III Character Options years old, you immediately recall two spells to memory not allow you to effectively wield a single weapon in or recover two used spell slots instead more than two hands This feat’s benefit does not stack Tail Elongation Your tail is longer than that of a typical gnorri Prerequisites: Slitherspeed, Whiptail (Combat), gnorri Benefit: The reach of your tail attacks increase to 10 feet Normal: Your tail attacks only have a reach of 5 feet Tail Sweep (Combat) Your tail is equally good at tripping opponents as it is at hurting them Prerequisites: Whiptail (Combat), base attack bonus +6, gnorri Benefit: When you make an attack with your tail, you can make a trip attempt as a free action that does not provoke attacks of opportunity Normal: You can’t normally make a trip attempt with your tail Three-Weapon Fighting (Combat) You are trained to attack with three arms at once Prerequisite: Dex 15, Two-Weapon Fighting, base attack bonus +6, gnorri Benefit: You can attack with a light or one-handed weapon in a third hand in addition to your normal attacks during a full attack (either wielding one weapon in two hands and another in a third hand or wielding a light or one-handed weapon in each of three hands) This does not penalize you beyond the normal –4 for fighting with two weapons (or –2 if all your off-hand weapons are light) The attack with your third hand always counts as off-hand (applying only 1/2 your strength modifier to damage) with Improved Two-Weapon Fighting or Greater TwoWeapon Fighting Special: If you also have Two-Weapon Defense and wield weapons in three hands, increase the shield bonus to +2 (or +3 when fighting defensively or using the total defense action) Normal: A gnorri can attack with no more than two arms during a full attack Whiptail (Combat) You can use part of your tail as a natural weapon attack Prerequisites: Slitherspeed, base attack bonus +3, gnorri Benefit: You can use a portion of your tail as a natural attack that deals 1d6 points of bludgeoning damage This is considered a primary attack unless used as part of a full-attack action with attacks made with weapons (in which case, it is considered a secondary attack) Primary attacks are made with the creature’s full base attack bonus and add 1/2 times the creature’s Strength bonus on damage rolls Secondary attacks are made using the creature’s base attacks bonus –5 and add only 1/2 the creature’s Strength bonus on damage rolls Whisker Sense You can feel the environment around you through your whiskers with greater accuracy than a normal cat Prerequisites: Wis 15, cat Benefit: You gain tremorsense to a range of 15 feet Special: You may take this feat twice The second time you take the feat, you extend the range of your tremorsense to 30 feet In addition, you gain a +1 shield bonus to your AC while wielding weapons in three hands This feat does 79