Psionics Transcended: The Power of Ki or more, the visual ability of creatures that depend on light to see declines accordingly.If you decrease the ambient light in an area by 100%, even those with lowlight vision are unable to see within the affected area For each 25% decrease in ambient light, characters in the area gain a cumulative +1 circumstance bonus on Stealth checks (to a maximum of +4 when all the light is gone) Increase: you can increase the illumination of an area by as little as 5% (barely perceptible) or as much as 100% If you increase the light by 50% or more, the visual ability of creatures that depend on light to see improves accordingly You can use this spell to increase the illumination of an area by 200% (improving visual abilities accordingly), but in such a case the spell‘s duration is only round Control Object School: transmutation [psychokinesis] Level: kineticist Display: material Casting Time: standard action Range: medium (100 ft + 10 ft./ level) Target: one unattended object weighing up to 100 lb Duration: concentration, up to round/level Saving Throw: none; Spell Resistance: no You telekinetically ―bring to life‖ an inanimate object Though it is not actually alive, the object moves under your control Live vegetation cannot be controlled in this fashion, nor can already animated objects or undead The controlled object moves like a puppet, with jerky and clumsy movements, at a speed of up to 20 feet If its form is rigid, it makes creaking, groaning, or grating sounds as you control it A controlled object can attack an opponent if you direct it to so It has one slam attack, at a base attack bonus equal to base attack bonus + your Ki pool modifier If the attack hits, it deals points of damage equal to 1d6 plus your ki pool modifier A controlled object has its usual hardness and hit points You can use this spell on a nonmagical lock, making it move in such a way as to attempt to unlock itself If another character makes an Open Lock check involving a lock that you are concentrating on controlling, the character gains a +4 bonus on the check Control Sound School: transmutation [psychokinesis , sonic] Level: psion Display: auditory; see text Casting Time: standard action Range: medium (100 ft + 10 ft./ level) Target: one sound or mixture of related sounds Duration: concentration, up to min./level; see text Saving Throw: none; Spell Resistance: no You shape and alter existing sounds You can target one sound, such as a person speaking or singing, or a group of related sounds, such as the patter of many raindrops or the tramp of soldiers passing by A sound as quiet as a snapping finger can be controlled You can substitute any sound you have heard for the target sound If you attempt to exactly duplicate the voice of a specific individual, or an inherently terrifying sound (such as a dragon‘s roar), you must succeed on a Bluff check with a +5 circumstance bonus opposed by the intended listener‘s Sense Motive check to avoid arousing suspicion You can entirely muffle a noise or magnify a sound to such loudness that it drowns out all other conversation in the immediate area In this way, you can provide yourself or any with a +4 circumstance bonus on Stealth and Perception checks Alternatively, you can use up the spell in an instant You this by modulating a sound into a one-time destructive impetus that shatters nonmagical/nonpsionic, unattended objects of crystal, glass, ceramics, or porcelain (vials, bottles, flasks, jugs, mirrors, and so forth) in the area Co-Opt Concentration School: enchantment (compulsion) [telepathy, mindaffecting] Level: psion Display: mental Casting Time: standard action Range: medium (100 ft + 10 ft./ level) Target: one creature Duration: concentration, up to round/level Saving Throw: Will negates; Spell Resistance: yes You take over control of a spell that was cast by the subject and that must be maintained through concentration Once you wrest control of the spell from the subject, you have several options • Allow the spell to function as normal • Keep the spell targeted on the subject (if a personal spell) but decide how the spell fulfills its function each round • Retarget the spell on yourself (if a personal spell) • Choose not to concentrate on the co-opted spell in the next round, ending the spell at that point When the duration of co-opt concentration expires, the spell you took control of ends (even if this would mean that the spell ends earlier than normal) Correspond School: evocation [telepathy, mind-affecting] Level: psion Display: mental Casting Time: 10 minutes Range: see text 66