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Deadly Gardens Space 15 ft.; Reach 15 ft Special Attacks mighty slams, rock throwing (180 ft.), trample (3d6+15, DC 26) SQ freeze ECOLOGY Environment any land or underground Organization solitary Treasure none STATISTICS Str 31, Dex 6, Con 23, Int 12, Wis 18, Cha 13 Base Atk +9; CMB +21; CMD 29 Feats Alertness, Awesome BlowB, Improved Critical (slam), Improved Sunder, Iron Will, Power Attack, Weapon Focus (slam) Skills Diplomacy +9, Intimidate +9, Knowledge (nature) +9, Perception +13, Sense Motive +10, Stealth –10 (+6 in forests); Racial Modifiers +16 Stealth in forests Languages Common, Sylvan, Treant SQ animate trees, double damage against objects, treespeech SPECIAL ABILITIES Crushing Bite (Ex) An ophidian vine may add 1-½ its Strength modifier on its bite attack even though it has more than one natural attack Freeze (Ex) An ophidian vine can hold itself so still it appears to be an inanimate vine An ophidian vine can take 20 on its Stealth check to hide in plain sight as an inanimate vine Poisonous Sap (Ex) Poison - injury; save Fort DC 19; frequency 1/round for rounds; effect 1d3 Dex dam; cure saves The save DC is Constitution– based Quick Strikes (Ex) An ophidian vine may make an attack of opportunity against a creature that makes a melee attack against it and is within its reach Otherwise this ability follows the normal rules for making attacks of opportunity ECOLOGY Environment any land or underground Organization solitary or grove (2–7) Treasure standard SPECIAL ABILITIES Animate Trees (Sp) A treant can animate any trees within 180 feet at will, controlling up to two trees at a time It takes full round for a tree to uproot itself, after which it moves at a speed of 10 feet and fights as a treant (although it has only one slam attack and lacks the treant’s animation and rock-throwing abilities), gaining the treant’s vulnerability to fire If the treant that animated it terminates the animation, moves out of range, or is incapacitated, the tree immediately takes root wherever it is and returns to its normal state Double Damage Against Objects (Ex) A treant or animated tree that makes a full attack against an object or structure deals double damage Mighty Slams (Ex) When a petrified plant confirms a critical hit with a slam attack, it can forgo the extra damage from the critical hit to attempt an awesome blow combat maneuver as a free action Treespeech (Ex) A treant has the ability to converse with plants as if subject to a continual speak with plants spell, and most plants greet them with an attitude of friendly or helpful Petrified Treant This animated petrified tree appears vaguely humanoid, with branches for arms and roots for legs PETRIFIED TREANT CR 11 XP 12,800 NG Huge plant Init –2; Senses low-light vision; Perception +13 DEFENSE AC 23, touch 6, flat-footed 23 (–2 Dex, +17 natural, –2 size) hp 126 (12d8+72) Fort +14, Ref +2, Will +10 DR 10/—; Immune plant traits; Resist fire 30 OFFENSE Speed 20 ft Melee slams +18 (3d6+10/19–20) Ranged rock +6 (2d6+15) 61

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