska music progressed it evolved into a similar yet slower style called "rocksteady" The only significant difference between ska and rocksteady was the tempo: both styles had the famous Jamaican rhythm guitar and organ bubble complemented by drums, bass, horns, vocals and a groove that kept you moving As the music in Jamaica continued to evolve, it slowed down in tempo once again, giving birth to "reggae music" "Reggae" was a phrase first coined by Toots and the Maytals and means "to the King" in Latin The only other significant differences between reggae and its predecessors besides its tempo were its strong emphasis on a trebleless bottom end bass line, a one drop on the drums and its new spiritual emphasis in Rastafari This reggae in its early or traditional state is what many now call "roots" This style was made famous worldwide by Bob Marley 49 Remix To remix a track, one would heavily sample, or remake the track leaving enough similarities that it is recognisable as a variation on the original Selector Also Selecta, Record Selector Slang term for a DJ Commonly used in the in the drum and bass scene A remix is the name given to the product of remixing Set The tunes chosen and played by a DJ at an event Usually a DJ will play a one to two hour set at a club or event Scratch DJs often play shorter, more complex sets, and ambient DJs quite often get stoned and play much, much longer sets Ska A brisk form of Jamaican-born rock derived from reggae and rock energy It was popularised in the early 1980s by British “black-and-white” multiracial bands that formed a lighter faction of the punk movement Snare Drum The snare drum is the instrument found on a drummers left and is defined by its steel springs found on the bottom skin which produces a metallic sound Speed garage See: UK garage Spinback Performing a spinback (also known as a backspin) is when the DJ enhances a transition between two tracks by spinning the outgoing track backwards for a few bars using her fingers, and quickly crossing the fader over to the new track, which is already playing Syncopated A shift of accent in a track or mix that occurs when a normally weak beat is stressed Tag team Also: tag When two or more DJs play alternate tunes (or every two or three tracks) they are said to be tag teaming, or tagging Resident The DJs and MCs who make up the regularly performing core of a series of parties or events A DJ or MC can be a resident of several events in different clubs and cities and even countries Rewind A rewind is performed when the DJ stops a CD or record with her hand and rewinds it quickly This makes a garbled noise and cues the audience that the DJ is about to replay an especially good part of the track again Rewinds are most common in drum and bass DJing and are often requested by the crowd Rhythm Movement in musical time, with periodical recurrence of accent; the measured beat or pulse which marks the character and expression of the music; symmetry of movement and accent The speed of a rhythm is referred to as it's tempo Ripping Copying a track to your PC or computer software Rocksteady In the sixties, as ska music progressed it evolved into a similar yet slower style called "rocksteady" The only significant difference between ska and rocksteady was the tempo, besides this, both styles had the famous Jamaican rhythm guitar and organ bubble complemented by drums, bass, horns, vocals and a groove that kept you moving RPM Sample Stands for revolutions per minute (the amount of times the CD revolves in any given minute) An extracted phrase from another source eg another record, CD or a sound you have burnt to CD, which is added to a live or pre-recorded mix to create a new sound To sample: to drop sampler from one track into another Sampling can be carried out without the use of a sampler machine by the use of the crossfader Sampler An electronic device used to play pre-programmed samples by the pressing of buttons Scene All the people, clubs, raves, web sites, forums, zines, magazines and so on that revolve around a certain type of music The scene is what you make it Scratch, to The sound produced when the sample is run back and forth Many variations exist and can really liven up your set if performed well The segment played could be any part of the track, for example a single beat, phrase or vocal sample Seamless This is a term used to describe the quality of a DJs' mixing If done perfectly without interruptions it is said to be seamless 50 Talk over When this button is pushed on the mixer it reduces the music to a minimum so the DJ can talk to the crowd Techno A genre of music featuring mechanical beats and found sounds that range from apocalyptic sirens to sampled TV and movie dialogue It was founded in Detroit in the early '80s and has a tempo of around 126-130 bpm Like house, the original techno is characterised by the four quarter bass drum: 4, but in techno the feel of the track is harder, darker and more driving Sub genres of techno include: Detroit techno, minimal techno, experimental techno, hardcore and gabber, the latter of which can go up to 220 bpm in speed Tempo The speed of a track measured in bpm (beats per minute) Theme In the structure of a track, themes are usually 16 to 32 bars (2 to loops) They make up the main body of the tune, carry the melody and are the part you generally hum when remembering a tune Track This is the piece of equipment that is used to play the records They are most commonly used in pairs and in conjunction with a mixer There are two main types - direct drive and belt drive, both of which are very different UK Garage When, around 1997, some London DJs took the descendant of garage and latched it to some cavernous, halftempo basslines, speed garage or UK garage or the London Sound was born Just to make things even more complicated, this actually took its first steps thanks to records by New Jersey producer Todd Edwards and adopted New Yorker Armand Van Helden The Armand Van Helden remix of CJ Bolland's "Sugar is Sweeter" defined the whole speed garage sound with that huge breakdown and massive bass-line He was the first one to really come up with any sort of formula for the music One tune on a CD Track structure beats make up a bar, several bars make a loop, repeat the loop a few times and you have the theme (the characteristic melody of the track) and repeat the theme a few times and you have a stage Loops are or bars, most of the time, themes are 16 to 32 bars (2 to loops) and to times the theme makes the intro, body, break, build up/climax or outro/exit Trainspotting Turntable Wannabe DJs crowding the DJ booth and attempting the see what track is playing, often asking the DJ, or otherwise interfering with the DJing process They can be very annoying The best way to show your appreciation for a DJ’s choice of tunes is to dance Trainwreck Term used to describe a sound made when failing to match beats in a mix that can only be compared to listening to a pair of tennis shoes in the dryer Trainwrecks happen to the best DJs at times, but are to be avoided at all costs Trance A genre of electronica with a tempo of about 130-160 bpm whose repetitive beats and thumping bass create the "trancelike" state some listeners experience Subgenres of trance include psytrance (or "psy") hard trance, Goa trance, deep trance, acid trance, epic trance and tribal trance Transform, to The use of a crossfader or on/off switch to produce a very fast stuttering sound of the input source (usually used in scratching) Using the crossfader and starting with the sound off, the DJ moves the CD with one hand (scratching) while tapping the fader with the other as sound increases The result is what DJ Cash Money called the “transform” or “transformer” scratch; sound cuts in and out the scratching version of tremolo, rapid repetition of a single pitch Vinyl What records are made of Vinyl is susceptible to heat and compression: store records in their sleeves, leaning upright against a flat surface, or loosely packed in a record crate out of the sun or a hot car Also another colloquial name for records themselves Vocal Vocals are the singing or spoken voice part of a track Some genres of electronica are typified by they type of vocals they use, but not all tunes have vocals Very often when a track is released with several remixes on the CD, there will be versions with and without vocals Acapella tracks contain only vocals, with no accompanying drums or melody 51 Wax Another name for records The compulsion to buy them can lead to financial hardship and happiness at the same time Wheels of steel Colloquial name for turntables White label This is a CD that has no information on the label Generally a promo it is usually given to well known DJs to play before the tune is released in order to generate excitement about the release and a demand for the tune The industry depends on these for the promotion of new music X-Fader An alternative name used for the crossfader The XFader is the main component of the mixer allowing you to fade between individual channels or play channels simultaneously 52 ... http://www.en.wikipedia.org/wiki/Disc_jockey • http://www.bbc.co.uk/radio1/onemusic/djing 11 ‘MAKE ME A DJ APPENDICES ‘MAKE ME A DJ APPENDICES CONTENTS Appendix 1: The friendly teachers Guide to DJS DJS Features Installing... Schemes of Work Lesson 1: The role of a DJ 11 Lesson 2: The basic functions of DJS 13 Lesson 3: Music Styles & Basic Mixing 15 Lesson 4: Advanced Mixing & Effects 17 Lesson 5: Building... Eminem 11 INTRODUCING DJS VIDEO • Play the DJ Yoda Video on the white board to show what a DJ does - mins • • • • • Explain to the Students that the ‘Make me a DJ course uses the Pioneer DJS software

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