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IX Mythos Bestiary Watcher of Green Pyramid EYE OF THE WATCHER CR 20 XP 307,200 CE Large construct Init +12; Senses darkvision 60 ft., deathwatch, lifesense, low-light vision, see in darkness, true seeing, x-ray vision; Perception +43 DEFENSE AC 42, touch 17, flat-footed 34 (+8 Dex, +25 natural, –1 size) hp 371 (22d10+250) Fort +17, Ref +17, Will +14 Defensive Abilities death throes, infused with life; DR 15/—; Immune cold, fire, construct traits; Resist acid 30, electricity 30; SR 31 Weaknesses degrading armor, energy loss What You See This vaguely dragonfly-like entity has a small knob-like head with horns or feelers but no other visible organs The body is segmented and broken in the middle, where a brightly glowing green orb shines forth OFFENSE Speed 40 ft., fly 90 ft (good) Melee gore +36 (3d8+22/19–20), tail slap +31 (2d6+22), wings +31 (1d10+22) Ranged energy beam +29 touch (10d6 force damage) Space 10 ft.; Reach 10 ft Special Attacks annihilation ray, blessing gaze, energy beams Spell-Like Abilities (CL 20th; concentration +30) Constant—deathwatch, true seeing At will—self-destructive teleportation S TAT I S T I C S Str 40, Dex 27, Con —, Int 13, Wis 24, Cha 31 Base Atk +22; CMB +38; CMD 56 (can’t be tripped) Feats Bleeding Critical, Critical Focus, Flyby Attack, Improved Critical (gore), Improved Critical (energy beam), Improved Initiative, Improved Vital Strike, Lightning Reflexes, Power Attack, Skill Focus (Perception), Vital Strike Skills Fly +35, Perception +43, Stealth +26; Racial Modifiers +8 Perception Languages Aklo, Mi-Go SQ no breath, powerful blows, starflight SPECIAL ABILITIES Annihilation Ray (Su) As a swift action in any round in which it hasn’t yet used its blessing gaze or energy beam attack, the eye of the Watcher can unleash a destructive beam of annihilation from its central eye When it does so, it cannot use its blessing gaze or energy beams for rounds, and takes 100 points of damage (this damage bypasses its damage reduction and resistances) The annihilation ray is a 200-foot-long line of energy that inflicts 20d10 points of damage to all creatures and objects in its path A successful DC 31 Reflex save halves the damage A creature or object reduced to hp or less by the annihilation ray is slain, its remains reduced to dust The save DC is Charisma-based Blessing Gaze (Su) As a free action once every other round, the eye of the Watcher can turn its blessing gaze upon all creatures in a 90-foot cone Creatures caught in this area of effect must make a successful DC 31 Will save or be paralyzed for round and take 10d6 points of damage from the overwhelming mental anguish of the eye’s eldritch blessing A creature that successfully saves against this effect must make a second successful DC 26 Will save or be confused for round This is a mindaffecting effect The save DC is Charisma-based, and the secondary confusion effect has a –5 racial penalty (already included in listed save) Death Throes (Ex) An eye of the Watcher that is reduced to hit points as a result of activating its annihilation ray, using its self-destructive teleportation, or due to energy loss drops inert and dead to the ground If reduced to hit points in any other way, the eye explodes upon its destruction, inflicting 10d6 points of force damage and 10d6 points of piercing damage to all creatures (and objects) in a 60-foot-radius spread A successful DC 31 Reflex save halves this damage The save DC is Charismabased Degrading Armor (Ex) An unharmed eye of the Watcher has incredibly tough armor, but as the creature takes damage its armor begins to crack At 75% of its maximum hit points (278 hp for the typical eye) its natural armor bonus drops to +20 At 50% of its maximum hit points (185 hp for the typical eye) its natural armor bonus drops to +15 At 25% of its maximum hit points (93 hp for the typical eye), the eye loses its damage resistance and physical attacks against it have their critical multiplier increased by 393

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