patrolling the Mandorian controlled systems of Dredan Most of these are in the S.A.W.S (Space Armada War Sector) and constantly confront the VOID on the edges of Mandorian controlled space The Armadan is used to transport fighter wings and destroyers to the war ravaged outposts in the S.A.W.S zone The Armadan starship is capable of firing every one of its weapons while maneuvering at 6G’s When an Armadan detects a VOID Genocide class starship in its sector it immediately launches all of its IPDSs and fighters If the Genocide has already begun to infest a planet in the system then the IPDS’s will be fully loaded with ASPs and VOID Hunters to enter the atmosphere of the planet and destroy the Bio-Research centers that have been deployed For more information on the Genocide starship see the section in this chapter called VOID starships The Armadan is the size of a floating city An Armadan security naval assignment is a coveted duty station by Marines due to the large living quarters and easy security duties that they have while in space Generally Marines are quartered per cabin in smaller ships and afloat for long periods of time Tables 9-4 through 9-8 will show the details of the Armadan design The great detail of this ship is so the Armadan can be used as a campaign setting, adventure setting or even a home base of operations for player characters The Armadan class starships are too expensive and can never be purchased The cost of this awesome starship is estimated and never paid for by the Mandorian government The starships are built when the materials become available The ranks and crew are given in detail because the PC’s may want to advance in the Mandorian military and specialize as a crew member of an Armadan Only a few of the Armadan class starships have ever been destroyed The two most recent were in the S.A.W.S zone The very first destruction of an Armadan class starship was by the Felonians when their system was first discovered TABLE 9-3: IPDS (INTER PLANETARY DEFENSE SHIP) Class: Medium Starship (System Patrol Defense) Tech Level: 15 Size: Medium (480 tons) Streamlining: streamlined airframe-needle/wedge Jump Range: Jump-6 Acceleration: 6-G Fuel: Jusay (Class A only) cu./inch Duration: Unlimited Crew: 52 Staterooms: 20 (officers and pilots) Small Cabins: 10 (gunners and Marines) Bunks: Couches: Low Berths: Cargo Space: 14.3 tons Atmospheric Speeds: Cruising = 825kph Other Equipment: vehicle hangers (2 VOID Hunter vehicles each), small craft hangars (4 ASP’s), 60 missiles (3 magazines), 20 nukes (1 magazine), EP Output: 50 EP (excess 1.2 EP) Agility: +0 Initiave: +0 AC: 10 Repulsors: Nuclear Dampers: Meson Screens: Black Globes: AR: 15 SI: 145 Main Computer: Model/9 Sensor Range: parsecs (model/9) Comm Range: System (model/9) Flight Avionics: Model/9 Cost: 583,232,000 gp/cr (593.232 MCr) NoE = 275kph Maximum = 1100kph Damage: Double fusion turrets USP 5: (attack bonus +5) 5d20 damage and Triple turret missile rack USP 2: (attack bonus +2) 2d6 damage Triple turret nuclear missile rack USP 2: (attack bonus +2) 7d6 damage + 1d12 radiation damage Weapons: double turret fusion guns USP 5, triple turret missile racks USP (1 nuke, normal) 158