III Character Options The choice to gain a Mythos eidolon must be made from the following list: cause fear, doom, entropic when the summoner first gains the eidolon ability, and shield, grease, inflict light wounds, obscuring mist, ray of cannot thereafter be changed The Mythos eidolon can enfeeblement, or true strike This spell can be cast once be Medium or Small, and its base form is as follows per day as a spell-like ability At 7th level, this spell can Listed after the Mythos eidolon’s base form statistics are be cast three times per day by spending additional additional evolutions that a summoner with a Mythos evolution points The caster level for this spell is eidolon can select for his eidolon A Mythos eidolon’s equal to the eidolon’s Hit Dice –2 The save DC for basic form lacks arms or legs or even a regular shape the spell is 10 + 1/2 the eidolon’s HD + the eidolon’s at all, appearing as a protoplasmic mass of flesh The Charisma modifier The eidolon must have a Charisma overall shape of the eidolon grows as the summoner score of at least 11 Only Mythos eidolons may select customizes the appearance, based on the choices this evolution of evolutions Mythos Eidolon Base Form Starting Statistics: Size Medium; Speed 20 ft., swim 20 ft.; AC +2 natural armor; Saves Fort (good), Ref (bad), Will (good); Attack tentacles (1d4); Ability Scores Str 14, Dex 13, Con 14, Int 7, Wis 10, Cha 11; Free Evolutions swim, tentacle (2) Mythos Evolutions The following evolutions are grouped by their cost in evolution points Unless otherwise noted, each evolution can only be selected once 1-Point Evolutions The following evolutions cost point from the eidolon’s evolution pool Mythos eidolons can select the grab and pounce evolutions Compression (Ex): The eidolon’s body is incredibly flexible, and it can move through an area as small as one-quarter its space without squeezing, or one-eighth its space when squeezing 2-Point Evolutions The following evolutions cost points from the eidolon’s evolution pool Mythos eidolons can select the constrict evolution Mythos Magic (Sp): The eidolon gains the ability to cast a spell as a spell-like ability Select one spell 3-Point Evolutions The following evolutions cost points from the eidolon’s evolution pool Blood Drain (Ex): The eidolon drains blood at the end of its turn if it grapples a foe, dealing 1d2 points of Constitution damage The eidolon must possess the grab evolution to take this evolution The summoner must be at least 7th level before selecting this evolution Soul Drain (Ex): The eidolon drains psychic energy at the end of its turn if it grapples a foe, dealing 1d2 points of Wisdom damage The eidolon must possess the grab evolution to take this evolution The summoner must be at least 7th level before selecting this evolution 4-Point Evolutions The following evolutions cost points from the eidolon’s evolution pool Internally Amorphous (Ex): The eidolon’s internal organs become truly amorphous and malleable, even though its exterior remains relatively fixed as determined by the combination of its evolutions The eidolon becomes immune to precision damage (like sneak attacks) and critical hits Only Mythos eidolons may select this evolution Rend Sanity (Su): The eidolon has a particularly horrific, mind-rending shape, and as a standard action, 73