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HandBooks Professional Java-C-Scrip-SQL part 204 doc

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int getchar(); char * gets(char *s); private: int channel; CircBuf * pTxQueue; // Transmit Buffer CircBuf * pRxQueue; // Receive Buffer }; Note the private data members channel, pTxQueue, and pRxQueue. These are initialized within the constructor and used to interface to the hardware-specific part of the serial driver described in the next section. I'll have more to say about this interface shortly, but for now just be aware that the SerialPort class does not contain any code that is specific to a particular Serial Controller. All of that is hidden inside the SCC class that it references. Let's take a look at the SerialPort constructor. This routine is responsible for initializing the three private data members and configuring the requested data channel within the SCC hardware: #include "scc.h" static SCC scc; /****************************************************************** **** * * Method: SerialPort() * * Description: Default constructor for the serial port class. * * Notes: * * Returns: None defined. * ****************************************************************** ****/ SerialPort::SerialPort(int port, unsigned long baudRate, unsigned int txQueueSize, unsigned int rxQueueSize) { // // Initialize the logical device. // switch (port) { case PORTA: channel = 0; break; case PORTB: channel = 1; break; default: channel = -1; break; } // // Create input and output FIFOs. // pTxQueue = new CircBuf(txQueueSize); pRxQueue = new CircBuf(rxQueueSize); // // Initialize the hardware device. // scc.reset(channel); scc.init(channel, baudRate, pTxQueue, pRxQueue); } /* SerialPort() */ Once a SerialPort object has been created, the aforementioned methods for sending and receiving data can be used. For example, in the helloWorld function shown earlier, puts("Hello, World!") is the statement that sends the text string to serial port A (a.k.a. SCC channel 0). The data is sent over the serial channel at a rate of 19,200 bits per second, as selected by the baudRate parameter to the SerialPort constructor. The send and receive methods rely on the circular buffers pointed to by pTxQueue and pRxQueue, respectively. pTxQueue is a transmit buffer that provides overflow memory in case the rate at which characters are sent by the application exceeds the baud rate of the channel. This usually happens in short spurts, so it is expected that the transmit buffer won't usually fill up all the way. Similarly, the receive buffer, pRxQueue, provides overflow memory for bytes that have been received at the serial port but not yet read by the application. By default, the above constructor creates each of these as 64-byte buffers. However, these sizes can be set to smaller or larger values, depending on the needs of your application, simply by overriding the default arguments to the constructor. The implementations of the send methods putchar and puts are shown below. In putchar we start by checking if the transmit buffer is already full. If so, we return an error indication to the caller, so he will know that the character was not sent. Otherwise, we add the new character to the transmit buffer, ensure that the SCC transmit engine is running, and return success. The puts method makes a series of calls to putchar, one for each character in the string and then adds a newline character at the end. /****************************************************************** **** * * Method: putchar() * * Description: Write one character to the serial port. * * Notes: * * Returns: The transmitted character is returned on success. * -1 is returned in the case of an error. * ****************************************************************** ****/ int SerialPort::putchar(int c) { if (pTxQueue->isFull()) { return (-1); } // // Add the character to the transmit FIFO. // pTxQueue->add((char) c); // // Start the transmit engine (if it's stalled). // scc.txStart(channel); return (c); } /* putchar() */ /****************************************************************** **** * * Method: puts() * * Description: Copies the null-terminated string s to the serial * port and appends a newline character. * * Notes: In rare cases, this function may return success though * the newline was not actually sent. * * Returns: The number of characters transmitted successfully. * Otherwise, -1 is returned to indicate error. * ****************************************************************** ****/ int SerialPort::puts(const char * s) { const char * p; // // Send each character of the string. // for (p = s; *p != '\0'; p++) { if (putchar(*p) < 0) break; } // // Add a newline character. // putchar('\n'); return ((p - s) + 1); } /* puts() */ The receive method getchar is similar to putchar. It starts by checking if the receive buffer is empty. If so, an error code is returned. Otherwise, one byte of data is removed from the receive buffer and returned to the caller. The gets method calls getchar repeatedly until either a newline character is found or there is no more data available at the serial port. It then returns whatever string was found up to that point. The code for both of these methods follows: /****************************************************************** **** * * Method: getchar() * * Description: Read one character from the serial port. * * Notes: * * Returns: The next character found on this input stream. * -1 is returned in the case of an error. * ****************************************************************** ****/ int SerialPort::getchar(void) { int c; if (pRxQueue->isEmpty()) { return (-1); // There is no input data available. } int rxStalled = pRxQueue->isFull(); // // Read the next byte out of the receive FIFO. // c = pRxQueue->remove(); // // If the receive engine is stalled, restart it. // if (rxStalled) { scc.rxStart(channel); } return (c); } /* getchar() */ . pRxQueue. These are initialized within the constructor and used to interface to the hardware-specific part of the serial driver described in the next section. I'll have more to say about this. for now just be aware that the SerialPort class does not contain any code that is specific to a particular Serial Controller. All of that is hidden inside the SCC class that it references. Let's

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