Armored Hulk While passion and brutality fuel the bestial heart of the warrior, the armored hulk knows understands that it takes more than luck and resolve to stand up to the heated blows in combat Encasing himself in a sheath of leather and metal, the armored hulk rushes headlong into battle, trusting his armor and own hide to see him through to the end Perhaps a bit more civilized than other savage warriors, the armored hulk still holds on his anger and rage in the heat of battle and mows down those that would face him Such individuals are not limited to any strata of society, but any whose anger burns from within but values the wisdom of protection can find the life of the armored hulk worthwhile Class Features All of the following are class features of the armored hulk Weapon and Armor Proficiency The armored hulk is proficient with all simple and martial weapons, light armor, medium armor, heavy armor, and shields (except tower shields) Indomitable Stance (Ex) The armored hulk gains a +1 bonus on combat maneuver checks and to CMD for overrun combat maneuvers, and on Reflex saves against trample attacks She also gains a +1 bonus to her AC against charge attacks and on attack and damage rolls against charging creatures Role: Armored hulks excel in combat, their martial prowess and heavy armor allowing them to take on foes seemingly far superior to themselves With rage granting them boldness and daring beyond that of most other warriors, armored hulks charge furiously into battle and ruin all who would stand in their way Rage (Ex) The armored hulk can call upon inner reserves of strength and ferocity, granting her additional combat prowess Starting at 1st level, an armored hulk can rage for a number of rounds per day equal to + her Constitution modifier and an additional rounds each class level thereafter Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, not increase the total number of rounds that an armored hulk can rage per day The armored hulk can enter rage as a free action The total number of rounds of rage per day is renewed after resting for hours, although these hours not need to be consecutive Alignment: Any non-lawful Hit Die: d12 Starting Wealth: 4d6 × 10 gp (average 140 gp.) In addition, each character begins play with an outfit worth 10 gp or less Class Skills The armored hulk’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Survival (Wis), and Swim (Str) Skill Ranks Per Level: + Int modifier While in rage, an armored hulk gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on