CLASSES Chapter - Classes spell is 10 + the spell level + the psion's Constitution modifier Like other spellcasters, a psion can cast only a certain number of spells of each spell level per day Her base daily spell allotment is on Table 3-1: Psion In addition, she receives bonus spells per day if she has a high Charisma score (see the Ability Scores section in Chapter of the Pathfinder Roleplaying Game Core Rulebook) Unlike arcane and divine spellcasters, the ability to cast spells, DC of the spells, and the number of spells that can be cast each day are based on those two different character attributes A psion's selection of spells is extremely limited A psion begins play knowing four 0-level spells (powers) and two 1st-level spells of her choice At each new psion level, she gains one or more new spells, as indicated on Table 3-2: Psion Spells Known Unlike spells per day, her Charisma score does not affect the number of spells a psion knows These new spells can be common spells chosen from the psion spell list, her discipline exclusive spell list, or they can be unusual spells that the psion has gained some understanding of through study Upon reaching 4th level, and at every evennumbered psion level after that (6th, 8th, and so on), a psion can choose to learn a new spell in place of one she already knows In effect, the psion loses the old spell in exchange for the new one The new spell‘s level must be the same as that of the replaced spell A psion may swap only a single spell at any given level, and must choose whether to swap the spell at the same time that she gains new spells known for the level Unlike a wizard or a cleric, a psion need not prepare her spells in advance She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level Psions can cast less spell per level per day than a sorcerer; however, they gain the ability to use conversion and recharge to change their spells allotment for any given level Unlike arcane and divine spellcasters, the power of a psionic spell is determined by the caster's power level not just her caster level The power level is equal to the psion's caster level or the amount of ki in her ki pool, whichever is lower Discipline: A psion must choose if they will devote themselves to a discipline at level one: Clairsentience, Metacreativity, Psychokinesis, Psychometabolism, Psychoportation, or Telepathy Choosing a discipline grants access to exclusive discipline abilities and spells A psion with no discipline is a wilder and has rather chaotic, undisciplined powers Psions learn one additional spell derived from their discipline each time they can gain access to a new level of spells These spells are in addition to the number of spells given in Table 3-2: Psion Spells Known These bonus spells are not subject to the limits on spells known Psion The psion is an alternate class based on the Sorcerer She is able to harness the mysteries of magic with her mind and channel it for specific purposes Where a cleric draws power from a deity and a sorcerer draws power from arcane magic, the psion draws power from within Some psions serve their community as seers and mystics gaining a sizeable reputation Many civilizations though not easily understand the psion‘s world, which leads to suspicion and fear Role: Like the sorcerer, psions excel at casting a selection of favored spells frequently, making them powerful team members Psions also share similarities with clerics with their ability to wear medium armor As with all alternate classes, a Psion may not take any class levels in Sorcerer, nor may a Sorcerer take any class levels in Psion Alignment: Any Hit Dice: d6 Class Skills The psion's class skills are Craft (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int) plus class skills based on the discipline of their choosing Skill Ranks per Level: + Int modifier Class Features The following are class features of the psion Weapon and Armor Proficiency: Psions are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields) Magical Aura (Ex): A psion radiates a magical aura that can be detected by Detect Magic At levels 1-5, the aura is faint, between levels 6-11 the aura grows to moderate, and becomes strong at level 12 Spells: Psions differ from other spellcasters in that two attributes are required to access psionic magic: constitution and charisma Constitution is a measure of the psion‘s inner strength, which limits the level and power (DC) of spells she may use Charisma is a measure of how much power the psion can summon from that inner strength, which limits the number of spells useable each day A Psion casts psionic spells drawn primarily from the psion spell list presented in Chapter - Spells She can cast any spell she knows without preparing it ahead of time To learn or cast a spell, a psion must have a Constitution score equal to at least 10 + the spell level The Difficulty Class for a saving throw against a psion's