target it A new attack roll is made to hit the victim of target dies, the byakhee vanishes The byakhee must lesser Sarnath sigil be one known to you or which you have researched SARNATH SIGIL, GREATER School abjuration; Level psychic 4, sorcerer/wizard Duration round/level or until discharged This spell functions as lesser Sarnath sigil except as noted here The greater Sarnath sigil also forces spells cast within 90 feet that can target the subject to so A spell with multiple targets adds the subject as an additional target if possible, given the other targets, but otherwise does not change Area of effect spells aren't successful Knowledge (planes) check against DC 15 + CR SHRIVEL School transmutation; Level alchemist 3, bard 3, bloodrager 3, magus 3, medium 2, occultist 3, psychic 3, sorcerer/wizard 3, summoner 3, witch Casting Time standard action Components V, S, M (exotic salts) Target one living creature redirected unless they call for a ranged attack roll This spell functions as reduce person except as noted Rays and other ranged spell attacks are redirected like here The spell can affect other living creatures and weapons Each spell depletes the potential of the greater the target's equipment does not shrink The target Sarnath sigil by a number of levels equal to its spell level treats its weapon(s) as one step heavier (light weapons Once the spell has forced a number of spell levels equal become one-handed, one-handed weapons become to your caster level to change targets, it ends If a spell two-handed, and two-handed weapons and longbows would be partially affected, it has only a proportional can only be used as improvised weapons) It also suffers chance of being redirected per spell level redirected a –2 penalty on attack rolls with weapons sized for its For example, if the greater Sarnath sigil has levels left original size Unless the shriveled creature is wearing no on it and it tries to redirect destruction (7th level), the armor and little or no clothing, it becomes entangled spell has a 4/7 (or 57%) chance of being redirected by its clothing or armor until they are removed The SHRIEK OF THE BYAKHEE School conjuration (summoning) [chaotic, evil]; Level occultist 5, psychic 5, sorcerer/wizard 5, summoner Casting Time standard action Components V, S Range medium (100 ft + 10 ft./level) Effect one byakhee Duration round/level Saving Throw Will partial; Spell Resistance no You summon one byakhee (see page 304) to attack a target you designate when you finish casting the spell The targeted creature can interfere with your control with a successful Will save If the target creature 122 extensively, which generally requires 1d4 weeks and a victim might also become more encumbered as a result of its reduced carrying capacity Shrivel can be made permanent on yourself and others with a casting of the permanency spell (requiring caster level 11th and diamonds worth 7,500 gp) SIGN OF EIBON School evocation; Level bard 3, sorcerer/wizard Casting Time standard action Components V, S Range personal Target you Duration round/level succeeds at this saving throw, the byakhee attacks the You gain a +2 bonus to your caster level for the purpose target's nearest apparent foes for 1d4 rounds and then of spells you finish casting while sign of Eibon lasts, vanishes or attacks you Regardless of the results of improving your bonus on concentration checks and the save, it does not follow the target's orders If the caster level checks as well as any level-based features of