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DREDAN realm of metal and myth campaign 102

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The following staffs in Table 5-4 are specific to the Dredan realm; see the staff descriptions for creation information Armageddon: This staff is commonly carried by the Felonian Life-Protectors because of its unique ability for a last ditch effort to defeat the forces of evil As soon as the staff is activated, the Life-Protector activates his or her Life-Protection ability, avoiding the damage of the Armageddon staff Sometimes a Protector is unable to get their protection ability invoked in time (pesky VOID beholders with their anti-magic eye) and they pay for it with their life Adequately named, this staff is comprised of two parts; a negative energy side and a positive energy side The pieces are separate until the staff is ready to be activated To activate the staff, you connect the (one cu inch of Class B) Dark Jusay tipped section of the staff to the (one cu inch of Class B) Jusay tipped section of the staff Upon the connecting the two parts together the opposite energies begin to react to each other and in 1d4 rounds the staff explodes in raw energy This violent explosion does a d6 damage times the amount of the combined radiation in rads of the two crystals in a 50 ft radius burst Creatures within in the area of effect are allowed a Reflex save (DC 28) for half damage Example: One cu inch of class B Dark (64 rads) combined with one cu inch of class B Jusay (64 rads) results in 128d6 of pure energy damage in a 50’ radius burst from the staff Strong positive energy/necromancy; CL 8th; Craft Staff, Jusay Geologist; Price 100,000 gp; Cost 100,000 gp (50,000 gp Class B Jusay and 50,000 gp Class B Dark Jusay) Dead: This vile and disgusting staff is usually created by piecing together bone fragments from the Dredan Knight’s foes At the top of this staff is a single cu inch of class A Dark Jusay This is one of the many weapons in the Dredan Knight’s arsenal, and it is a powerful one The staff of the dead is adequately named because it enhances the Dredan Knight’s magical powers The staff’s powers are as follows: • Animate dead 1/day • Dominate person /day • Dominate monster 1/week • Grants the Extra Turning feat Strong enchantment, moderate necromancy; CL 18th; Craft Staff, Jusay Geologist, animate dead, dominate person, dominate monster; Price 100,000; Cost 100,000 gp (cu inch of class A Dark Jusay) Negative Plane: This obsidian staff is approximately ft long and laced with approximately cu inches of class A Dark Jusay crystals These crystals can be mounted on the tip of the staff or be scattered throughout the entire length, it’s all up to the creator This staff is easily recognized when it is activated Once per week the wielder of the staff can activate the Dark crystals and they begin to glow with the otherworldly power of the negative energy plane Major dominant negative energy planar traits are brought into play centered on the staff for 10 minutes The utter darkness saps the life from everything within a 30 ft radius Visibility is limited to ft., torches and fire are stifled out, and color is evaporated so that they only seem like shades of grey Every living entity in the area effect must make a Fortitude save (DC 25) or gain 1d4 negative levels A saving throw must be made every round until the duration of the staff is over or you exit the area of effect This area of effect moves with the staff Strong necromancy; CL 18th; Craft Staff, Jusay Geologist, energy drain; Price 200,000 gp; Cost 200,000 gp (2 cu inches of class A Dark Jusay crystals) No Death: Generally this staff is either a part of a two handed weapon or pole-arm because of its unique power A warrior can also wield a one handed weapon and grip the staff in the other Barbarians favor this staff 101

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